War, War never changes. Our past shows that history rewrites itself the same way over and over again, but did it count on our humanistic choices? Did it see what we couldn’t? If it did, we never saw signs. and those who did chose to do nothing. I’ve lost count How many years it’s been since the day the bombs fell. But I do know what started it all.
War......WW2 a fight between so very cruel that it advanced everyone to a point that we saw one choice for peace. Nuclear Power. what could have ended countless lives we turned to be a token of peace around the world. hunger, pain, disease all gone with the power of ionic, fusion, and energetic uses. My god it was the greatest time since trading food with the reds in japan. however, someone struck back, a stab in the back that made bombs fall everywhere.
when everyone woke it would be at different times, fighting, suicide, power were the new goals in surviving what came. those who saw and survived passed on. and generations died off. But we all know that peace was a longshot only for the select few to strive and die within their own ways.
Are we just something to die off, or are we a race of beings that fights its survival by seeing truths. whatever the case we do not give in, we are human. we fight, we solve, we adapt.
Background:
It’s been 25 years since the end results of FALLOUT 4. To be more specific The Institute has fallen to The Brotherhood of Steel, And the Minutemen who both saw the common enemy to face. The battle although hard fought made everyone in the commonwealth see that there was forces in the world to help the people. within the first Five Years After this The brotherhood had to change. Elder Maxson himself took time to speak with Preston Garvey and The Dweller to see things to do. To honor one of his Best Knights and Paladins he redid the focus of the Brotherhoods enemy’s. He named it The Danse Accord and with it Gave rights to all Synths remaining able to join the brotherhood should they feel it right for their own choices. And that Synths although human in looks and although still machines have the consciousness to be human in their own way. Paladin Danse showed that even as a synth He was the most human they knew without the thought of it. He had rose in Ranks and was highly accepted as one of their own. Now in the Airport base in the common wealth stands a Statue in his name. showing that synths too can be Brothers in arms.
The Minutemen during this time shared the same views and had fully retaken what was lost. Making the old Fort their Original headquarters and a centerpiece to their name. It wouldn’t be until the fifth year (2292) that This Great Group finds an abandoned Free Masons Building that hid a vault underneath it. Inside they would find history, weapons, museums all held within its walls to show that Americas history would always live on. As well as Elders that remained of surviving Vault dwellers. by 2294 The Minutemen Would Be Called The Order of Masons. who sought out to revive America and keep the peace of settlements in trouble. Should they find anything about Americas history they would add it to their collection in use of seeing how it was viewed in the past or repurposed to its original state. This ideal view made Sanctuary stand tall and newly refurbished and one of the most thriving settlements of the day with trade, food, water, and living space.
However Like many large things expanse was to happen. The Masons and the brotherhood met with any remaining guilds and with the resources collected made a large Exploration Team to set out and find a new place to settle. Hoping that things could change for others out in the wastelands. Elder Maxson left for new Vegas and other settlements in California to regroup other BOS bases and tell of their success. Preston would stay in the commonwealth, Letting Cait, take on the leading role for his name with the Exploration group.
2305, The time the group of the commonwealth found their new haven. A small town that would become known as Crusade Capitol that sat within the borders of Oklahoma, Kansas and Colorado. A place that grew throughout the years and became a place of central trade for caravans and a Guild center for many. Among the top who held power within its walls were the Brotherhood of steel, The Mason Order, And The Prewar Core. each one had jobs within the Town and all shared a common Goal. Keep a peace that brought everyone to change their views on the world around them. To keep hope Alive. The Town itself has come to be a thorn in many enemy’s side including Caesars Legion. However he stays his side down After the Core set up shop within Texas nearby.
Today things have been looking up in the capitol city and events have shown change to come. now it’s time for the next generation to see to the future.
YAY! now let’s get into the details!
Guilds! -well Factions...
The Brotherhood of Steel: This mighty band of power armor wearing conventional arms dealing and energy weapon wielding giants have come to see that old Prewar Tech is a dangerous factor for enemies who seek it. Knowing how bad Nukes can be and the power they can hold in the wrong hands leaves them to be a group that feels the need to put a stop and show off the power arm they hold. This band holds a large collection of Power Armor and laser weaponry along with an Active Prime unit that aided the defeat of the Institute in the Commonwealth. To those who join are given standard weaponry and hold military standards of teamwork and effort to heart. Elder Maxson still Runs the Entire Operation with His Son who will take his place in the future.
The Order of Free Masons: Once known as the Minutemen, Now stand tall around the US as a peace going band. This guild has come to be well recognized as a settlements Police and defensive force that can answer near any call for help now. They are usually seen hand in hand on patrols with The brotherhood knights working to lower raider problems and seek out salvageable tech and history. today they are the main defense of the capitol city and the leading guild who has refurbished old prewar tech to a "factory new" standard.
The Prewar Core: This New band started small. A handful of people that saw teamwork as a valuable asset to surviving the glowing sea's and the wastes. Upon Arriving to Capitol city when it was being Constructed this group took its time learning the history and skills to help out in the city’s defense, salvage, and construction. Today this band holds a large Military force of prewar tech and is the leading marketer and trader of vehicles and military weapons. This is due to their lucky hold on one of the large Texas Military bases that holds an entire Munitions Lab in an underground Bunker. this is the only group that has contact with Russia and Trade deals with them as well as vehicles rebuilt from a forgotten time. should they choose they could easily wipe out the Brotherhood of steel. However, they too share common interests of peace and move to help everywhere they can.
Other factions of the many games fallout have made are available as well! these are the three mains guilds to be seen in Capitol city. IE (Caesars legion, the railroad, and the Chinese Remnants can be told of or be a part of as well in character creation)
Character Creation-
Unlike most character creations here is a sheet and explanation of what to look forward for.
Code: Select all
[b]Appearance:[/b] From a naked partially destroyed Nick valentine to Macready show us what you wear or look like!
[b]Name:[/b] This is the characters REAL NAME (and yes it can be Mister Assface)
[b]Age:[/b] How old are you?
[b]Gender:[/b] Male or Female
[b]Race:[/b] Yes you can be a Super Mutant that has normal intelligence, or a synth!
[b]Faction:[/b] You can put none or just a dweller of a vault and the vault number here or say your a brotherhood member. Factions give bonuses! these bonuses include different starting weapons
available like gatling lasers and miniguns to even rocket launchers!
[b]Occupation:[/b] What do you do to make a living? Whether working for a faction or not.
[b]Bag:[/b] This is your inventory upon arrival, all characters will have 10X radaway and 10 stimpacks to utilize and a bag of junk (this doesnt matter what but can only be up to 9 items and a gold ring)
NOTE!- should you want you can have pipe weapons or other items take up these spots should they not be in use.
[b]Weapons:[/b] Unlike fallout 4's weapons wheel characters can have on them 2 sidearms, 2 rifles, grenades, a flaregun, and up to 2 melee weapons however should you have a large melee like a sledge you
only have one.
[b]Extra Items:[/b] Dogtags, holotapes, pictures, etc
[b]Background:[/b] Where'd it all start out for you?
[b]Misc:[/b] Do you own a car? Do you have a radiation disease that makes you regenerate?
((ALL CAHRACTERS- factions have set weapons let’s not get too heavy unless your background or history shows how you gained Heavier weapons like minguns and such. Laser rifles can be a starting weapon however they only have 2 attachments of choice. other weapons like Tommy guns and more conventional weapons can have many different attachments however limit the carrying. an example being an explosive combat rifle with a long barrel and marksmen stock will take up both rifle spots on character. more attachments=less weapons))
This form will be changed and edited when able. however, this is the start of it all!
Hope to see you all Within Red Rocket Bar in the Capitol City of Crusade
NOTICE THERE ARE (2) Spots Remaining For vault Dwelling Characters!