TF2: The Love and War Update

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Ketzal
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TF2: The Love and War Update

#1 Post by Ketzal »

Here's the update: http://www.teamfortress.com/?tab=updates

For those who don't know, it's the newest update for Valve's Team Fortress 2. We got new weapons, new taunts, and new cosmetics, oh my!

Thoughts on the update? Predictions on the effect of the new weapons and taunts? Commentary about all the bullsh*t that will likely happen?

Personally, I was hoping for something about that Moon Base >.>

But still, CONGA!

Thanks for the addition, Fooby :D

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FoobyKamikaze
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Re: TF2: The Love and War Update

#2 Post by FoobyKamikaze »

Lots of patch notes.

Code: Select all

    Love & War Update
        Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
        Partner Taunts can now be performed with the opposing team
        Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
            Taunts are no longer equipped in the Action Slot
            Pressing the Taunt key in game now brings up the new Taunt Selection menu
            Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
    Mann Co. Store
        Added 15 new taunts and a taunt bundle
        Added 5 new weapons and a weapon bundle
        Added 44 new cosmetics and a cosmetic bundle
        Added "Taunt" category into the store
        Added Mann Co. Stockpile Crate Key
        The "Hats" and "Misc" categories have been merged into "Cosmetics"
    Items
        Added the Mann Co. Stockpile Crate to the droplist
            Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
        Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
        Updated Mann Co. Crates to display which Unusual Series they can potentially output
        Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
        Added crafting recipes for newly added weapons
        Added Killstreak Kits to MvM for newly added weapons
        Added OzFortress Season 11 tournament medals
    Weapon changes and updates
        With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
        The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
        The Bushwacka can no longer randomly crit
        All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
        All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
        Updated Loch-n-Load reload animation
        Sentry bullets are now affected by damage falloff outside of sentry scan range
        Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
    Misc Changes
        Updated the Halloween holiday to automatically be enabled when the server runs an _event map
        Added a check to prevent achievement announcement spam
        Converted several weapon models to use the c_models system
        Updated the localization files
    Bug Fixes
        Fixed an exploit where charging Demoman could turn more than allowed
        Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
        Fixed The Director's Vision taunt not playing both variations for the Pyro
        Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
        Fixed a bug that would sometimes cause items to unequip themselves
        Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
        Fixed a regression with the trigger_gravity entity not correctly applying its settings
        Fixed another exploit where Engineer buildings could build up a large amount of health
        Fixed a server performance issue related to the item_teamflag entity
        Fixed the itemtest command
            Fixed cosmetics shared between multiple classes not rendering correctly
            Updated the cosmetic item list to sort by name
    Map Fixes
        Updated cp_granary
            Removed collision from lights and small props protruding from walls
            Fixed collision on fences
            Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
            Fixed players shooting through gaps around forward spawn doors
            Fixed door protruding through roof on Red's forward spawn
            Fixed a collision bug that gave players access to the roof above Red's spawn door
            Prevented players from building inside spawn room doors
            Adjusted area portals to improve rendering and performance
        Updated koth_harvest_final
            Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
            Small performance increase through prop fade adjustments
            Players can no longer build inside spawn doors
        Updated pl_upward
            Fixed physics debris triggering the payload cart’s finale explosion


I'm so excited.

Sentry/Bushwhaka/Axetinguisher/HEAVY/DEMOMAN nerfs abounds.
We must celebrate this day.

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Ketzal
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Re: TF2: The Love and War Update

#3 Post by Ketzal »

For me, the biggest thing is that sticky launcher nerf. Good GOD did I hate how much demos spammed that! I mean, chances are they'll still spam it, but at least it won't be as terrible as it was before the update.

....ah, hell, what am I saying? The biggest thing for me is obviously all the CONGA!

(Seriously, me and my brother spent a good hour just conga-lining on random servers :D)

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Re: TF2: The Love and War Update

#4 Post by InceptionBwaaa »

My dad gave me ten bucks for doing some work for him. When I put that ten bucks into my Steam, I thought i'd be able to get the Conga and a few other stuff. Nada. The Conga took all of the monies, but it was my first purchase, so I'm now premium and I got a hat! Woohoo, yay me.
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Re: TF2: The Love and War Update

#5 Post by tony1695 »

Fubar de Lizzy wrote:....ah, hell, what am I saying? The biggest thing for me is obviously all the CONGA!
That seems to be the exact same thing STAR_ seems to have done as well.
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