TinyVoices wrote:I dunno man. Spore alone taught me not to be too excited about space games. And games like EVE make space games even less attractive.
I'll follow it, and maybe buy it if it ever dips low enough on price, but otherwise it looks better as a Let's Play kind of a game.
Okay, I haven't played Spore, but what about it is a 'Space Game' as you put it? What gameplay features does it have in common with Star Trek Armada, X Rebirth, Star Craft, Master of Orion, Sins of a Solar Empire, Sword of the Stars, Star Wars: Empire at War, Space Empires V, or Star Wars: X-Wing Alliance? Those are all 'Space Games', and although several of them have things in common there are also a lot of variences (note: I stayed mostly with titles available through Steam, to make it easier for you to find comparisons). From what I've heard regarding Spore it is a 'God Game' where you are essentially a god creating new life, and aside from 4X games that let you create your own race there isn't much for similarity that I am aware of (and in the examples I used only Master of Orion allows that).
EVE Online is a very challenging game to break into these days, but it's an MMORPG and most MMORPG's tend to no longer be new player friendly once they hit around 5 years old, and EVE Online is much older than that, so although I understand the dislike it still has some critical differences from the examples I gave above mostly due to the type of community it has developed and partially because of the way the game is meant to be enjoyed.
If anything you sound more like a spoiled brat who just wants to complain. You used two very poor examples to explain why you generically hate 'Space Games', with one of the examples not even properly being what you called a 'Space Game' to start with, when neither example really had anything to do with the game this thread is about. Nearly every title I listed off for you to use for comparison has more in common with Stellaris than Spore and EVE Online combined, and until you have played a few more games that are set in space, especially ones that would be closer to "apples to apples" comparisons than the "apples to carrots and kumquats" comparison you used, it sounds more like you were never interested in 'Space Games' and went out of your way to find some rather lackluster ones to justify the dislike. Hell, if you'd never said the titles that turned you off from 'Space Games' I would've assumed you'd been playing 4X type titles, such as Master of Orion, Sword of the Stars, Sins of a Solar Empire, Star Wars: Empire at War, Star Wars: Rebellion (personally I'm not very fond of this one, and hearing that Stellaris is Real-Time and not Turn-Based has cost it some interest from me), Endless Space, Space Empires (IV or V), AI War: Fleet Command, Galactic Civilizations (I, II, or III), Galactic Inheritors (which has a few good points, but the developers seemed to stop supporting it just a month or so after release, so I advise skipping it), Horizon, The Last Federation, Legends of Pegasus (which no longer seems to have a Steam Store Page, weird), Lors of the Black Sun, Star Traders: 4X Empires, or StarDrive (1 or 2) as those are the games that are the most similar to Stellaris that I personally own, and I would've had a lot more respect for your opinion. But saying that you don't like 'Space Games' when you've used one game that from what I've heard had the space elements as almost an after thought and the other is a long-running MMORPG (one that wasn't easy to get into in the early days, forget recently) is a lot like saying you don't like apples when all you've had was a cheap Green Apple flavored sucker, one of the ones that tastes nothing like real apples, green or otherwise.
If you don't like my comments here than in the future either do some more research before you complain or else don't tell us why you dislike something, just say you don't like it.
*EDIT*After watching the entirety of that video I'm down-grading my degree of interest in Stellaris. It seems like a game that would've worked far better as a Turn-Based rather than Real-Time, enough so as to make the game difficult to handle or fully enjoy at times. I love the degree of depth in the race creation system, but the randomized techs (it doesn't sound like there's a true tech tree in there) is also very discouraging. Glad I saw a video to reveal its more distinctive traits, even if some of them I find rather unappealing.