Sorry for a possible necro but seeing how the new set is coming out.
Anyone theory crafting decks or is it just me?
Magic: The Gathering
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Re: Magic: The Gathering
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- tony1695
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Re: Magic: The Gathering
If you mean what decks seem viable?bond84 wrote:Anyone theory crafting decks or is it just me?
Well, anything that focuses heavily on enchantments or enchantment removal looks to be big. With Sphere of Safety and Ethereal Armor still in type, I can see any of those being a BIG problem. Here's hoping they release some form of mass enchantment removal, like Creeping Corrosion from the Scars block.
As for anti-enchantments, red/green or green/white looks like the way to go. Green's always been good for enchantment removal, after all.
The new ablilities intrigue me. The only way Monstrous is gonna be viable in any way, though, is in a two-colour deck with green. You NEED that mana ramp to get anywhere before you get overwhelmed by everything else.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
Re: Magic: The Gathering
I don't know man, Bantments, as always, seem pretty damn good.tony1695 wrote:If you mean what decks seem viable?bond84 wrote:Anyone theory crafting decks or is it just me?
Well, anything that focuses heavily on enchantments or enchantment removal looks to be big. With Sphere of Safety and Ethereal Armor still in type, I can see any of those being a BIG problem. Here's hoping they release some form of mass enchantment removal, like Creeping Corrosion from the Scars block.
As for anti-enchantments, red/green or green/white looks like the way to go. Green's always been good for enchantment removal, after all.
The new ablilities intrigue me. The only way Monstrous is gonna be viable in any way, though, is in a two-colour deck with green. You NEED that mana ramp to get anywhere before you get overwhelmed by everything else.
But the list I'm looking at right now seems hilariously lolzy.
Creature (21)
3x Corpsejack Menace
4x Dreg Mangler
3x Kalonian Hydra
3x Mistcutter Hydra
4x Scavenging Ooze
4x Witchstalker
Instant (16)
4x Abrupt Decay
4x Devour Flesh
4x Golgari Charm
4x Savage Summoning
Land (23)
12x Forest
4x Overgrown Tomb
7x Swamp
Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
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- tony1695
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Re: Magic: The Gathering
Please, I run enough tap, bounce and counter spells to stop that.bond84 wrote:Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
Re: Magic: The Gathering
At that point where is your win con?tony1695 wrote:Please, I run enough tap, bounce and counter spells to stop that.bond84 wrote:Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
Also savage summoning. Sort of halts counters.
And I just need one/two creatures on the field and play tempo.
Would love to have a sig but I don't have anything sig worthy to be honest...
- tony1695
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Re: Magic: The Gathering
Chemisters, Dracogenii, and a small army of goblins. Plus Guttersnipes. Cyclops sorta helps to.bond84 wrote:At that point where is your win con?tony1695 wrote:Please, I run enough tap, bounce and counter spells to stop that.bond84 wrote:Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
Also savage summoning. Sort of halts counters.
And I just need one/two creatures on the field and play tempo.
Oh yeah, I also have Blasphemous Act in my sideboard for big creatures/lots of small creatures.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
Re: Magic: The Gathering
You got cockatrice? Would love to test, and I have dread bores and otherwise for all that.
Also BA is rotating out of standard.
Also BA is rotating out of standard.
Would love to have a sig but I don't have anything sig worthy to be honest...
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Re: Magic: The Gathering
You can play me later if you want. Just get a hold of me through a pm/skype/carrier pidgeon and I will get on real quick.bond84 wrote:You got cockatrice? Would love to test, and I have dread bores and otherwise for all that.
Also BA is rotating out of standard.
- tony1695
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- Joined: Wed Jul 28, 2010 5:49 am
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Re: Magic: The Gathering
And so is Thunderous Wrath...bond84 wrote:Also BA is rotating out of standard.
I'll find replacements, I'm sure of it. Might take a few sets...
Luckily, those are the only things, with the exception of the dual lands. And those I can replace with the blue/red Temple coming out in the set after Theros.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD