Fallout 4
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- Envy661
- Envy x Banned Forever
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Re: Fallout 4
Everyone needs this game in their life.
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- tony1695
- Weaver of Tales
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Re: Fallout 4
So, what's the most ridiculous/pointless special weapon you guys have had dropped from a legendary enemy?
I got a Hunter's Fat Man off a Mirelurk. Several questions have been raised.
I got a Hunter's Fat Man off a Mirelurk. Several questions have been raised.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
- The Rookie
- Grand Templar
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Re: Fallout 4
Not one I've found myself, but there's a one legendary gun making the rounds on the internet 'The Medics Fatboy' someone found that heals what ever it hits.
Nothing ventured, nothing gained.
- Envy661
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Re: Fallout 4
Did this:
[video]https://www.youtube.com/watch?v=AbvpykgytM0[/video]
I haven't really found too many crazy weapons.
Well... I found a sacrificial blade in an old quarry, but that's neither here nor there.
Does poison damage.
[video]https://www.youtube.com/watch?v=AbvpykgytM0[/video]
Yeah, 'medics' anything heals instead of deals damage. Can't say a medic's fat man is very... wise though.The Rookie wrote:Not one I've found myself, but there's a one legendary gun making the rounds on the internet 'The Medics Fatboy' someone found that heals what ever it hits.
I haven't really found too many crazy weapons.
Well... I found a sacrificial blade in an old quarry, but that's neither here nor there.
Does poison damage.
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Re: Fallout 4
I found a 10mm that shoots two projectiles per round fired. Then I made it Hardened Auto AP. It's got a fire rate of 254 rounds a minute. It's pretty good.
Local Type Moon Fanatic.
- Envy661
- Envy x Banned Forever
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Re: Fallout 4
Stumbled across a few of those in my day. Wondering what the double fire Fat Man would be like.y7h65 wrote:I found a 10mm that shoots two projectiles per round fired. Then I made it Hardened Auto AP. It's got a fire rate of 254 rounds a minute. It's pretty good.
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- Insomniac
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Re: Fallout 4
I assume it'd be like the MIRV fat man, but with two nukes instead of eight.Envy661 wrote:Stumbled across a few of those in my day. Wondering what the double fire Fat Man would be like.y7h65 wrote:I found a 10mm that shoots two projectiles per round fired. Then I made it Hardened Auto AP. It's got a fire rate of 254 rounds a minute. It's pretty good.
From the Sergals and Sergal Lovers channel of F-List's chat system (Beyond NSFW, by the way): Honey, you ain't the only abnormal sergal in here. We got three pink northerns, a fairy, and a dork with a talking sword.
- tony1695
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Re: Fallout 4
That is literally the Big Boy (unique Fat Man) you can buy from Arturo in Diamond City.Envy661 wrote:Stumbled across a few of those in my day. Wondering what the double fire Fat Man would be like.y7h65 wrote:I found a 10mm that shoots two projectiles per round fired. Then I made it Hardened Auto AP. It's got a fire rate of 254 rounds a minute. It's pretty good.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
- Envy661
- Envy x Banned Forever
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Re: Fallout 4
So so far into the game as per my usual playstyle, I've put everything into semi-auto guns. But I am slowly thinking I might want to begin work on automatic weapons here so that I can have some decent damage with things like my custom laser assault rifle I made and the Cryolator. My 9 round Plasma DMR isn't really doing it. I mean it is damage-wise, but ammo is scarce and the magazine is small. Not to mention the poor hip fire on it.
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- tony1695
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Re: Fallout 4
If you plan on going automatic, you're going to want to pour points into the Scrounger perk. Otherwise, your guns will just chew through ammo. And the Commando perk, otherwise the damage divide between semi-auto and full auto is insurmountable.Envy661 wrote:So so far into the game as per my usual playstyle, I've put everything into semi-auto guns. But I am slowly thinking I might want to begin work on automatic weapons here so that I can have some decent damage with things like my custom laser assault rifle I made and the Cryolator. My 9 round Plasma DMR isn't really doing it. I mean it is damage-wise, but ammo is scarce and the magazine is small. Not to mention the poor hip fire on it.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
- The Rookie
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- Jonesy
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Re: Fallout 4
I'm pretty excited for the DLC. The workshop one seems a bit meh, but the one that lets you make your own robots should be interesting. Hopefully it does have some quests, even if the build-a-bot mechanic is deep and versatile. But Far Harbor is the one I'm most excited for, to the point where I've even been grinding levels in preparation. When a DLC's description says it's set in a highly irradiated area, it's not a bad idea to level up the Rad Resistant and Medic perks (the former for obvious reasons, the latter to make RadAway as effective as possible).
It's also worth noting that I've 'finished' the game in regards to story and non-repeatable content. I ultimately chose to side with the Minutemen; technically Minutemen-Railroad (while sparing the Brotherhood of Steel), but the quest to ally them bugged and wouldn't complete until after the story was finished. In any case, I chose them because despite their track record they were the only faction directly out to help the common man. The Institute would have developed new technology, yes, but it would be a long time before that reached the hands of normal people; more than enough time for more and more people to be abducted from their homes, tortured for some experiment and ultimately replaced by a synth. The Brotherhood of Steel had the potential to stabilize the area and integrate it with their existing territory, but the deaths of innocent ghouls / synths and the oppression of regular wastelanders was too high a price to pay (but not enough to warrant the faction's destruction, I felt). I do find it very amusing how I've made them basically redundant now that the Institute's gone, but I'm glad they're sticking around. And while I strongly support the Railroad, they weren't doing quite enough to directly help the people of the Commonwealth outside of bringing down the Institute.
Plot Spoilers:
I also romanced Piper and Cait. The last time I romanced two characters was Mass Effect, which made me feel like a cheating [censored]. Here... still bugs me a little, since Cait was more a spur-of-the-moment thing after being touched by how far she'd come over the course of the game.
It's also worth noting that I've 'finished' the game in regards to story and non-repeatable content. I ultimately chose to side with the Minutemen; technically Minutemen-Railroad (while sparing the Brotherhood of Steel), but the quest to ally them bugged and wouldn't complete until after the story was finished. In any case, I chose them because despite their track record they were the only faction directly out to help the common man. The Institute would have developed new technology, yes, but it would be a long time before that reached the hands of normal people; more than enough time for more and more people to be abducted from their homes, tortured for some experiment and ultimately replaced by a synth. The Brotherhood of Steel had the potential to stabilize the area and integrate it with their existing territory, but the deaths of innocent ghouls / synths and the oppression of regular wastelanders was too high a price to pay (but not enough to warrant the faction's destruction, I felt). I do find it very amusing how I've made them basically redundant now that the Institute's gone, but I'm glad they're sticking around. And while I strongly support the Railroad, they weren't doing quite enough to directly help the people of the Commonwealth outside of bringing down the Institute.
Plot Spoilers:
Spoiler!
- tony1695
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Re: Fallout 4
All the robot customisation!Fawkes wrote:[video]https://www.youtube.com/watch?v=aMY0IETkDrU[/video]
Well that's a lot more to this DLC than I really expected.
Anyone else notice the Assaultron with the [censored] SHISHKEBAB for an arm?
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
- Envy661
- Envy x Banned Forever
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Re: Fallout 4
I'll only be happy if I can have some variation of an eyebot again. ED-E was the only companion I really used.
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- Jonesy
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Re: Fallout 4
I was hoping there would be an actual plotline to the DLC instead of it just being about the new mechanic, so I'm not disappointed at all. Can't wait to find out why the Mechanist is in the Commonwealth instead of the Capitol Wasteland. My bet is that he's been driven off by the Lone Wanderer in the quest from Fallout 3, driven off by the Brotherhood of Steel after they took over the area, or not the original Mechanist and has just taken up the identity.Fawkes wrote:[video]https://www.youtube.com/watch?v=aMY0IETkDrU[/video]
Well that's a lot more to this DLC than I really expected.