Metal Gear Solid V: The Phantom Pain
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Metal Gear Solid V: The Phantom Pain
So I'm super excited for this game. I've got a couple relevant links for y'all. First is an extended trailer that is made of awesome Also included, a developer demo. And lastly, its entry so far on the metal gear wiki, which says at the bottom that it's gonna be a holy piddle OPEN WORLD?!
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- Sable Dove
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Re: Metal Gear Solid V: The Phantom Pain
I seriously hope that demo was a joke. They couldn't just give us a cutscene to show him crawling? We actually have to crawl at a painfully slow pace for 5 minutes?
I mean, it looks... interesting. Will have to see what it looks like when more info is given.
Too bad it won't make it to PC, so I probably won't be getting it.
I mean, it looks... interesting. Will have to see what it looks like when more info is given.
Too bad it won't make it to PC, so I probably won't be getting it.
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- Schrodinger
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Re: Metal Gear Solid V: The Phantom Pain
Okay how are they going to handwave away Big Boss having a cybernetic hand?
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Re: Metal Gear Solid V: The Phantom Pain
Other than the speed, how is it different from any other MGS gameSable Dove wrote:I seriously hope that demo was a joke. They couldn't just give us a cutscene to show him crawling? We actually have to crawl at a painfully slow pace for 5 minutes?
Either it's just an advanced prosthetic and not a cybernetic, or it's an EARLY cybernetic. Either way, it wouldn't be much of a handwave in universe, considering, y'know, Raiden...Plus, Vamp could walk on water that was less dense than water, are you really gonna question [censored]?Schrodinger wrote:Okay how are they going to handwave away Big Boss having a cybernetic hand?
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Re: Metal Gear Solid V: The Phantom Pain
Considering in the Metal Gear universe fully functioning AI technology was reached in the 70s I have little room to complain.
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- Sable Dove
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Re: Metal Gear Solid V: The Phantom Pain
The speed is the issue. Especially when there's nothing to do but follow a guy through a linear path. They could have achieved as much with a 60-second cutscene. It might work once, but it's going to be a pain to ever replay the game because you have to essentially play through the cutscenes that you could skip before.Insomniac wrote:Other than the speed, how is it different from any other MGS gameSable Dove wrote:I seriously hope that demo was a joke. They couldn't just give us a cutscene to show him crawling? We actually have to crawl at a painfully slow pace for 5 minutes?
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Re: Metal Gear Solid V: The Phantom Pain
Or it makes more sense in the context of the full game to show how Big Boss has spent nine years in a coma and is incredibly weak, showing how far he's fallen and how far he'll have to go to become the greatest soldier who ever lived again.Sable Dove wrote:The speed is the issue. Especially when there's nothing to do but follow a guy through a linear path. They could have achieved as much with a 60-second cutscene. It might work once, but it's going to be a pain to ever replay the game because you have to essentially play through the cutscenes that you could skip before.Insomniac wrote:Other than the speed, how is it different from any other MGS gameSable Dove wrote:I seriously hope that demo was a joke. They couldn't just give us a cutscene to show him crawling? We actually have to crawl at a painfully slow pace for 5 minutes?
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Re: Metal Gear Solid V: The Phantom Pain
This, all of the this. Quoted for truth just doesn't quite say it. Look at it this way, Sable. It's either five minutes of Big Boss and his atrophied muscles crawling with you in control, or five minutes of it WITHOUT you in control. After nine years in a coma, it's amazing he can STAND at the end of the video, let alone move at all, even WITH the shot that Ishmael gave him.Schrodinger wrote:Or it makes more sense in the context of the full game to show how Big Boss has spent nine years in a coma and is incredibly weak, showing how far he's fallen and how far he'll have to go to become the greatest soldier who ever lived again.Sable Dove wrote:The speed is the issue. Especially when there's nothing to do but follow a guy through a linear path. They could have achieved as much with a 60-second cutscene. It might work once, but it's going to be a pain to ever replay the game because you have to essentially play through the cutscenes that you could skip before.Insomniac wrote:Other than the speed, how is it different from any other MGS gameSable Dove wrote:I seriously hope that demo was a joke. They couldn't just give us a cutscene to show him crawling? We actually have to crawl at a painfully slow pace for 5 minutes?
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Re: Metal Gear Solid V: The Phantom Pain
Or you could, as I said, do it in 60 seconds with a cutscene, or even if were 5 minutes, on subsequent playthroughs, you could skip it, because you already know what the segment is supposed to show you.
I mean, we're not stupid. It doesn't take 5 minutes of slogging though a linear path to figure out he's weak. I know MGS4 was kinda criticized for being 50% cutscene, but it looks like they're going the other way here. Why have it as gameplay if it's not fun? Imagine if a game had a vehicle section where you pilot a tank. Only you're slower, and can't fire your guns. Not much fun.
But like I said, as a console-exclusive, it's unlikely I'll be playing it anyways.
I mean, we're not stupid. It doesn't take 5 minutes of slogging though a linear path to figure out he's weak. I know MGS4 was kinda criticized for being 50% cutscene, but it looks like they're going the other way here. Why have it as gameplay if it's not fun? Imagine if a game had a vehicle section where you pilot a tank. Only you're slower, and can't fire your guns. Not much fun.
But like I said, as a console-exclusive, it's unlikely I'll be playing it anyways.
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Re: Metal Gear Solid V: The Phantom Pain
For all we know that sequence might get nicked by the time the game is released. I've seen that happen plenty of times with tech demos.
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Re: Metal Gear Solid V: The Phantom Pain
I can't help but wonder, did Sable read the article in the first post? It states in no uncertain terms that the game is going to be less cutscene heavy than previous MGS games. It also states that it MAY have a PC release.
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Re: Metal Gear Solid V: The Phantom Pain
I doubt that he did. But I'm excited for it, I'm a big fan of Metal Gear Solid, and have been since I've played Metal Gear Solid 3, way back in 2007, when I got it for my 18th birthday. I played it and beat it, over and over again. Now I hear about Metal Gear Solid Five, and I'm excited, especially since I get to play as Big Boss again.Insomniac wrote:I can't help but wonder, did Sable read the article in the first post? It states in no uncertain terms that the game is going to be less cutscene heavy than previous MGS games. It also states that it MAY have a PC release.
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Re: Metal Gear Solid V: The Phantom Pain
Less cutscene heavy only works if you don't just make them semi-interactive while also making them unskippable.
If it got a PC release, that would be wonderful, and you can count me in. Hell, for MGS5, I'd even use Origin if they made me.
Also, an unmentioned note: the title isn't ridiculous.
If it got a PC release, that would be wonderful, and you can count me in. Hell, for MGS5, I'd even use Origin if they made me.
Also, an unmentioned note: the title isn't ridiculous.
And so it was that Godhead Pickle Inspector created the universe. He regarded His creation with fondness and saw that it was good.
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Re: Metal Gear Solid V: The Phantom Pain
I strongly hope EA never acquires Konami or Kojima's company, and that's probably the only thing that would result in having to use Origin.Sable Dove wrote:Less cutscene heavy only works if you don't just make them semi-interactive while also making them unskippable.
If it got a PC release, that would be wonderful, and you can count me in. Hell, for MGS5, I'd even use Origin if they made me.
Definitely glad to hear y'think that. It actually makes sense, what with the lost arm and all.Sable Dove wrote:Also, an unmentioned note: the title isn't ridiculous.
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Re: Metal Gear Solid V: The Phantom Pain
I know it's unlikely, but I was just saying I would put up with a lot of [censored] if it did come out on PC.Insomniac wrote:I strongly hope EA never acquires Konami or Kojima's company, and that's probably the only thing that would result in having to use Origin.Sable Dove wrote:Less cutscene heavy only works if you don't just make them semi-interactive while also making them unskippable.
If it got a PC release, that would be wonderful, and you can count me in. Hell, for MGS5, I'd even use Origin if they made me.
I hope EA stops sucking; or failing that, goes bankrupt.
And so it was that Godhead Pickle Inspector created the universe. He regarded His creation with fondness and saw that it was good.
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