Appearance: 5'8. Wears more modest clothing these days, and lacks the armor. Still has the cloak, though it's been bleached to remove the Templar symbols.
Name: Elizabeth Fabel, usually goes by Eliza
Age: 34
Species: Human
Languages: Human, understands Keidran and is semi-fluent in Basitin
Class/Occupation: Hunter/Ranger/ex-Templar
Equipment:
Clothing - Consists of a short-sleeve green cloth shirt, black cloth pants with leather reinforcements on the inside at the knees, leather walking boots, belt, and leather gloves. Also undergarments, of course.
Leather Vest - The closest thing to armor Elizabeth has and wears anymore. Three layers of leather with two layers of silk intermixed make for, if nothing else, rudimentary protection from arrows and other things trying to puncture vital bits. Fits nice, doesn't restrict movement, and is far lighter than any other protective garment she's worn.
Cloak - A heavy white hooded cloak which defies dirt and water, turning both away. Despite its heft, Eliza is almost always wearing it.
Reflex-Recurve Bow - A relatively simple-looking bow. It is actually quite a complex design, which drastically increases tension and thus shot strength, as well as increasing the difficulty to bring it to full draw. Naturally, as this is Eliza's personal bow, she can bring it to full draw and hold it there for a fair time if need-be.
Quiver of Arrows - A simple soft leather quiver with a flap and tie to keep arrows from falling out during disuse. Contains around 40 arrows at any given time, utilizing various heads and different fletching.
Longsword - A simple blade of good make. Worn on her right side.
Hunting Knife - A plain blade, used to dress fresh kills. Could be used for other things, of course.
Satchel of Holding - A leather satchel with strap which carries various things. It's not quite the theoretically infinite space that bags of holding typically are, being a far cheaper and more readily available enchantment. It can hold roughly double what a standard satchel can. Elizabeth could probably replicate the enchantment. Items of note include, but are not limited to: A change of clothing, undergarments. Tools and materials to maintain her weapons. Several medicinal supplies, primarily bandages. Also an iron mug. Small supply of varied foodstuffs.
Waterskin - A key component to any traveler's kit. Holds roughly a liter of water when full. Kept attached to belt behind sword on right side.
Skills:
Ambidexterity - Eliza uses her bow right-handed and her sword left-handed. She is perfectly capable of switching them around without detriment, however.
Face, Meet Arrow - A downright amazing archer, Elizabeth has little trouble hitting even moving targets at a hundred yards or more.
Swording - Having been a Templar soldier for the better portion of her life, Elizabeth knows her way around a sword and how to stab the other person without getting stabbed yourself. She could probably even give a few pointers.
Hedgemage - Not the kind that specializes in plants, either. Elizabeth has mostly basic knowledge of magic, and slightly above-average skill in using it. She can fling fireballs pretty well, but healing is difficult and not very energy-efficient.
Natural Hunter - When Elizabeth left the Templar, she took up hunting as a profession, as it was a hobby even before she left. She is adept in the ways of the hunt, from tracking and identifying her prey to trapping and skinning it once slain.
Hobbyist Herbalist - Eliza knows the gist of what herbs are good or bad for you, what goes good in a stew, what can be turned into a paste to treat that nasty burn, what plants will kill you, and which will keep you from dying if you ingest one of the former. She's not an expert, but she's gotten by on her own so far.
Lone Wanderer - Eliza has taken to a nomadic way of life for several years now, not staying in any one place any longer than she had to. Due to this and her skill as a hunter, she has little issue surviving in the wilderness for extended periods, and is capable of getting by with few resources if complications arise.
Fletcher - Elizabeth can make her own arrows given the materials to do so, though she greatly prefers buying them.
Personality: Recent years have made Eliza a quiet, cynic individual. She doesn't tend to share her opinions and won't speak up without a reason. Given time and the right questions, one may be able to break through this shell.
Misc: Elizabeth was always pale. She did not, however, always have her strange hair and eyes. Early in her Templar career a simple illusion spell backfired and caused her current visage to become permanent.