Nazarov wrote:The engineer is awesome I love the grenade kit with 30 trait points on explosive. Dropping 3 grenades at once which is cause vulnerability is very effective
In the last story quest ( before the Arah dungeon ) where you need to kill the eye, I killed it 3-5 minutes. With Elementalist I fought at least for 10-15 minutes.
Engineers should always carry grenades and with all the traits for it. I figured this out in like the first few days of GW2's release. Its practically a required kit, because otherwise the engineer doesn't seem as viable. Especially in WvW, which is where I'm at mostly.
Everything else is optional based on the conditions of the engagement. Speaking of conditions, stacking condition damage is practically a must. Grenades, flamethrower, elixir gun, the engineer has plenty of conditionals in his/her kits and gadgets that can benefit.
Besides that I use dual pistols, which seems to be the standard thing to run with also. They are more useful than Pistol/Shield or the Rifle I've noticed. Their abilities are more interesting and are valuable in any situation.
Been playing around with the Tools trait line right now. Some of them are interesting.
My 2 cents on the engineer.