As outlined in the OOC thread HERE, this intended to be a tech/magic setting that takes place in Menkhan over 1300 years after the current story (as of this writing).
I will take on the roll of the manager of this game, loose as that term is being used, and portray the vast majority of the NPCs and locations, letting the other players take the spotlight.
That said, allow me to set the stage:
It seems quiet in the westernmost town in the Templar's territory. which is to say it was the ideal time to launch an assault on the small port town. The Confederate attack force, a team of twenty men clad in the finest leathers the Assassin's guild could obtain, are perched on tree branches overlooking the town. It is half-past midnight, the guards are sparse. It is time. They rush down from their hiding place, and run into the town, scattering to take out ther targets. the dock master, the governor, the stablemaster, all get two-man teams. The rest are split between houses and the Inn.
They stalk from room to room, one to a room here, slicing throats.
Until they find the armor of a basitin light spear man.
And his spear.
In another room, the wolf there stops when he spies a Basitin-style sword.
Another is struck to halt by the shape of a violin case, and moves to open it before dispatching his next quarry.
In the governor's manor, the guest room is occupied, a foreign dignitary, with the trappings of being from the north.
It is a quarter to two, and all the assassins have spotted something of beauty or value that has caused the to stop and consider some not-so-light pilfering.