So I've been playing the crap out of Pathfinder over the last year, and I mainly GM. I've happened to take interest in the thread, and who knows, if I find time I might actually host something (although, this is unlikely because I'm hosting like 5 campaigns already, but that's what I said the last 4 times anyways.)
The suggestions I'm about to give are more in line with the lore of the universe as opposed to game balance, but I'll try my best.
Here's the pathfinder rules:
http://www.d20pfsrd.com/
Here's the world map:
http://twokinds.deviantart.com/art/Twok ... -296521380
Races: For those who don't know, typically races in pathfinder get +2 to two ability scores (strength, charisma, intelligence) and -2 to another, so I'll try to keep in line with that.
Humans: They work like humans do normally. Yay.
Keidran: Depends what type, although they will have certain things in common:
- Low light vision, I'm assuming that they have this. It's basically just night vision, most animals have it, along with many pathfinder races, so I think that's reasonable.
- Keen Senses: This is a racial trait many races in pathfinder have that have better sight and/or hearing than humans do, such as elves. It give +2 on perception checks.
- Natural attacks, this is stuff like claws and bites. All of them would have a bite and claw attack.
- Feral form, something we haven't seen in the comic for a while. I suppose we could give Keidrans "Ferocity," a thing that orcs and half-orcs have where if they go into low negative hp and instead of going unconscious, they fight on (You only die once hp is equal to or greater than your constitution score.)
- A scent ability
Ability Scores:
Wolves: +2 strength (I remember one scene where Keith gets squeezed by Natani noting her "freakish wolf strength") I don't know what else to add.
Foxes: I'm going to use the ability scores from the Pathfinder Kitsune, so +2 dexterity, +2 charisma, -2 strength
Dogs: I'm going to use the ability scores from the Pathfinder Dog Hengeyokai, so +2 strength, +2 wisdom, -2 dexterity
Tigers: I'm going to use the ability scores from the Pathfinder Catfolk, so +2 dexterity, +2 charisma, -2 wisdom
Basitins:
+2 constitution
+4 on fortitude saves to resist poisons and diseases
Keen senses: They get low light vision and +2 on perception checks.
Military Training: Since all Basitin receive military training, they get a bonus combat feat.
Magic:
Humans: They use magic normally, according to the pathfinder rules.
Basitins: Remember, in the comic it explains that Basitins cannot use magic, or their brain gets really screwed up. So basically, they simply cannot use it. Whether or not they are vulnerable to it's effects, I'm not sure. Research must be done looking into the Basitin Isles arch.
Keidran: So with Keidran, they need mana crystals to use magic. My first thought is this: in pathfinder, magic users need material components to cast their spells. Most of the time, these components consist of really mundane, minor things such as a copper wire or a crickets leg, and some of the spellcaster classes comes with a "spell component pouch" that has the stuff they need to cast stuff. So for Keidran, we can simply assume that they have a spell component pouch with mana crystals instead of crickets legs and other weird stuff. Either that, or they have to buy the crystals, which will kind of suck.
Other Stuff:
So, there are apparently "merfolk" in this world, as referenced on the world map and on a redo-thingy Tom did... I don't remember where I saw it, but it was a redo of a scene from the beginning of the comic where Flora is teaching Trace how to speak Keidran. I'm going to assume these merfolk are simply mermaids, which are already in pathfinder.
Dragon People: If you've kept up with the latest page, there is a human that has started transforming themselves into a dragon, gaining fire powers. I suppose we shall have to wait and see how that goes, but I were to make a race of these people, based on pathfinder dragon stuff, it would be like this:
+2 strength
+1 Natural Armor
+1d6 fire damage upon an unarmed strike
Fire Resistance 5
Darkvision 60ft
The fire element could be replaced by another element if they were supposed to represent another dragon type.
Please give as much feedback and criticism as you can, as this obviously needs work.