"TwoKinds: Total War" ?

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The_soldier_wolfy_0
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"TwoKinds: Total War" ?

#1 Post by The_soldier_wolfy_0 »

A Mod for medieval 2 Total War. I mean Come on.

They have made a Third-Age Total war mod, Elder Scrolls Total war Mod, Hyrule Total war mod, and even PlanetWar Total War(A satire "meme" mod). All of them are awesome mods(minus planetwar) for medeival 2, so I thought, why not??



...I'm a noob to all of this(Litteraly made my account a few hours ago) so this probably sounds cringy but...has anyone ever thought of this and brought it up for discussion? Just curious.

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Blueemerald
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Re: "TwoKinds: Total War" ?

#2 Post by Blueemerald »

I would love a mod like that, but it would require creating maps, furry models, tech trees, and how would magic tie into it?
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The_soldier_wolfy_0
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Re: "TwoKinds: Total War" ?

#3 Post by The_soldier_wolfy_0 »

Blueemerald wrote:I would love a mod like that, but it would require creating maps, furry models, tech trees, and how would magic tie into it?

The same way they implemented magic in Elder Scrolls: Total War and Third Age: Total War

Look them up. Medeival 2 is, suprisingly, a very flexible game for modding.

The_soldier_wolfy_0
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Re: "TwoKinds: Total War" ?

#4 Post by The_soldier_wolfy_0 »

Blueemerald wrote:I would love a mod like that, but it would require creating maps, furry models, tech trees, and how would magic tie into it?
Btw they created Anthro-Models(Khajiits and Argonians) for "Elder Scrolls: Total War" and they synced in perfectly with the game.

I'm just wondering if its ever been discussed. Twokinds seems to be stale when it comes to modding games.

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Blueemerald
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Re: "TwoKinds: Total War" ?

#5 Post by Blueemerald »

//Just for your info, we frown upon double posting here, i would recommend deleting one post and then editing your other to include the deleted one so you only have 1 post. Just for later info.//
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