Magic: The Gathering

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bond84
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Re: Magic: The Gathering

#16 Post by bond84 »

Sorry for a possible necro but seeing how the new set is coming out.
Anyone theory crafting decks or is it just me?
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tony1695
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Re: Magic: The Gathering

#17 Post by tony1695 »

bond84 wrote:Anyone theory crafting decks or is it just me?
If you mean what decks seem viable?
Well, anything that focuses heavily on enchantments or enchantment removal looks to be big. With Sphere of Safety and Ethereal Armor still in type, I can see any of those being a BIG problem. Here's hoping they release some form of mass enchantment removal, like Creeping Corrosion from the Scars block.
As for anti-enchantments, red/green or green/white looks like the way to go. Green's always been good for enchantment removal, after all.
The new ablilities intrigue me. The only way Monstrous is gonna be viable in any way, though, is in a two-colour deck with green. You NEED that mana ramp to get anywhere before you get overwhelmed by everything else.
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How do you get to the Rakdos Guild Hall?
You take the psycho path.
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bond84
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Re: Magic: The Gathering

#18 Post by bond84 »

tony1695 wrote:
bond84 wrote:Anyone theory crafting decks or is it just me?
If you mean what decks seem viable?
Well, anything that focuses heavily on enchantments or enchantment removal looks to be big. With Sphere of Safety and Ethereal Armor still in type, I can see any of those being a BIG problem. Here's hoping they release some form of mass enchantment removal, like Creeping Corrosion from the Scars block.
As for anti-enchantments, red/green or green/white looks like the way to go. Green's always been good for enchantment removal, after all.
The new ablilities intrigue me. The only way Monstrous is gonna be viable in any way, though, is in a two-colour deck with green. You NEED that mana ramp to get anywhere before you get overwhelmed by everything else.
I don't know man, Bantments, as always, seem pretty damn good.
But the list I'm looking at right now seems hilariously lolzy.


Creature (21)

3x Corpsejack Menace
4x Dreg Mangler
3x Kalonian Hydra
3x Mistcutter Hydra
4x Scavenging Ooze
4x Witchstalker

Instant (16)

4x Abrupt Decay
4x Devour Flesh
4x Golgari Charm
4x Savage Summoning

Land (23)

12x Forest
4x Overgrown Tomb
7x Swamp


Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
Would love to have a sig but I don't have anything sig worthy to be honest...

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tony1695
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Re: Magic: The Gathering

#19 Post by tony1695 »

bond84 wrote:Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
Please, I run enough tap, bounce and counter spells to stop that.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD

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bond84
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Re: Magic: The Gathering

#20 Post by bond84 »

tony1695 wrote:
bond84 wrote:Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
Please, I run enough tap, bounce and counter spells to stop that.
At that point where is your win con?

Also savage summoning. Sort of halts counters.
And I just need one/two creatures on the field and play tempo.
Would love to have a sig but I don't have anything sig worthy to be honest...

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Re: Magic: The Gathering

#21 Post by tony1695 »

bond84 wrote:
tony1695 wrote:
bond84 wrote:Like, what do you even do about that besides waste EVERY SINGLE KILL SPELL trying to stop it.
Please, I run enough tap, bounce and counter spells to stop that.
At that point where is your win con?

Also savage summoning. Sort of halts counters.
And I just need one/two creatures on the field and play tempo.
Chemisters, Dracogenii, and a small army of goblins. Plus Guttersnipes. Cyclops sorta helps to.
Oh yeah, I also have Blasphemous Act in my sideboard for big creatures/lots of small creatures.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD

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bond84
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Re: Magic: The Gathering

#22 Post by bond84 »

You got cockatrice? Would love to test, and I have dread bores and otherwise for all that.

Also BA is rotating out of standard.
Would love to have a sig but I don't have anything sig worthy to be honest...

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Re: Magic: The Gathering

#23 Post by Evilsqirrel »

bond84 wrote:You got cockatrice? Would love to test, and I have dread bores and otherwise for all that.

Also BA is rotating out of standard.
You can play me later if you want. Just get a hold of me through a pm/skype/carrier pidgeon and I will get on real quick.

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Re: Magic: The Gathering

#24 Post by tony1695 »

bond84 wrote:Also BA is rotating out of standard.
And so is Thunderous Wrath...
I'll find replacements, I'm sure of it. Might take a few sets...
Luckily, those are the only things, with the exception of the dual lands. And those I can replace with the blue/red Temple coming out in the set after Theros.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD

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