TF2!

For all your seizure inducing goodness!

Moderator: Moderators

Message
Author
User avatar
Corezy
Council Member
Posts: 571
Joined: Mon Aug 24, 2009 6:26 am
Location: Don't look for me and you'll never ask this question.

Re: TF2!

#376 Post by Corezy »

Schrodinger wrote:Lvl 3 Mini Sentry bug has been resolved, including other minor bugs.
That's a lie
Image
Image
-I don't suffer from insanity. I enjoy every minute of it.-

User avatar
Schrodinger
Worth 1000 Words
Posts: 7575
Joined: Mon Jul 14, 2008 1:43 am
Location: Neither here nor there

Re: TF2!

#377 Post by Schrodinger »

Oh great, thanks Valve, now I'm a liar too.
What was it the spider said to the fly...

User avatar
Valbrandur
Grand Templar
Posts: 2046
Joined: Fri Jul 03, 2009 8:06 am
Location: Iceland

Re: TF2!

#378 Post by Valbrandur »

So apparently, someone is making Warhammer 40k models for TF2.

It looks nice to me but I've unfortunately never had anything to do with Warhammer.

Here's a trailer video of it.

http://www.youtube.com/watch?v=wEgjqcI03xw

User avatar
foxfireattack
Master
Posts: 244
Joined: Fri Jul 04, 2008 7:03 am
Location: Someplace, Somewhere
Contact:

Re: TF2!

#379 Post by foxfireattack »

Mann. Co. Update

You know what? F*** you Valve. You and your Steam Wallet BS. I'm not going to play a game that gives some else better weapons just because they have deeper pockets...

I feel no guilt in idling. :evil: :evil: :evil:
Image
dA | fA

User avatar
MeaCulpa, S.C.M.
The Last Gunslinger
Posts: 1021
Joined: Thu May 19, 2005 12:12 pm
Location: VERY, GOOD

Re: TF2!

#380 Post by MeaCulpa, S.C.M. »

Somehow, I missed this sticky.

Now, I haven't actually *been* to the store, so I don't know how that's going to work out. I'm assuming (though hoping I'm wrong) that the set items will be buyable. In which case, the whole balance of the game goes to crap.

I've always thought of TF2 as having an amazing ability to balance itself despite constantly adding new content. The way that new items aren't more powerful intrinsically makes it friendly to new players as well as experts. It has easy to use classes (pyro, heavy, medic) that still have a bunch of advanced capabilities (jump ambushing with heavies, airblasting ubers for pyros, etc) that keep them from staling with use. Alternatively, they have advanced classes (spy, demoman) that work as a sort of natural progression if you find those classes staling regardless.

But what added a real joy to the game was the random influx of new items, and the ability to get them with achievements. The way you set your items once you had them would completely change how you played your class--A scout with Bonk, Force-a-Nature, and Sandman becomes specialized for capping. A spy with Dead Ringer can harass front lines for long periods of time while one with Cloak and Dagger can go straight for intel/Capture Points/engie forward bases. I can't think of a completely useless build for any class (though I haven't seen the new items).

With the new item sets, however, it seems that some are purposefully overpowered. The sniper's, for example, makes it impossible for him to die from headshots (even fully charged ones, he will be left with 1 hp presumably) and causes jarate effect on anyone he shoots. The spy's allows him to silently decloak (at a cost of taking .5 seconds longer), silently kill anyone he backstabs, and disguise himself as that person at a quicker-than-normal rate once they die.

If these items are specifically buyable, people willing to shell out money are going to be the only ones with high scores. Experts won't be completely ousted, but it's going to be considered a feat if they can kill someone with full item sets activated. If those were random drop, I wouldn't care. Even trading it'd probably be a considerable feat to actually get those items, and any advantage you got would probably be earned. But saying "You have to pay money to actually get good" means that people who are just casually interested (or simply don't want to play) will lose interest. From a developer's point of view, that seems fine on the surface--TF2 isn't an MMO. What it's going to lose is its attraction of new players. The first time I got on TF2--literally the first time I touched it--I picked up sniper and went to work, scoring 5 headshots in one life within the first few minutes. I picked up heavy and pyro later got the same amount of kills. I was hooked instantly--I knew I wasn't very *good* at the game (I still can't play a very effective spy, like the kind that always seems to be in the middle at 2fort until you're actually keeping an eye out for him) but I was still contributing.

The question is, will the item-buy system break that up?

Thoughts welcome+encouraged.
VERY, GOOD

User avatar
Valbrandur
Grand Templar
Posts: 2046
Joined: Fri Jul 03, 2009 8:06 am
Location: Iceland

Re: TF2!

#381 Post by Valbrandur »

I have to ask, does anyone have Killer's Kabuto here?

I am hoping to trade my Vintage Merryweather for a Killer's Kabuto and checking if anyone is interested here.

User avatar
Sefris
Templar Master
Posts: 453
Joined: Tue Apr 24, 2007 9:35 pm
Location: Pennsylvania, USA

Re: TF2!

#382 Post by Sefris »

MeaCulpa, S.C.M. wrote:The sniper's, for example, makes it impossible for him to die from headshots (even fully charged ones, he will be left with 1 hp presumably) and causes jarate effect on anyone he shoots.
I thought that meant the gun couldn't get headshots, not protect the sniper from headshots. Why would a dart gun protect the sniper from headshots?

User avatar
JediGuy
Zombicidal Maniac
Posts: 2705
Joined: Sat Sep 27, 2008 4:15 pm
Location: Modding the Game / Media boards
Contact:

Re: TF2!

#383 Post by JediGuy »

Sefris wrote:
MeaCulpa, S.C.M. wrote:The sniper's, for example, makes it impossible for him to die from headshots (even fully charged ones, he will be left with 1 hp presumably) and causes jarate effect on anyone he shoots.
I thought that meant the gun couldn't get headshots, not protect the sniper from headshots. Why would a dart gun protect the sniper from headshots?
The gun can't get headshots. Furthermore, if the Sniper has ALL of his pack's unlocks, he becomes immune to headshots.
Magic is merely science that we have yet to understand.

User avatar
Schrodinger
Worth 1000 Words
Posts: 7575
Joined: Mon Jul 14, 2008 1:43 am
Location: Neither here nor there

Re: TF2!

#384 Post by Schrodinger »

http://www.teamfortress.com/mannconomy/item_sets/

Find out if they are over powered yourself. If they are, it should be resolved expediantly.
What was it the spider said to the fly...

User avatar
Sefris
Templar Master
Posts: 453
Joined: Tue Apr 24, 2007 9:35 pm
Location: Pennsylvania, USA

Re: TF2!

#385 Post by Sefris »

JediGuy wrote:
Sefris wrote:
MeaCulpa, S.C.M. wrote:The sniper's, for example, makes it impossible for him to die from headshots (even fully charged ones, he will be left with 1 hp presumably) and causes jarate effect on anyone he shoots.
I thought that meant the gun couldn't get headshots, not protect the sniper from headshots. Why would a dart gun protect the sniper from headshots?
The gun can't get headshots. Furthermore, if the Sniper has ALL of his pack's unlocks, he becomes immune to headshots.
Okay, I (somehow) missed that part. However, if he has the whole set, he loses a good majority of his killing power. A shield that only adds 25 health, a sniper rifle that can't headshot, and a knife that makes him take more fire damage. Sure, critting instead of mini-critting would be powerful, but with no jarate and just the bad rifle, you'd have to shoot them first for it to be effective.

User avatar
Narane
Quiet You!
Posts: 1206
Joined: Thu Dec 28, 2006 7:07 am
Location: Stop that.

Re: TF2!

#386 Post by Narane »

L'Etranger + Dead Ringer sounds like an overpowered combo.

In those chaotic rounds where there's a never=ending battle around the cart (even so more than usual), not even a Heavy can push the cart. At those times, try going Dead Ringer and just do nothing but push carts all day. Pop out of cloak as soon as you get hit, let the cart quickly recharge the cloak back up, then hold out the Dead Ringer again, and repeat.

Even in ammobox-less areas, Spies are going to be unkillable without a Pyro around.

Also, uhhhhhhh
Image

User avatar
MeaCulpa, S.C.M.
The Last Gunslinger
Posts: 1021
Joined: Thu May 19, 2005 12:12 pm
Location: VERY, GOOD

Re: TF2!

#387 Post by MeaCulpa, S.C.M. »

Valbrandur wrote:So apparently, someone is making Warhammer 40k models for TF2.

It looks nice to me but I've unfortunately never had anything to do with Warhammer.

Here's a trailer video of it.

http://www.youtube.com/watch?v=wEgjqcI03xw
Want. Want. Want. Want. Want. Want. Want.
VERY, GOOD

User avatar
Volgaia
Templar GrandMaster
Posts: 623
Joined: Sun Oct 10, 2010 6:23 am
Location: Just hangin'

Re: TF2!

#388 Post by Volgaia »

Narane wrote:L'Etranger + Dead Ringer sounds like an overpowered combo.

In those chaotic rounds where there's a never=ending battle around the cart (even so more than usual), not even a Heavy can push the cart. At those times, try going Dead Ringer and just do nothing but push carts all day. Pop out of cloak as soon as you get hit, let the cart quickly recharge the cloak back up, then hold out the Dead Ringer again, and repeat.

Even in ammobox-less areas, Spies are going to be unkillable without a Pyro around.
If you think that DR spies are gonna be annoying with the L'Etranger, try a spy with a decent normal invisiwatch. Those guys can make it at least halfway across a map as it is. With cloak regen, they can be invisible for almost forever, with more mobility than the Cloak and Dagger can ever provide.
[Under Construction... Again]

User avatar
Basitin_Boy
New Citizen
Posts: 34
Joined: Mon Oct 11, 2010 5:43 pm
Location: Eastern Virginia, USA

Re: TF2!

#389 Post by Basitin_Boy »

Narane wrote:Also, uhhhhhhh
Image
Yea
It is man milk if you know what i mean.
http://nerfnow.com/comic/394 (Safe btw)



And snipers can be almost impossible to kill they manage to get a personal dispenser or a pocketmedic. The only thing that can take them out is a spy or 2 snipers shooting him at the same time. It is a tad bit annoying.

User avatar
FoobyKamikaze
Foodophile
Posts: 6092
Joined: Tue Jul 15, 2008 6:37 am

Re: TF2!

#390 Post by FoobyKamikaze »

New update:
Valve wrote:Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time
I found this amusing.

Of course I never knew how that worked in the first place. x:

Post Reply