Calling all artists, modelers, skinners, riggers, etc.

For all your seizure inducing goodness!

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Is this a good idea?

Yes
11
41%
Maybe
6
22%
No
10
37%
 
Total votes: 27

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Masterofdisaster
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Re: Calling all artists, modelers, skinners, riggers, etc.

#31 Post by Masterofdisaster »

Well I got one done modelling and I have been working on one that seems to hate me for some reason... And I cant find the pic I posted on IRC so I will update soon.
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There is no reason as to why there is just to do and die. Remember that saying.

N3XUZ
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Re: Calling all artists, modelers, skinners, riggers, etc.

#32 Post by N3XUZ »

Listen, I'm sorry to break it to ya', but it can take a whole month+ to fully build ONE CHARACTER with the source engine, because:
-Modeling is a biatch.
-Texturing is even eviler.
-Putting the model into SDK- just the model- is ridiculous
-Texturing the model in SDK is equally difficult
-Rigging the model for animation is damned hard
-Exporting the whole thing to be usable for a game is a slooow process.

And if you have more than one person working on it, the process is even slower!
And you're asking to remake the entire freaking game? I'm sorry, but it's just not doable in a practical timeframe!
I know it sounds like a wonderful idea, but I personally don't believe it can be done for ANY Steam game. Other games like Halo, etc. are where we should start if at all... and even then it takes a lot of time.
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Masterofdisaster
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Re: Calling all artists, modelers, skinners, riggers, etc.

#33 Post by Masterofdisaster »

Due to recent happenings in my life this project has been cancelled if an admin would I would love to have this thread locked.
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Yash
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Re: Calling all artists, modelers, skinners, riggers, etc.

#34 Post by Yash »

Masterofdisaster wrote:Due to recent happenings in my life this project has been cancelled if an admin would I would love to have this thread locked.
Bam.
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