ButterBall wrote:If nothing else I can keep doing what I've been doing: playing through the old titles I never got to as a kid. They may not be modern, but they're new to me.
Check out Evochron Mercenary if you haven't.
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ButterBall wrote:If nothing else I can keep doing what I've been doing: playing through the old titles I never got to as a kid. They may not be modern, but they're new to me.
I'd love to be able to play Squadron 42 in just a few months! I'd love to get my hands on the Persistent Universe within a year! Chris Roberts has a history of pumping out excellent games, especially when he is given creative control. But that comes at a high cost; specifically, his projects are late. And that's OK. I want the game, but I'd rather they take their time and create a wonderful game that I could spend months (or years, here's hoping!) on than pump out a game full of bugs, low on feature, and then just pocket the money and run.Shigeru Miyamoto wrote:A delayed game is eventually good, but a rushed game is forever bad
Meanwhile I just dropped 6.6 million in-game credits in Elite: Dangerous. I now have an ASP.Ryusen wrote:I can't do it. I just can't.
The Anniversary sale was too tempting. It was too much! I couldn't resist! I...I...
I bought the Banu Merchantman.
I feel like we've been down this path before, but there really isn't much about SC to enjoy right now. I'd be lying if I said I was having tons of fun with it (although Arena Commander is fun), but my comments about it being in alpha still stand. It's a great thing to see Elite: Dangerous going strong (though several communities find it dry and lacking at this time), and I think we all hope it will continue to grow and flourish as content gets added. Maybe in a year (or more ) when the Persistent Universe launches, we can revisit the issue. And by "revisit" I mean "missiles to the face"; and by "issue" I mean "in lawless space away from prying eyes".Envy661 wrote:Meanwhile I just dropped 6.6 million in-game credits in Elite: Dangerous. I now have an ASP.
I can't say I've given up on Star Citizen, so much as I'm no longer impressed by it.
I just looked up the Merchantman, because myself and one of my friends were actually talking about the fact that you made this purchase....Ryusen wrote:I feel like we've been down this path before, but there really isn't much about SC to enjoy right now. I'd be lying if I said I was having tons of fun with it (although Arena Commander is fun), but my comments about it being in alpha still stand. It's a great thing to see Elite: Dangerous going strong (though several communities find it dry and lacking at this time), and I think we all hope it will continue to grow and flourish as content gets added. Maybe in a year (or more ) when the Persistent Universe launches, we can revisit the issue. And by "revisit" I mean "missiles to the face"; and by "issue" I mean "in lawless space away from prying eyes".Envy661 wrote:Meanwhile I just dropped 6.6 million in-game credits in Elite: Dangerous. I now have an ASP.
I can't say I've given up on Star Citizen, so much as I'm no longer impressed by it.
Attitudes like these have always bothered me.Envy661 wrote:$250... Good on you bro. Bet you can smell all those games you could have got just walking away from you.
Remember GTA V? For PC? And how that's something you can preorder right now? Yeah. Have fun. On a ship that isn't even out yet. On a ship that isn't even in the [censored] HANGAR yet.
The Lakon ships aren't named after snakes though. Unless the Type-6, Type-7, and Type-9 are also all snakes. The ASP Explorer is a Lakon ship.Insomniac wrote:Just a random nitpick here...Everywhere I see a post about it, people type Asp in all caps, and in every video where someone talks about it that I've seen, they outright say A S P. It's Asp. Y'know, like the snake? ...I can NOT be the only one who noticed that all/most of the ships in E:D are named after snakes. I can't. I refuse to accept even the remotest possibility that I am. Nope. I reject y'all's reality and substitute my Māmā tā mā de own. Rant over. See ya in the 'verse, space cowboys.
Eh, that's not really point I'm trying to get at here. My disdain for Star Citizen isn't an issue with needing Instant Gratification. I pledged for the Cutlass before it was ever added to the hangar. I know the temptation. My disdain for the product comes from everything they've done with it since I put that money towards it.Ryusen wrote: I read a wonderful post the other day regarding some of the hate Star Citizen seems to generate, even from other PC gamers. It's worth a read, and I'll link it here.
In short, he explains how delayed gratification is not something common in the Internet, especially these days. People see a big budget and time passes, and they get upset that more isn't happening. They mistake a lack of gameplay for lack progress, and don't understand all that's going on behind the curtain.
Your comment, Envy, actually ties in quite nicely. I don't expect to see my ship in game until Arena Commander 2.0 (or maybe a little after). I am giving them money and they return to me nothing but a promise of future development. But delayed gratification is a wonderful tool, and patience is a skill worth honing. And as odd as it may seem, sometimes the promise of fantasy can bring greater joy than the realization of reality. Maybe the game will be a flop, my money will be wasted, and all my time and energy was invested for nothing. That's a definite possibility. But the excitement and almost juvenile sense of wonder that I get is worth the risk, and many people seem to agree with the (to the tune of over $70 million). That can be hard to find these days, and that feeling - that sense of uncertainty and possibility and potential - just may be worth it.
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But that doesn't fix the problem. It just tiptoes around it. It all comes down to the poor control players have over their ship in combat that is causing the problems. Even veteran HOTAS players can't properly play the game because of the flight model, which is a flaw in the fundamental design itself, and they're kind of just... ignoring it. Which is disappointing.Ryusen wrote: Second, weapons hardpoints have been reworked. Read me for an in depth look. Basically, mouse users enjoyed an advantage over HOTAS users while using gimballed weapons (weapons that are able to rotate and aim independantly of the ship). This led to a situation where gimballed weapons were never a bad choice, and would always be picked over their fixed mount brethren. There is now a sort of "point system" when talking about hardpoints. Various weapon sizes and upgrades will take a set number of points to use. For instance, a size 4 fixed gun will take 4 points, and may be mounted on a size 4 hardpoint. But adding a gimbal will take one point, meaning you may use a size 3 weapon + 1 point gimbal to the size 4 hardpoint (3 + 1 = 4). Or, you may add two size 2 weapons and a gimbal to a size 5 weapon mount (2 + 2 + 1 = 5), or you can add a size 3 weapon, a gimbal, and a manned turret slot for players to a size 5 weapon mount...you get the idea. Read the link for more information. This will help balance the disparity between mouse and HOTAS users by making choices such a gimballed weapons, manned turrets, and automatically aimed turrets actually matter to the pilot and the situation.