Don't get me wrong, I'm a massive fan of the Total War series and the Warrhammer series (Mostly 40K), but I'm not sure how to feel about this one.
Total War: Warhammer
Total War: Warhammer
Moderator: Moderators
- The Rookie
- Grand Templar
- Posts: 1332
- Joined: Mon Dec 09, 2013 3:34 am
- Location: Australia
Total War: Warhammer
Nothing ventured, nothing gained.
-
- Apprentice
- Posts: 101
- Joined: Mon Jan 12, 2015 7:58 pm
- Location: on my battle barge in orbit around Maccrage
Re: Total War: Warhammer
well i think it'll just be total war but with Orcs , vampires , dragons , magic , DEMONS , and well the usuall slaughter of thousands a meter warhammer is known for , so hopefully it could be as good as "Mark of chaos"
Re: Total War: Warhammer
No Wood Elves, no Skaven and no Lizardmen make this game seem pretty bog standard and rather dull. Hopefully the chaos in which goblins can bring to the scene will be kept intact. I'm mostly interested in how the magic will be handled as it will be a big change to the normal Total War format. Still the game will be mostly unfinished until you've downloaded the next two DLC's as with every TW game before it.
- Sithil
- Templar Inner Circle
- Posts: 2962
- Joined: Sat Jun 14, 2008 12:14 pm
- Location: The Island of Song, Ruins and Darkness
Re: Total War: Warhammer
At a guess, I would imagine it might be handled similar to how Naval Bombardment was handled in the land battles of Total War: Shogun II - Fall of the Samurai(for the unfamiliar, see here: https://www.youtube.com/watch?v=nAj-app8pBs). Shouldn't be more complicated than giving your magic spells a seperate bar, or tying them into the abilities of special units.Nuff wrote:I'm mostly interested in how the magic will be handled as it will be a big change to the normal Total War format.
All my life I've seen a world that hates evil more than it loves good ~Johann von Staupitz(Luther, 2003)
Re: Total War: Warhammer
Magic is more than just destructive though there are plenty of movement and buff type spells in Warhammer and being able to buff units or reposition them with magic would be something quite different. It's more likely they put it into the game in the way you described though.Sithil wrote:At a guess, I would imagine it might be handled similar to how Naval Bombardment was handled in the land battles of Total War: Shogun II - Fall of the Samurai(for the unfamiliar, see here: https://www.youtube.com/watch?v=nAj-app8pBs). Shouldn't be more complicated than giving your magic spells a seperate bar, or tying them into the abilities of special units.Nuff wrote:I'm mostly interested in how the magic will be handled as it will be a big change to the normal Total War format.