EARTH 2145: Crossfire

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triman95
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Re: EARTH 2145: Crossfire

#16 Post by triman95 »

Since you brought up that the weather on the surface is that if a ice age, do you want us to re-edit our currently post character sheets for the weather on the surface world or will we be winging it when the RP starts?

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the red soldier
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Re: EARTH 2145: Crossfire

#17 Post by the red soldier »

Doesn't really matter either way, only thing I see changing is the clothing worn.

_________________________________
Appearance: Seen here in rather light clothing. Usually though she wears stitched leather boots, coat and a thick wool cloak, all rather ragged but keeps the cold at bay. Likes to put glow sticks in her hair.

Name: Isabelle Clavette. Prefers Isa for short.

Age:26

Gender: Female

Respirator: Seen in pic. A small thing covering the mouth. One of the more modern respirators as it is small yet can last years. She got it from a rather stupid ED officer.

Personal equipment: Her goggles, useful in snow storms. 2 wool cloaks, layered on top of each other, ones green in color, the other brown. A glove with metal "fangs" stitched into them. A 9mm skorpion submachine gun.

Personal Skills:

Once a thief: Isa survived sense childhood through stealing what she needed. Sneaking and hiding are second nature to her and quick fingers makes little things disappear without much notice. Needless to say though that it is not something she advertises.

Wild Ones Allure: Isa has another way of getting things she wants which doesn't involve stealing... After all, some men would do things they normally wouldn't for a pretty face. How do you think she got her respirator?

Survival is the only goal: Isa will not hesitate to do what needs to be done to survive. Another day alive is another victory to celebrate. As such, she keeps herself in shape as best as she can manage and her skills at surviving the harsh world are second to only a few.

Bio: Isabelle Clavette was born in the Eurasian Dynasty, in what was once known as France to be more precise. Born in the Bunker network that was once the Paris metro system, Isa was more often then not outside the bunkers, surviving in the abandoned parts of the metro. Stealing from here and there, making sure only to take small things that would go unnoticed, she managed to drag herself year after year, barely surviving the increasingly harsh times.

After she grew to be a rather alluring woman, Isa learned a new set of skill, one that made her popular with very important men in the bunkers. These rich men had more stuff then they could keep track of and quick visits often left Isa with fat pockets. However, about 3 years ago, Isa stole what seemed like a small trinket from some ED tech expert. Although at the time it seemed like some unimportant piece of tech, the Tech Expert and the ED as a whole for that matter went completely frantic, searching every bunker, every dwelling and purging entire streets looking for her and the small trinket she stole.

She had no choice but to leave the Paris networks and went to Britain, managing to hitch a ride with other refugees. The journey was much longer then anticipated, one simply couldn't go to Britain from France, the ocean sides were to closely watched by ED forces and they had to go by a round about way through the frozen lands of Norway, catching a boat from there.

For a year she survived like she always did in the London Metro, from petty theft and other deeds best not mentioned. Nothing though ever lasts as it came all crashing down once more. This time however it was UCS machines she found herself running from.

Theme: Life is not pretty.

Misc: Isa talks with a rather heavy french accent although her English is pretty good nonetheless.
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Re: EARTH 2145: Crossfire

#18 Post by Hotep the psychic »

Pre approved

Name: Trevor Hampstead

Looks like such.
Under the mask

Age: 26

Gender: male

Respirator: Like such.

Personal equipment: HK usp tactical with extended barrel. uses .45 ammo (not sure on silencer being ok...), two ucs grenades, 1 det. charge, knife, tool bag, team issued military gear (bag,canteen and such) and dogtags.

Personal Skills:

mech and tech: Trevor has a large understanding for mechanics, electrical and technological things. from cars to weapons he understands how theyll work and what they can do. if needed he could build a car with time or hotwire one on the streets.

Military Training: due to his past as a part of UCS's military force, trevor has experience in multiple fields of experience to aid his squad or himself. Some being basic medical and surgical, and navigation orienteering.

Salvage and refurbish: Trevors hobby has always been keeping an eye for something that can be reused to another purpose, an example being that he finds a watch, it may be dead but he can always fix it to work again or use it to something else.

Martial arts: even before such events occured Trevor studied in multipe sessions of two different martial arts, Tang soo do and Karate. He can easily defend himself in multiple situations, from taking away guns or knives to hand to hand combat.

Awareness: as a salvager by hobby, Trevor has adapted to have accute hearing and always watches himself even if in a safe room full of people.

Bio: Trevor is a neutral man. Once he was a part of UCS's military force that combated with the drones and was the lead mechanic for drone F227. He was trained to be a searcher, engineer and leader. As a searcher he helped survivors to come into the UCS or gave survivors aid with what was needed. As an engineer he repaired all sorts of mechanical objects, slavaged cars, planes, an drones. one day he was in the field unknowing the UCS was going to rid him and his team. Upon reaching the farthest patrol point the UCS turned the drone they were assigned to on them, being the mechanic he was able to easily pinpoint weaker areas of target and defeat the drone. but it came at a cost, he lost his team members in the attack, some even from rediation. After such he was pronounced a man MIA, he took that as a way to leave the UCS and hope that the enemy faction would take him in to their ranks.

Theme: blow me away by breaking benjamin

Misc: loves to read, and tinker
As an engineer for war, a thief for hire, and a regular guy, one finds similarities to all these occupations in time.

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Re: EARTH 2145: Crossfire

#19 Post by Lief »

Not getting much variety in character skills here, are we?

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Re: EARTH 2145: Crossfire

#20 Post by Hotep the psychic »

incorrect since my character is a drone mechanic for the UCS thats pronounced MIA.
As an engineer for war, a thief for hire, and a regular guy, one finds similarities to all these occupations in time.

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Re: EARTH 2145: Crossfire

#21 Post by the red soldier »

I'm making a second character that will be more of a pain to have along yet useful in his own ways. He'll be a bit different in terms of the general "survival". :P

On another note. Anyone still working on there characters?
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Re: EARTH 2145: Crossfire

#22 Post by Lief »

I am. Might have to rework them since goddamn everyone is already some kind of prodigy with mechanical and/or electronic devices. :|

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Re: EARTH 2145: Crossfire

#23 Post by the red soldier »

Lief wrote:I am. Might have to rework them since goddamn everyone is already some kind of prodigy with mechanical and/or electronic devices. :|
Well, to be fair, in the worlds setting these types of skills does become basic survival skills. :P
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Re: EARTH 2145: Crossfire

#24 Post by InceptionBwaaa »

Lief wrote:I am. Might have to rework them since goddamn everyone is already some kind of prodigy with mechanical and/or electronic devices. :|
He/she's got a point. Too many goddamn mechanics 'n [censored]. Let's hve some doctors, or maybe even a Heavy!
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Re: EARTH 2145: Crossfire

#25 Post by MUDPUNISHER »

I am, gabes helping me out
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Re: EARTH 2145: Crossfire

#26 Post by the red soldier »

Sorry for the lack of anything meaningful. I plan on starting this during the coming weekend.
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Re: EARTH 2145: Crossfire

#27 Post by y7h65 »

Already approved. Let's hear it for the resident veteran surface rangers.

Appearance:
Stands at a mighty 160 centimeters. Fond of wearing what appears to be an old military BDU though where she got it still remains a mystery, as well as how it managed to remain in such good condition. Despite all of this, the uniform is surprisingly warm and allowed her to survive the trek from her home bunker to former London. She's often seen with a scowl on her face or, at a minimum, a frown.

Name:
Clara Jensen

Age:
28

Gender:
Female

Respirator:
Uses a full head concealing mask. The mask is bullet resistant and can stop rifle caliber rounds up to 5.56x45mm NATO without breaching. However, the kinetic force is still transmitted through the mask and will most likely give the wearer a rather distinctive bruise at best or a concussion at worst. Still better than dead though. The lower rebreather portion has it's own individual seal and can be detached without removing the rest of the mask.

Personal equipment:
M60E6
Pictured in her character profile, the M60E6 that Clara wields is an amalgamation of several different M60E6 units that was at one point used by the Royal Danish Army. To be exact, most of the body come from M60E6 #472, the rails and both grips are from M60E6 #245, and the firing mechanism is from M60E6 #121. Furthermore, several of the barrels that she, along with Anna, carries are from a wide variety of E6s. This particular example was stored in their former Bunker's armory, which Clara and Anna managed to get to last. Despite being a good defensive and support weapon, several of these were left behind due to it's bulk. Clara, having been trained to use such a weapon, choose this partially because of her fondness for this weapon, partially because she had no other choice in the matter.

The most difficult part of using this weapon isn't maintenance or parts, due to the fact that Anna and Clara have the parts of no less than eight different E6s, but rather, the disintegrating belt links. As a result, a heavy duty canvas bag with two separate holding areas has been mounted onto the right side of the weapon. One of the bag's holding cells are dedicated to holding links while the other is dedicated to holding empty brass. However, the capacity of this bag means that the weapon must be feed with 50 round belts rather than 200 round belts to avoid overfilling the bag. While this prevents jams from occurring, it does reduces the weapons suppression fire ability. It has a rather long sling that has been tweaked slightly so that Clara can fire the weapon from the hip if necessary.

USP 9mm SD
Clara's sidearm, this example of the USP is chambered in 9x19mm Parabellum. According to her, this weapon belonged to her grandfather who had served in the Royal Danish Army. It's been outfitted with a maglight that still works thanks to a few spare batteries. The only weapon that she inherited from her family.

Combat Knife
A combat knife, 9 inches long in total with a 6 inch blade. Standard issue for guards from her former bunker. This blade is made of Carbon Steel and designed to be easily manufactured with minimum materials. Most of the metal came from scavenged cars and lawnmower blades. Clara's particular example has wooden grips due to a shortage of reclaimable plastic when she was issued her combat knife. It lacks the checkered grip pattern but has more pronounced finger grip grooves than normal.

Body Armor
This body armor was standard issue in Clara's previous bunker, though it is a winterized version that is mostly grey and white rather than brown and green. The armor covers most of the body and is constructed largely of soft armor. The plate carrier's plate (with plates) is capable of providing limited protection against 7.62x51mm NATO rounds in kinetic energy while providing protection against projectiles up to 5.56x45mm in kinetic energy. Meanwhile, the soft armor portions on the upper arm and thigh protects against projectiles and shrapnel up to .45ACP FMJ in kinetic energy as well as providing protection from knives. Clara managed to secure two sets ballistic plates for her plate carrier and although one set's front plate is damaged to the point of limited protection, the other remains rather pristine.

Survival Backpack
A Backpack filled with various equipment one would require to survive on the surface for an extended period of time. Includes a saw and shovel combo tool, tarp tent panels, water purification filters, a 1 liter canteen, a compass, and a box of waterproof matches as well as three weeks worth of respirator filters, military MREs, and firestarters. Various M60 parts are stored in metal tins as well.

Ammo
6x Additional 50 Round Belts for the M60E6
4x Additional Barrels for the M60E6
8x Additional 15 Round Magazines for the USP 9mm SD

The additional belts of ammo are carried rolled up in individual carrying pouches on the front of her torso while she carries the pistol rounds in pouches on her sides in two dual pistol mag pouches a side. The barrels are carried in individual carrier bags that are strapped to the sides of her backpack. She carries her knife just below her belt ammo pouches and her pistol in an underarm holster under her left arm. The barrel carrier bags have zeroed sight settings written onto the sides with tape.

Personal Skills:
Brute Strength
Clara is much stronger than her size and frame suggests. The fact that she can carry and fire the M60E6 from a standing position is a testament to the power in her small frame. Add her armour, backpack, weapons, and the ammo that she's carrying and it's quickly visible exactly how strong she is. Not to mention, she can still maintain a slow run in full gear.

Endurance of a Bull
Not only is Clara capable of carrying all her gear, she's capable of moving long distances with it all. Not particularly quickly, mind you, but she's capable of speed walking a fair distance without being tired.

Snakes in the Grass
Clara is particularly stealthy, especially in open fields. This is a skill developed over her trip from her former bunker to the current one while leading a band of survivors. She's not quite as stealthy in urban situations though and her gear means that she is easily detected if she were to move while attempting to avoid detection.

Penetrating Shot
Clara knows where to place her shots for maximum effect to penetrate protection, especially against armoured targets and targets in cover. However, she's less effective against quickly moving targets as a result of taking too much time to place her shots.

Support Fire
Clara fights best when she has the flank. In the event this is not possible, then she can keep people pinned long enough for her teammates to flank the enemy with well timed and placed short bursts.

Taste Lead!
Sometimes, Clara just has to hold down the trigger and let the bullets fly. While she can not accurately land shots when firing completely automatic she can still keep the gun on target.

Technical Knock
Clara can generally tell the current state of her weapon just by listening to the action move and looking at the weapon's spread pattern. As a result, she knows when to stop firing, when to change barrels, and what to replace if something breaks. Of course, while she has this knowledge it does not increase her actual ability to repair the weapon. Notably, while this skill is usually applied to her M60E6, it actually works for any mechanical equipment that Clara spends enough time around.

Multilingual
Clara can speak, read, and write Danish and German fluently. She can also read and write English fluently but, for reasons nobody but her are quite sure, she speaks rather broken English. Anna swears she can speak English fluently but for as long as the two have been in the Bunker, Clara has only been known to speak in broken English.

Bio:
Clara is not from the bunker like everyone else. In fact, she isn't even from the UK. She was born in former Denmark, in a military bunker that was constructed near a military base on an island that had been cut off from the rest of the mainland after nuclear war started. With nuclear winter imminent many of the base's residents was evacuated to the building along with whatever equipment that could be brought along, the rest left out to rot. The bunker was designed to last over two hundred years given a healthy population and it was from this bunker that the personnel of the base observed the nuclear winter and it was from their radios did they hear about the rise of the UCS and ED.

When the nuclear storms settled, a certain group of residents were selected to form the Surface Recon Team. Their job was simple. They would go to the surface and salvage whatever supplies were untouched or find parts and items that were needed. In parallel to the formation of this team, the need for security was addressed as well. In response to concerns that Surface Recon members may inadvertently bring attention to the bunker, the Home Defense Guard was established. Unlike the SRT, where membership was through either inheritance or endorsement by veteran members, the Home Defense Guard was open to all residents of the bunker.

It was into this society that Clara Jensen was born in, the only daughter of a pair of Danes. From what Anna has mentioned, Clara was a very friendly and bubbly who was rather animated at all times; an image that can still be seen occasionally by her slight prankster nature. She got together fabulously with Anna, eldest of the Larsen family of Recon members. According to Anna, the two of them were best friends throughout their childhood and teen years and went through all the phases of womanly friendship. This was facilitated by their mothers being old friends as well.

At the age of 18/19, the formerly inseparable pair that was Clara and Anna finally was split up by their paths in life. While Anna accepted her invitation into the SRT, Clara joined the Guard. From the few grasps Clara has mentioned of this period, she remained a rather upbeat and somewhat relaxed person who's only qualification for Guard duty was her rather precise firing talents. Little else is known of this time period due to Anna's frequent trips to the surface and Clara's rather poor ability to tell a story in English.

In contrast to her early years of service with the guard, her activities post twenty five years of age is well recorded. At the age of twenty five and a third, her home bunker was finally discovered by the ED, mostly thanks to a lucky helicopter scout. Due to it's ample supply of gear and food, as well as it's proximity to a military base, the ED decided to attack the bunker. By the time the attack came though, the bunker was mostly abandoned. In the days that followed the bunker being spotted, the entire bunker mobilized and evacuated the bunker. Some elected to remain on the island while most of them elected to be ferried back to the Mainland on the boats that had been recovered.

The instructions given to those that vacated the island were simple. They had to rendezvous at an abandoned city that had been marked as a rendezvous point by SRT members. In order to ensure that everyone could get there, a SRT member was assigned to each group. It was because of this that Anna and Clara were reunited after a few years of little to no contact. Clara and Anna were on the last boat out and were not provided a form of transport beyond walking. So they, along with a group of ten bunker members, walked to the city two days out. They arrived first and, after two days of waiting, realized that they were the only ones to have made it. They don't know what happened to the rest but the sudden realization that they may be the only ones to have survived struck each member of the group differently.

For Clara the realization that her parents were, in most likelihood, dead forced her inwards. The ten other survivours and Anna all stated and note that as they figured out what to do and where to go, Clara become more and more withdrawn. By the time the decision to head towards the UK was made, two days later, Clara had apparently withdrawn entirely into herself and was responding mostly on instinct and training.

The next twelve days were the worst twelve days on all of them. The group traveled mostly at night, by moon light and always staying near the coast so they could dig in at cliff bases or in abandoned fishing villages during the day. It was roughly a week into the voyage did Clara start to reemerge from her shell, a person that was quite different from the person that they had known previously. Gone was the upbeat and bubbly girl that most of them had known and were used to seeing in the halls of the bunker. In her place, a quiet and reserved woman stood; a woman that was extremely resentful towards the ED that had taken her family, a resentment that was quickly extended to bandits and raiders in general. Every now and then, glimpses of the old Clara could be seen in one off jokes, a laugh, or some truly out of the blue comments but, for the most part, the new Clara was here to stay. A few people were put off by this but Anna was not. From a practical perspective, Clara represented a large percentage of the group's ability to defend themselves. Though the impact of losing her family had changed her personality, Clara's skills were still second to none. From a personal perspective Anna believed, and still believes, that maybe one day Clara will be able to come to terms with her loss.

At the ten day mark, the group managed to make it to the outskirts Dunkirk where a new problem was encountered. Simply put, they had no means of crossing the English Channel. It was during the scouting of Dunkirk and surrounding area did the group bump into Kierra. Despite initial hostilities, most of which were from Clara, the two groups managed to come to agreement that they needed to cross the channel and were willing to put aside any misgivings to accomplish this goal. When Kierra mentioned that she knew the location of a guarded boat, Anna quickly accepted. Clara only accepted after it was mentioned that it was a small bandit cargo transport.

The ship was lightly guarded, fortunately for them, and they managed to take it after a short firefight. It was here that Clara's enjoyment of combat first became noticed. Before the rest of the bandits could respond, the group had already loaded all the survivors on board and were making good time to the UK. From there, they roamed for a few days before managing to secure a place for them and their group in the bunker they are currently residing in with Anna and Clara acting as guards and scouts for surface excursions. Of course, proving that their fortune is eternally poor, the bunker was destroyed not more than 3 years after they joined.

Theme:
This one here

Misc:
Despite being well equipped and well prepared for the surface, Clara is actually rather hesitant to use her M60E6. This is a combination of various reasons, foremost being that ammo is limited and relinking belts is a long and arduous process. As a result, unless the situation is sufficiently dire, she prefers to use her pistol for combat. Another thing that she's known for is a rather brutal style of combat that seeks to cripple and maim targets rather than kill. In the few times she's been seen fighting, she's been seen with a huge grin on her face though she rarely speaks of it afterwards.




Appearance:
Stands at a rather impressive 183 centimeters. Although she's often seen in her armour, the few occasions where she's been dressed in casual clothes shows that she has a preference for rougher long sleeved shirts and long pants.

Name:
Anna Larsen

Age:
29

Gender:
Female

Respirator:
Uses a full face concealing mask integrated into her combat helmet and armor. The lower respirator portion has it's own individual seal and can be detached without removing the goggles or helmet.

Personal equipment:
HK417
An HK417 that has been fitted with a 12" barrel and a Leupold Mark 4 HAMR Sight modified to run off a hydrogen powercell that's mounted onto the bottom of the handguard rails. Unlike Clara's M60E6, which was looted, the HK417 that Anna uses was given to her by her father. This HK417 was her grandfather's personal weapon along with the P8 and through right of inheritance, she received them when she turned 18. The hydrogen powercell weighs roughly half a kilogram and runs off common water and can convert anything short of swamp water into power. It has just enough power to keep the electronics of the HAMR sight running for roughly 200 hours with a full charge. The powercell is insulated for up to -40 degree temperatures, one of the reasons why it weighs half a kilo despite only providing 200 hours of power.

P8
A USP issued for German Armed forces, it features a redone safety, translucent magazines, and a more traditional rifling pattern in the barrel. It has a magazine of 15 9mm rounds. It has been equipped with a laser pointer module.

Combat Knife
A combat knife, 9 inches long in total with a 6 inch blade. This blade is made of Carbon Steel and designed to be easily manufactured with minimum materials. Most of the metal came from scavenged cars and lawnmower blades. Anna's example has a slip resistant coating applied to the tang of the blade, allowing for a more secure grip with wet gloves than the normal design. Also inherited from her father, though this particular example is her father's rather than her grandfather's.

Body Armor
This body armor was one of the items that Anna inherited from her father, though it's exact history is unknown. It was, at one point, dyed white and grey for use as winter camouflage. The armor covers her entire body and is constructed entirely of soft armor with a plate carrier vest. The armor's interior has been lined with fleece, an after manufacture job apparently done by one of it's previous owners. This armor was not standard issue in the base and, as a result, it has no ballistic plates that match it. Instead, it has a plate custom made from several thin layers of steel that were spaced before banding together. While this makeshift plate only provides protection against 5.56x45mm rounds, it is significantly easier to replace than an actual ballistic plate. The soft parts of the armor are designed to be proof against penetration for projectiles up to the kinetic equivalent of a .44 Magnum JHP rounds. The armor is proof against knives.

Survival Backpack
A Backpack filled with various equipment one would require to survive on the surface for an extended period of time. Includes a saw and shovel combo tool, tarp tent panels, water purification filters, a 1 liter canteen, a compass, and a box of waterproof matches as well as three weeks worth of respirator filters, military MREs, and firestarters. Various M60 parts are stored in metal tins as well as well as some tools that may be required for maintenance or repair.

Barrel Changer Mitts
A pair of mitts that protect the hands while handling extremely high temperature objects. Objects such as a burning hot M60E6 barrel or a hot pizza out of an oven. That second use is not recommended.

Ammo
12x Additional 50 Round Belts for the M60E6
2x Additional Barrels for the M60E6
2x Additional Canvas Link and Case Catchers
4x Additional 20 Round Magazines for the HK417
2x 20 Round Tracer Magazine for the HK417
2x Additional 15 Round Magazines for the P8
200x Additional 7.62x51mm NATO cartridges in a single Ammo Can

Anna carries the roughly 30 kilos of ammo and gear arrayed around her body. The additional magazines for her HK417 are attached to her chest in three dual mag pouches with the tracers on the right hand side, the 50 round belts are carried around her hips in three two hundred round belt mags with an additional three empty two hundred round belt mags to store empty brass and links. The additional catchers are stored in their own large pouches on her left thigh while her right thigh has a hard holster with built in dual mag pouch mounted onto it. The additional barrels are carried in individual carrier bags strapped to the left side of her backpack while the additional ammo can is carried on the right side of her backpack. Her knife is mounted over the left collarbone pointed downwards for ease of deployment while her mitts are stuffed under her plate carrier vest. The barrel carrier bags have zeroed sight settings written onto the sides with tape.

Personal Skills:
Brute Strength
Anna is much stronger than her size and frame suggests. While she does not carry the machine gun like her partner Clara, she does carry a lot more armor and ammo that Clara. As a result, her total combat load is roughly 10 kilograms heavier than Clara's. Despite this, she can still maintain a decent paced run.

Endurance of a Bull
Not only is Anna capable of carrying all her gear, she's capable of moving long distances with it all at a rather fast pace without tiring.

Urban Rat
Anna is particularly stealthy, especially in urban and forest situations. She's much more faster at moving stealthily than Clara thanks to better secured ammunition and lighter gear. This is a skill developed over her trip from her former bunker to the current one while leading a band of survivors. She's less proficient at stealth over large open areas due to her height.

Set up Shot
Anna is an accurate shot with her rifle. While she cannot easily pick out weak points, she can certainly hit and kill a man. She often fires first with a tracer round to designate targets for Clara to fire at.

Room to Bloody Room
A combination of size, strength, and choice of weapon makes Anna surprisingly efficient at close quarter combat. While she isn't fast, she's rather methodical about ensuring that nobody remains to oppose her. She's rather skilled at hand to hand as well as knife fighting on top of her reaction time and target identification speed.

Machine Gun Crew
Anna has been trained to be an assistant gunner for the M60E6. She knows all the ins and out of the M60E6, potentially more so in the practical sense than Clara. Although she cannot diagnose a problem with the weapon via her hearing, she knows the fix for any problem the weapon may have and what parts will be required.

Handyman
Despite specializing with the M60E6, Anna is good at identifying the problems with a large sort of mechanical items as well as actually repairing given enough time to study the item. This only applies to mechanical items and basic electronics though. Any electronic more advanced than a calculator would be beyond her ability to fix.

Multilingual
Anna can speak, read, and write Danish, German, and English fluently. She has a bit of an accent but it's grammatically correct English.

Bio:
Anna is not from the bunker like everyone else. In fact, she isn't even from the UK. She was born in former Denmark, in a military bunker that was constructed near a military base on an island that had been cut off from the rest of the mainland after nuclear war started. With nuclear winter imminent many of the base's residents was evacuated to the building along with whatever equipment that could be brought along, the rest left out to rot. The bunker was designed to last over two hundred years given a healthy population and it was from this bunker that the personnel of the base observed the nuclear winter and it was from their radios did they hear about the rise of the UCS and ED.

When the nuclear storms settled, a certain group of residents were selected to form the Surface Recon Team. Their job was simple. They would go to the surface and salvage whatever supplies were untouched or find parts and items that were needed. In parallel to the formation of this team, the need for security was addressed as well. In response to concerns that Surface Recon members may inadvertently bring attention to the bunker, the Home Defense Guard was established. Unlike the SRT, where membership was through either inheritance or endorsement by veteran members, the Home Defense Guard was open to all residents of the bunker.

It was into this society that Anna Larsen was born in. The eldest daughter of three kids, born to a German and Dutch couple, Anna's early childhood was odd due to the fact that her family was one of the originals that made up the SRT. SRT members, although adequately protected from the hazards of the surface, still lived and died young due to their repeated long term exposures to the surface. As a result, they and their family were treated with a mixture of reverence for their service and pity for the fact that they will never live to see fifty. One of the few people that didn't treat her differently were Clara and, as a result, the two of them got together fabulously. Anna was the more tomboyish of the pair, a trait brought on by the fact that her training began at six at the insistence of her father.

At the age of 18, Anna accepted her invitation to join the SRT and began training as an SRT Ranger. The training was tough and comprehensive, focusing mostly on how to salvage and scavenge on the surface as well as how to survive and navigate on the scarred world. Included were almost month long excursions for in field training and tracking practice. By the time she became a full time ranger at 19, she was spending three or so months on the surface helping scavenge and salvage supplies for the bunker. Her particular job was to act as an Assistant Gunner for the Squad Automatic Rifleman as well as Urban recon. As a result of her duties she wasn't around when her father passed away at the age of 48, body damaged from the huge amount of exposure to the contaminants of the surface.

Of course, nothing could ever stay the same forever. At the age of twenty six and a few weeks, her home bunker was finally discovered by the ED, mostly thanks to a lucky helicopter scout. Due to it's ample supply of gear and food, as well as it's proximity to a military base, the ED decided to attack the bunker. By the time the attack came though, the bunker was mostly abandoned. In the days that followed the bunker being spotted, the entire bunker mobilized and evacuated the bunker. Some elected to remain on the island while most of them elected to be ferried back to the Mainland on the boats that had been recovered.

The instructions given to those that vacated the island were simple. They had to rendezvous at an abandoned city that had been marked as a rendezvous point by SRT members. In order to ensure that everyone could get there, a SRT member was assigned to each group. It was because of this that Anna and Clara were reunited after a few years of little to no contact. Clara and Anna were on the last boat out and were not provided a form of transport beyond walking. So they, along with a group of ten bunker members, walked to the city two days out. They arrived first and, after two days of waiting, realized that they were the only ones to have made it. They don't know what happened to the rest but the sudden realization that they may be the only ones to have survived struck each member of the group differently.

.
For Anna, she filed it away into her, pushing it out of mind until the group was safe. She had to lead the group to safety and she was the only one who could do it right now. With that in mind, she kept up appearances even though the loss of her mother and siblings weighed heavily in the back of her mind. Despite that, she still managed to point out a new place to travel to. The former UK. It was close to the mainland and a safe haven for people with nowhere else to turn. With nothing but hope and the belief that there would be something there, she lead the group onwards even in the face of her long time friend's growing mental instability.

The next twelve days were the worst twelve days on all of them. The group traveled mostly at night, by moon light and always staying near the coast so they could dig in at cliff bases or in abandoned fishing villages during the day.

At the ten day mark, the group managed to make it to the outskirts Dunkirk where a new problem was encountered. Simply put, they had no means of crossing the English Channel. It was during the scouting of Dunkirk and surrounding area did the group bump into Kierra. Despite initial hostilities, most of which were from Clara, the two groups managed to come to agreement that they needed to cross the channel and were willing to put aside any misgivings to accomplish this goal. When Kierra mentioned that she knew the location of a guarded boat, Anna quickly accepted, seeing no other easy way to get across the channel.

The ship was lightly guarded, fortunately for them, and they managed to take it after a short firefight. Before the rest of the bandits could respond, the group had already loaded all the survivors on board and were making good time to the UK. From there, they roamed for a few days before managing to secure a place for them and their group in the bunker they are currently residing in with Anna and Clara acting as guards and scouts for surface excursions. Of course, proving that their fortune is eternally poor, the bunker was destroyed not more than 3 years after they joined.

Theme:
Here

Misc:
Despite having saved roughly 12 people from a fate of slavery at the hands of the ED, Anna has not approached any of those she have saved besides Clara and actively avoids them for reasons nobody is quite sure. She also rarely speaks of the bunker she lived at before and goes to great lengths to avoid discussing her past.
[/quote]
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Re: EARTH 2145: Crossfire

#28 Post by InceptionBwaaa »

So many skills... I thought we were going for, like, three each? Maybe four, rarely five?
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Re: EARTH 2145: Crossfire

#29 Post by Geo_&_Bio »

Pre approved

Appearance: Around 6’1’

Name: Daryl “Red Hand” O’Neill

Age: 28

Gender: male

Respirator: some NBC mask the vault was able to hand out at the time.

Personal equipment:

HK G36 with supports and outfitted with the Drum magazine.

Entrenching Tool which he uses for all sorts of stuff, such as digging holes and bashing people’s faces in.

Rucksack which he uses to store all his stuff in such as bed roll, sleeping system, extra underclothing, and lots of ammunition, all 5.56mm rounds. The rucksack itself is not green but winter camouflage.

Personal Skills:

Stubborn Hunter: Daryl has been known across the British Isles as a stubborn hunter. He may not be the best hunter to ever live, but he is pretty good at tracking down his prey and killing it efficiently. The most noteworthy of his stubbornness was hunting down O’Conner from Ulster Vault to London.

Herculian Strength: Daryl has been stated that he is pretty strong in comparison to others, which only makes his next skill extra deadly.

Boxing Champ: Years and years of being tormented by his brothers, he had to fight his way to keep his respect and dignity. Boxing was considered a sport of honor which the brothers will test their strength and leadership abilities. Bartholomew, while he doesn’t look it, is the best out of all the brothers, but Daryl is up there on the top. Daryl’s fists have been considered a deadly weapon.

Winter Warrior: His home vault had very little heating vented through. Daryl was very comfortable in the winter environment. Though he can’t last too long on the surface without cover, he can last longer than most.


Bio: Born in an underground bunker somewhere on the Ireland/north Ireland boarder known as the Ulster Vault, or also known as the Vault of the Red Hand, Daryl was born as one of many baseborn children of the infamous Geoffrey O’Neill, a warlord of the Vault who was considered a very brutal man and a highly prolific lover. Daryl is a middle child of 39 baseborn children, all considered legitimized by the Warlord of the Vault. After Geoffrey died, it was assumed that Bartholomew, the eldest son, was to inherit the Vault. However, because of the controversy of Bartholomew’s birth, some of the lesser warlords questioned his legitimacy and broke into dividing factions. Ultser Vault became a battleground and it was up to the O’Neill brothers to keep control of what they had. The O’Neill brothers controlled the central area which consists of the Broadcasting Station, Eatery, and the Seat of Office, three locations which has kept their legitimacy. With this, Bartholomew and his three brothers, Vega, Narry and Patrick, (respectively) ruled the section strongly.

Daryl’s job was to keep the east side of the eatery in check in case of attack from the O’Brien clan alongside his favorite brother, Mark. The two, along with some locals, kept an eye out for the clansmen attack. Unfortunately, they were flanked by the O’Conner clan. The head of the clan rushed towards Mark and stabbed him repeatedly with a bayonet. Daryl, angered by his brother’s death, chased down that man throughout the systems and tunnels. Daryl and the man finally met face to face in the ruins of London. The man ran out of bullets and began to charge Daryl with his bayonet. Daryl took his entrenching tool and bashed his body, throat and finally his skull in to make sure that the man would feel the pain as he died.

Daryl was successful; however, he was now alone. Completely lost and wanting to go back home, he wondered the City of London, eventually making his own campsite in one of the areas. He stole a lot of traps from his neighbors and set them around his camp and eventually making his own fortified home.

Theme: Rebel with a cause.

Misc: Being born in a family consisting of 39 brutal and misbehaving boys and girls, it is natural for Daryl to be rude and crass. In his vault, insulting people is considered a politeness and a sign of respect.

Also, Ulster Vault has been out of touch with the outside world for a great deal of time. They have completely forgotten about the ED and the UCS.

Daryl is also considered technologically impaired as he has never truly needed to use electronics in his vault. Most of that was kept secret by the O’Cleary Clan, the neutral religious clan.
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Re: EARTH 2145: Crossfire

#30 Post by the red soldier »

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