I'm saying that the only people who should move another character around is the GM. Not 'preferably the GM' but 'The GM is the one to do this'.
Anyways, here's the characters I've written up. I got a few good plot ideas for them but I'd prefer to keep it under wraps to keep up the mystery. If you want me to tell though, I'm fine with telling the GM via PM to confirm that I do have a plot in mind.
Name:
Alice Légataire
Appearance:
Standing at 5'10" and frequently seen in plate, Alice makes for a attention grabbing woman; not just for the overly elaborate well shined and polished armour that she wears. Under the armour she wears plain, if extremely well made, clothing; usually a pair of dark long pants and green blouse.
Age:
21
Species:
Human
Languages:
Alice speaks Human.
Class:
Adventurer?
Skills:
Please; Allow me.
Alice is polite and well learned, apparently having received etiquette lessons at one point. Although rarely exhibited, just enough leaks into her normal manner of address and manners that it is obvious to those who pay attention.
I am more than capable of defending myself, thank you very much.
Alice is just terrible at fighting. Just terrible. She's better off not trying than trying since even her attempts to fight tends to result in her harming someone else.
Please; speak. I will try my best to understand.
Alice is, however, great socially. She exudes an air of nobility that few can match which seems to make her more easily approachable and trustworthy than others. Being relatively attractive also doesn't hurt.
Life on the Road Requires Proper Training
Alice knows enough about herbalism, wilderness survival, and trapping to be able to survive and thrive while travelling. She is capable of healing small injuries sustained from small fights, cooking for a small camp of people, and figuring where to set up camp among other small skills.
Magic Potential
Unknown to Alice, she has a very strong magic potential. While she is aware of the fact she can use magic, she is unaware of how strong her abilities actually are. Despite not being properly taught in the art of sorcery, she is able to cast charm type magics with only some minor difficulty. She has been studying the magic tome that she owns but she does not appear to have progressed enough to cast other more common types of magic.
Equipment:
Armour
Alice's armour. Well made and nicely detailed, if a bit heavy. Seems to be custom made by Riles but there is no strong indication whether or not it is. It'll turn aside poorly aimed or weak attacks and deflect any arrow that hits the plates but there is really nothing special about it at first glance. The helmet opens and closes normally, though she frequently forgoes wearing it when possible due to how stuffy it is.
Notably, when inspected closely, the armour seems to be designed to allow the wearer to channel magical energy more efficiently. It seems to be meant to amplify latent magic powers. It's not known if Alice was the one who requested this armour design or type as she seems to disbelieve in this whenever it's brought up.
Hand and a Half Sword
A well made, if simple in design, hand and a half sword about four feet and six inches in length. Made of steel, leather wrapped grip, and well balanced with a double edge blade; there is not much to say about this sword at first glance. However, at a close glance, the sword seems to be designed to allow the wearer to channel magical energy more efficiently.
Backpack with Camping Gear
A large sized backpack filled with enough camping gear for herself and cooking gear for a party of four. She carries it everywhere and uses it as necessary. The same seal that shows up on Riles's armour appears on several of the buttons of this backpack.
Magic Tome
A magic tome filled with various writing and teachings on the subject of magic kept in her backpack. Alice is usually seen studying this tome whenever she has time. This particular tome seems to be focused on natural and spiritual magic.
Personality:
At first glance, Alice is a quiet and kind soul who is respectful towards others and willing to lead by example when required. Optimistic if a bit withdrawn at times, she is quite obviously some sort of noble due to the mannerisms she presents at face. However a closer inspection and attention will allow one to notice her, at times, somewhat forced smile and mild twitch in her eyes, especially when dealing with non-humans. At night, quiet murmurs and muttering from her tent seem to point at her having some sort of frequent recurring nightmare. While she strives to help humans to the best of her ability, this same charity is not seen around non-humans.
History:
Alice is, according to her, a wandering adventurer hailing from the village of Sarn. However her attitude and general air has most people pin her for a noble immediately, with most guesses tending to lean towards her running from an unwanted marriage or the other. Although most curiosity is usually directed to her silent stalwart companion, Alice has her own fair share of mysteries. For one, she greatly resembles the dead matriarch of the destroyed Aramis family and, with rumors that their youngest was spirited away amidst the chaos of the attack that killed the family, is the right age for the so called lost heir of Aramis. Furthermore she seems awfully rich for a supposedly humble daughter of a merchant from Sarn with much more steel than many would suspect when it comes to commanding her guardian. If rumors are correct and she truly is the lost heir of Aramis, then she may know where the lost fortune of the family may have been hidden. Of course, all attempts to confirm these rumors with her have thus far failed. But those willing to listen to her may receive requests about certain out of the way locations, often about Templar strongholds. She's certainly looking for something but what that is, nobody knows.
Name:
Griswald 'Bear' Riles or Sir Riles
Appearance:
Standing at 6'6", Griswald is a large imposing wall of a man. If he is a man, that is. Regardless he is always seen with his armour and both swords at his side, ready to go. Notably he does not make any noise beyond the sound of his plate armour striking against other parts of itself. This, combined with his secretive nature, has led to some rumors as to what he is.
Age:
Probably something middle aged. Maybe.
Species:
Human? Whatever it is, most likely male due to his figure.
Languages:
Bear seems to understand Human, Keidran, both versions of the Basitin language, and quite a few other local variants of the tongue. It is not known if he actually speaks these languages since he has yet to speak in anybody's presence.
Class:
Veteran Knight
Skills:
Ambidextrous
Bear is ambidextrous with a preference for his right.
Twin Blade Fighting
In combat, Bear is less of a single gleaming blade as he is a whirlwind of slashes, punches, stabs, and hacking blows. He can, will, and has cut his way through quite a few men in his unending quest to guard Alice from all who wish to hurt her.
Strong and Unyielding
Griswald is not a fast man. At best, he runs at the speed most other people would call a brisk jog. However he is extremely strong and tough. He can decapitate multiple men in a single strike, suplex a charging cavalry horse, and survive being hit by multiple shots from a magic wielder. All without any excessive injury or damage to his person.
Unending Watch
Sir Riles does not sleep. Alternatively, if he does, he does not noticeably sleep and is also a light sleeper. Even so, he usually spends the entirety of Alice's sleeping hours positioned in front of her tent; moving only when he suspects danger to be coming from a different direction.
Equipment:
Armour
The battered but well kept armour that Bear wears. Extremely well made and emblazoned with various symbols of stations. This armour shows that Bear is, or was, a knight of high rank for a family or kingdom. Most of these symbols, however, fail to link him to any particular family or kingdom. The only symbol that seems to be linked to anything is his cloak clasp, which denotes that he was a knight in service to the Aramis family. However, the Aramis family and their lands was destroyed by a Keidran assault some fifteen years ago. The helmet is especially unique as it has what appears to be a painted wire mesh covered by dyed clothing preventing anyone from looking past his visor. Any actual means of removing the plate sections of the armour cannot be found or seen due to it potentially being hidden under the backing piece of armour. Doesn't seem to rust either. He has never been seen outside of his armour.
Argent Blades
Blades used by a Knight in service to the Aramis Family, they are almost five feet in length. Well suited for slashing and stabbing, the preternaturally hard blades retain an edge well but require frequent maintenance to ensure that it is never dulled completely due to the high difficulty of completely resharpening the blade. This high maintenance requirement pays itself out as it is more than capable of being thrust through the armoured chest of a war horse without damage to the weapon or easily parting through some of the heavier plate armours used by other kingdoms of men.
Sword and Armour Maintenance Kit
When not in combat or on travelling, Riles can be seen using this kit that he stores in his backpack to maintain his weapons and Alice's armour and weapons. He never seems to maintain his armour with these tools.
Personality:
Interestingly, Bear stands out not only for his size and equipment but by the fact that he never makes a single noise beyond the clanking of armour. Because of this, his entire personality is read from how he acts and that appears to make him a highly protective man who seems to harbor some sort of animosity for Templars. Seems to be rather ambivalent about non-humans. Also appears to like Meadows and Rolling Fields. Its is unknown whether or not he is protective because of his position or if he's protective because of more deeper emotional reasons.
History:
Not much is known about the man referred to as Griswald Riles. In fact, not even his name has been given to anyone. Alice has introduced him to others as Griswald Riles and he has yet to react negatively to it. Or react to it beyond a curt nod really. His armour and equipment denotes him as a Knight of Aramis but the entire knighthood with that title was confirmed to be extinguished defending the Aramis family. If he is, then that would make him at least in his late thirties or early fourties since the youngest Knight was almost thirty years of age, fifteen years ago. Beyond that, he is known to be Alice's stalwart guardian, always present and nearby even if normal social conduct would require him to be else wise. Always silent to the point of being unsettling to those that expect noise from such a large man, Griswald is the last person you would want to cross. It is not known if he follows Alice out of a sense of devotion, a shared quest, or some other reason.
There are several unconfirmed rumors as to why Riles is as silent as he is. Some say he's actually a killer golem designed to protect the last heir of Aramis until his or her death. Others say that he had his tongue removed and was magically silenced so he would never reveal whether or not his charge was truly the heir until she was ready to do so herself. A small quiet few whisper rumors that he is nothing more than a reanimated corpse, an eternal guardian that was either made from the corpse of the dead Knights of Aramis or a Knight brought back to life by the vengeful and undead spirits of the Knights. Maybe he's just really shy. Nobody besides Riles and maybe Alice knows and it does not seem likely that either will be revealing the truth anytime soon.