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Geo_&_Bio
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Everlasting Symphony OOC and Signups

#1 Post by Geo_&_Bio »

▬▬ι═══════ﺤ EVERLASTING SYMPHONY -═══════ι▬▬

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According to popular request, I have chosen Everlasting Symphony the RP that I will conduct. I have taken the time to lay out the world and everything that the journey will have in store. In order to unfold the world around the characters, I have decided that the best course of action is to limit the knowledge of the player so that not only do they explore the world but also to expand their skills and whatnot. However, let us not waste too much time and let us jump into the fray.

()==[:::::::::::::> The Story as You Know It.

Dark has eclipsed its terrifying reign over the land of Welvo. Chaos ensues as king clash against king and brother slaughters brother. Death litters the battlefield and haunts the future of generations to come. Light flickers faintly in the world, trying to find the good and hope in all this. Desire for the crown of Welvo, the one true crown amidst the realm of its [censored] made metal, rises as a means of victory.

Oakenshall, a small but rich kingdom with old ties to heritage, tries to survive the endless nights of destruction and their fruitless attempts to achieve the claim to the true throne and unit their provinces into one super nation. In order to do this, they must battle their old enemy, Ctunder of the North, a warrior based kingdom who values fighting over money. To add upon the Oakenshall crisis, four nations have taken up arms against each other in order to destroy their rivals on the battlefield.

While this self destructive war is conjuring up, the Pope of the Holy Sun wishes to embark on the great Crusade against the Dhakir region as a way to reclaim the lost holy-land and the regain the throne of the Dragon. The Crusaders face the Lunnah Sultanate, the defenders of their homeland and its rising empire.

And to finally top it all off, the ever increasing Kazunari Empire has stormed the lands of Qinsi and is consuming the Dhakir region. They control the Throne of the Dragon and currently have their eyes on the Continent of Welvo. Their mighty army filled with ruthless warriors have already pushed the Sultanate back to the west in desperation and left the bodies of dead prisoners and slaves across cities.

This is the fate of the continent; this is the fate of the world: the ceaseless conflict, the impending demise, the fruitless hope, the furtive dread, the unconquerable lust. Someday you will stand in the Throne Room of the Dragon, without really knowing why. What will your destiny comprise of in the Everlasting Symphony?

()==[:::::::::::::> The Story of You

Your story is the same as everyone else, maybe with a few deviations here and there. You were probably some poor lad growin’ up in the country side, hitting trees as if you were killing men. Or maybe you grew up in a mercenary band, looking for a purpose in the senseless violence, and you just inherit the skills of your betters. Possibly you were looking for adventure; fooling yourself into thinking you’ll do great things with your weapon. Maybe your family's nobility is on the decline and you wish to restore its former glory, or abandon it and create your own dynasty. Hell, it could be your first time trying this business out.

One or the other, you move job from job, band from band, as a self-serving mercenary. You find yourself in a small town that is common place for lonesome mercenaries. You enter the Grapes of Wrath Inn and staying for a few nights.

()==[:::::::::::::>Rules of the Symphony

1. Do not break any of the forums rules
2. Do not break any of common RP rules (such as no powergaming, no godmodding, ect.)
3. If you wish to kill another player, ask them first.
4. Though this may be an epic and thus you are allowed one super-humanly attribute, you are not superman and therefore you are able to be wounded and/or killed.
5. This is considered a Dark Fantasy, which means there will somber and horrific moments. It is also considered to be mature, meaning it will be slightly NFSW allowed but in a mature and respectful way.
6. Though this will be Dark Fantasy and will be considered Mature in writing, which means you are allowed to write about blood n’ guts, somber or even horrific events, do not get super edgy with it. By edgy, I mean, for example, someone writing about how their character cuts off an arm and then blood splattered EVERYWHER and then they go out and drink the blood straight off the socket while bashing the poor lads face in with his disembodied limb. NO. None of that nonsense. Mature means just that, mature; so when you write stuff like that, please use your best judgment.
TL;DR: no edginess, keep it mature.
7. Not really a rule but more of a suggestion: Just because this is a dark fantasy doesn’t mean the entirety of the setting has to be dark. There can be lighter moments in which your characters can bring out through text.(Meaning that it doesn't only have to be about SAD!)

()==[:::::::::::::> Start your Symphony

Code: Select all

[b]Appearance:[/b] A nice description of your character to get a visual idea or just use a pic, either works.
[b]Name:[/b] Full name for your employment
[b]Nickname:[/b] the name they give you in battle
[b]Gender:[/b] Are you a man or a woman
[b]Race:[/b] Are you one of those lizard men, bird people, or a human?
[b]Equipment:[/b] What do you have upon your person?
[b]Ordinary skills:[/b] What humanly skills do you profess in?
[b]Extraordinary skill:[/b] Seeing as this is going to be an epic, what abnormal unhumanly skill do you have? (only one, if any)
[b]Bio:[/b] What made you wish to become a mercenary? What were you before? Where were you from?(You may create a place, house, fief, duchy, kingdom, whatever, out of scrap so long as you give a brief history of said locations/house and their advantages and disadvantages in the world set upon them.)
[b]Misc:[/b] Any other details?
[b]Theme:[/b] optional music for your character
()==[:::::::::::::> Miscellaneous Information
Playable Races:

Humans: The most plentiful race in this cycle. Like every other race that follows a cycle, they were birthed from the continent of Nwkimderim, a large and lushes continent full of life. The humans are currently at war, making their mark and trying to maintain power. Their current breakthrough in magic using the spirit as a medium. This magic is known as Divine magic, magic through the spirits and gods. Current population: 83%

Aveans: a bird like race that used to be the main race of their cycle. Their ancient world fell long ago when humans were primitive slaves. It was said that the Avean were into discovering properties of magic and they used the embodiment of the soul in order to find its magical secrets. They introduced a small section of information detailing magical properties in souls today. Some of the Pagan religions in Avean culture are often accepted by the church because of their religious standing or because of their moral traditions and their god usually is a reflection of the Church’s god. It was unknown whether or not there was more Soul spells developed by the Avean as their civilization has been destroyed eons ago and the Aveans have no knowledge they could present to this generation other than the current Soul spells and their pagan gods. Current population: 10%

Basili: Lizard-men that continue to live despite the destruction of their civilization long ago, even before the Aveans. It is unknown if there was a race earlier than the Basili. The Basili, like the Aveans and the humans, discovered a way to conduct magic. They did this through the body, or more accurately, blood. Their form of paganism usually revolves around blood sacrifices of blood cults that practice blood magic. They are the same as the Aveans in that their records of their civilizations now only rest in their blood magic and their gods. Their form of Paganism is usually hunted down by the Inquisition of the Church of the Holy Sun as they commit heresy and immoral practices that are often evil in both the Avean and the Human’s eye. Current population in the world: 5%

Creatures of Myth:
Elves: they are fairy like creatures who are also a bit mischievous in a non malicious way. They are carefree and often lighthearted. They are often prized for their magical dust they emit, allowing for faster healing and emotional alleviation and stress relief. They are the care takers of the spirit and the guardians of the air.

Dwarfs: they are small, frail and ugly creatures. They are not the brightest beings in the world which is apparent by their shorten speeches, often subject to abuse by the elves(though the elves don’t do it maliciously). Despite this, they still persevere by their artisan abilities, crafting beautiful and magical equipment. They are the guardians of the earth and the makers of equipment.

Poppies: they are also known as goblins. They are in charge of guarding the crypts and the graveyards from vandals and horrors. They sometimes are house owned by family name known as banshees, appearing when one’s life is near an end and act as the harbinger for their demise. They are the guardians of the soul for a peaceful rest, but only if the body is buried or burned.

Gnomes: they are in charge of taking care of nature itself. They are in tune with nature itself and wish to see plants grow to be their strongest and animals live in a free and wild world. They believe everything has its own order within them and it is up to nature to decide what is right and what is wrong. They are the guardians of the forests and the nurturers of the plants.

Trolls: one of the visible tortured souls of the dead. They appear when a soul has not been buried properly. Some trolls look like humans, but the more their bodies are vandalized, the more powerful, wild, and monstrous the troll becomes. Even when the body is buried or burned, the troll lives on until it can be put to rest.


Kingdoms and Empires:

Welvo:
A western continent that is broken and shattered from their once great empire. Welvo had once seen the great Athe Empire, which fought against the Crimson Hoard, and the Vanican Imperium, which fought against the Zhoungsun Empire, and is now currently on the verge of a new empire to fight against the Kazunari Empire. Their religions are varied, but the most prominent religions are the Church of the Holy Sun, also known as Solism, and The Synagogue of the Earth, often known as Yahvism.
Oakenshall: A small rich kingdom fighting for control over the continent. Its bloodlines have been instilled in the continent for many generations, but now it will rise again in retaliation against its peers and against the large Kazunari Empire. Their land lies within the gold mountains and Castle Oakenshield is built around an old but strong Oak tree.

Ctunder: A more warrior intuitive nation whose land is larger but population is distributed. Being separated from others, they developed a role suited for survival. They are part of a really old family as well, some say even older than that of Oakenshall. They are heavily respected amongst other lords and dukes and they are firm rivals to that of the Oaken people.

Espada: A large and well known kingdom. It is known for its massive navy and its use of musketeers. It has taken arms against its rival Windsoar and Agustkiin. Their land is partly surrounded by water and their land is partly desert and partly mountainous range.

Windsoar: An island Kingdom well known for its navy and their well trained and eagle eyed archers. It has taken arms against its rival Espada and Florence. Their island is mostly highlands and hills.

Florence: A Well known and apprecieated Kingdom known for its chivalry and knights. It has taken arms against Windsoar and Agustkiin. It holds a great deal of influence over the land because of its heritage and strength.

Agustkiin: A Well known and appreciated Kingdom, known for its military might and use of spearmen. It has taken arms against Espada and Florence. It holds a great deal of Influence over the land because of its heritage and strength.

Dhakir Region:
the Dharkir Region is a massive desert land that separates the people of Welvo and the people of Qinsi. In the center of the Dhakir region is a large holy city built for the gods of the world, the center of religion and power, the Throne of the Dragon. Most religions were birthed in this land, including the Dhakiri religion of moon worship. The Dhakiri people have their own army and own wars as well, often trying to defend their homeland from the Welvos and the Qinsis.

Qinsi:
the Eastern land that often prides itself for having the sun rise on their land. The Qinsi people have a drastically different culture than that of the Welvo and often boast about how they are the center for peace and civilization when comparing to Welvo. They are the primary reason for gunpowder in this day of age, once even used it against the Vanican Imperial forces. Their religion consist of many spirits and demons, but the most prominent religion of the Qinsi people are the Vhaddu religion, the religion of enlightenment and Kazuto religion which follows gods and spirits and enforces an imperial cult. The Kazunari controls most of the Qinsi region.

Kazunari Empire: The Current Empire in the Qinsi continent. They are under the reign of the Kazunari Dynasty. They are highly militaristic and believe that their emperor is the descendant of the god Usaretama. The Kazunari Empire is often feared by the people of the Qinsi because of their harsh punishments and their belief of purity amongst itself.

Guns and Technology:
Because of the early introduction of gunpowder and the effects of gunpowder, the usage of guns became the biggest technological progression across the earth. The way of battle changed a bit, the use of musketeers and cannoneers became an important role in armies. However, because of the smaller and distributed populations under fiefs and the lack of mass production, musketeers are usually limited under a specialized category of soldier. These soldiers are often known as Knight Killers and they have esteemed respect by many because of their harden training, survival skills, and light armor in comparison.

Some people can make good rifles, however, with better accuracy and loading time. These rifles are incredibly hard to make and therefore the more expensive. However, someone with good eyes would want to pay extra for a such a weapon.

Cannons are often used as area of effect weapons. They are often inaccurate and cause massive damage once it hits its target. While it has replaced the trebuchet, catapults and mangonels, the ballista is still in commission as defensive and offensive weapons. The cannon is sometimes used to blow holes in gates and gatehouses to allow entry, but getting one close enough would prove difficult and thus the battering ram is still yet to be outdated.

Magic:
The art of manipulating nature to one’s will through a means other than the use of physical tools. How one goes about magic is often debated as there are three forms of it: Body magic, Soul Magic, and Spirit magic. They enter the realm of possibilities within the hands of mortals.

Body Magic: Also known as blood magic, often accursed as evil magic and hexes. This form of magic uses, obviously, blood as a form of medium in order to conduct their rituals. This type of magic, though easy and simple, often requires something of lose. The ancient proverb for this magic is “something gained, something lost.” This magic can be used for many things that usually deal with wants and desires. The amount of blood and type of blood will determine the size of the request of the user.

Soul Magic: often just called magic or thought magic, Soul Magic uses the soul as a medium. This magic is often based around the knowledge of the world and the construction and deconstruction of the universe. In order to truly master this magic, large amount of studying is required to grasp the concepts is presents. This is because the soul is often tame as compared to the spirit and will need to strengthen it through knowledge in the area; the more knowledge the soul acquires, the more the soul can grow and become stronger. This magic uses concentration and thought to understand its nature. There is also pure soul magic, in which uses the soul as an actual weapon: examples of Pure soul magic is using powerful energy to form a spear like force and pierce through the enemy.

Spirit magic: Also known as miracles, this magic uses the Spirit as a medium. This is an odd magic as no-one truly understands its wild and sporadic nature. However, it has been known to be rather tame and understandable the more a person has faith. The idea of self sacrifice is used to extremely faithful to one’s ideas. This is what most religious sectors have found in their magic and explained that it must be god’s will. While most that undergo Soul magic would try and disagree with that explanation, they have yet to actually understand the weird and unpredictable nature of the spirit. The use of religion actually effects and tames the spirit because of the use of faith.

Religion:
A method of being able to tame the spirit and cast miracles based on the god of worship. These miracles are enforced with guidelines and philosophies.

Solism: The worship of god through the sun. This religion was birthed from Yahvism and continues to follow their traditions. However, this religion was formed because of a man named Sol, a mason worker who was thought to be the son of god. When he presented his philosophy to the world, it revolutionized a great deal of faith, religion and ideas and philosophies overall. It has been said that Sol casted great miracles and offered the idea of allowing everyone into heavy based on their faith and virtue rather than their birth. This religion became the biggest and most prominent religion in Welvo.

Lunnahism: The worship of god through the moon. Though it denies the “messiah” Sol as the son of god, they stated that he was a prophet and they attacked the church’s belief that Sol ever claimed himself as god. They believe in Sol’s philosophies and often pray to him as a prophet during his time. Lunnahism believes that the last prophet is Luna, the female prophet, and her ideals revolutionized the Dhakir region, making it one of the richest and scientific regions. This religion is, obviously, prominent in the Dhakir region.

Yahvism: The worship of god through the earth. They are the founder of the three known religions in Welvo. They often call themselves the chosen people of the Dragon. This group is often hard to characterize as their traditions have evolved over time because of their necessity to keep moving. Their rules used are incredibly strict and harsh but over time dwindled and relaxed significantly. They deny Sol as a messiah and Luna as a prophet and they eagerly await their messiah.

Paganism: It’s hard to actually define it as it comprises of most religions that are not Solism, Lunnah, or Yahvism. It states that Paganism is the worship of multiple gods. However, the primary usage of Paganism is local religions and traditions (The worship and traditions of Holo from Spice and Wolf would be an example of paganism). This is also a difficult subject as the church has a hard time actually defining it as well. Some traditions and worship is okay while others are considered heresy and witchcraft.
The ending of the words is ALMSIVI.

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Myperson54
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Re: Everlasting Symphony OOC and Signups

#2 Post by Myperson54 »

Will create a character soon.
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Re: Everlasting Symphony OOC and Signups

#3 Post by MrFlyingAmoeba »

Florence: A Well known and apprecieated Kingdom known for its chivalry and knights. It has taken arms against Windsoar and Agustkiin. It holds a great deal of influence over the land because of its heritage and strength.

Agustkiin: A Well known and appreciated Kingdom, known for its military might and use of spearmen. It has taken arms against Espada and Florence. It holds a great deal of Influence over the land because of its heritage and strength.
Were these two kingdoms supposed to be almost identical in description? Anyway, I'll probably be making a character too.
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Re: Everlasting Symphony OOC and Signups

#4 Post by Geo_&_Bio »

MrFlyingAmoeba wrote:
Florence: A Well known and appreciated Kingdom known for its chivalry and knights. It has taken arms against Windsoar and Agustkiin. It holds a great deal of influence over the land because of its heritage and strength.

Agustkiin: A Well known and appreciated Kingdom, known for its military might and use of spearmen. It has taken arms against Espada and Florence. It holds a great deal of Influence over the land because of its heritage and strength.
Were these two kingdoms supposed to be almost identical in description? Anyway, I'll probably be making a character too.
A bit, admittedly I was incredibly lazy with the two nations; however, they became extremely convoluted in description the more I kept writing about it and for the sake of the simplicity of the RP, I decided to cut it down a bit, and by bit I mean a lot, leaving the two large "well-known" kingdoms kind of as blanks until the story actually unravels itself. Then again, looking back on the descriptions, I think I have gone far too simplistic.
The ending of the words is ALMSIVI.

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Re: Everlasting Symphony OOC and Signups

#5 Post by MrFlyingAmoeba »

Could you clarify the limits on blood magic? Could I use the blood of an enemy still living, or someone in a different room? Does it only work with sentient-drawn blood, or only the caster's blood? What happens if the blood is from a magical creature, or a corrupted thing?
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Re: Everlasting Symphony OOC and Signups

#6 Post by Geo_&_Bio »

MrFlyingAmoeba wrote:Could you clarify the limits on blood magic? Could I use the blood of an enemy still living, or someone in a different room? Does it only work with sentient-drawn blood, or only the caster's blood? What happens if the blood is from a magical creature, or a corrupted thing?
There has yet to actually be a limit to blood magic, but it usually deals with how much your willing to sacrifice.

However for spells and spell usage: drawing blood from one's self is usually the way to conduct in battle magic. The more powerful the spells, the more blood will be drawn from the user(thus the higher chance of death).

Far more convoluted spells and set ups would require a large sacrifice and blood to activate it, preferably the caster's blood. Human sacrifices often yield the best results as a life costs a lot in the blood world.

You may use blood from other sentient beings such as an enemy, yes, but only if you are the ones who drew the blood.

Blood from a magical creature such as an elf or a dwarf and corrupted beings such as trolls will actually be a bad investment as they do not bleed conventionally and thus the yield will not be enough for a proper blood ritual.
The ending of the words is ALMSIVI.

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Re: Everlasting Symphony OOC and Signups

#7 Post by triman95 »

I'm in for this RP, I'll try and create a character as soon as possible.

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Re: Everlasting Symphony OOC and Signups

#8 Post by anonfox123 »

In this RP, is soul magic similar or comparable to FMA's alchemy where study and knowledge of how the world works (physicals laws and stuff) contributes to making your abilities more efficient/precise?

Also, can we as players start as pre-coordinated merc teams?
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Re: Everlasting Symphony OOC and Signups

#9 Post by Myperson54 »

I'm not sure I understand exactly how magic is gonna work in the sense of a character sheet. I can see us throwing fireballs around or summoning familiars, even without explicitly stating such specifics in our sheets. I'm not sure though, what each magical branch specializes in specifically. That is, we know how they work. What do they do? Also, is magic a normal skill (magic-rich world) or an extraordinary one (magic-poor world)?

It looks like guns are slow and steady precision weapons in this game. Does that mean that handguns are out of the question? (If not, I have a specific PM-only question.)

To what extent can we use our imaginations for weapon choices? I.e. nunchucks, Halberds, Tridents, Dual-wielding sorts of craziness? Or more basic weapons and skills?

Sorry for all these questions. :P
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Re: Everlasting Symphony OOC and Signups

#10 Post by Twippit »

Might join as well. Will have a CS here pretty soon.
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Re: Everlasting Symphony OOC and Signups

#11 Post by Lief »

Will be joining unless something else comes up.

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Re: Everlasting Symphony OOC and Signups

#12 Post by Tyendinaga »

Seems I'm on board here as well.

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Re: Everlasting Symphony OOC and Signups

#13 Post by y7h65 »

I'm interested as well.
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Re: Everlasting Symphony OOC and Signups

#14 Post by Geo_&_Bio »

anonfox123 wrote:In this RP, is soul magic similar or comparable to FMA's alchemy where study and knowledge of how the world works (physicals laws and stuff) contributes to making your abilities more efficient/precise?

Also, can we as players start as pre-coordinated merc teams?
Very similar to it, yes.

Also, yes as well, but only 2-5 people in said merc team.
Myperson54 wrote:I'm not sure I understand exactly how magic is gonna work in the sense of a character sheet. I can see us throwing fireballs around or summoning familiars, even without explicitly stating such specifics in our sheets. I'm not sure though, what each magical branch specializes in specifically. That is, we know how they work. What do they do? Also, is magic a normal skill (magic-rich world) or an extraordinary one (magic-poor world)?

It looks like guns are slow and steady precision weapons in this game. Does that mean that handguns are out of the question? (If not, I have a specific PM-only question.)

To what extent can we use our imaginations for weapon choices? I.e. nunchucks, Halberds, Tridents, Dual-wielding sorts of craziness? Or more basic weapons and skills?

Sorry for all these questions. :P
Magic is very rare in this universe, only a few are able to obtain its glory as most don't give away their secrets because of greed and fear of the Sol Inquisition. Usual suspects that have acquired magic are usually children with inquisitive thought and possibly a local witch nearby for Soul magic, Pagans preforming rituals or their religious leader preforming said ritual for Body magic, and Priests or monks for Spirit magic. There can be deviations amongst them, but Magic will always be an extraordinary skill, thus not everyone will throw fireballs or conduct magic all willy nilly.

Those who dwell in the Body Magic, or Blood magic, will often have harmful spells, like hexes which would often debuff or curse others. Some of these curses and debuffs could act like poison to another body or it could simply weaken their strength and such. The more blood(anyone's blood) you sacrifice, the more powerful the spell. blood magic main attacks is using one's own blood as a form of weapon to attack others. This route is often safer than others as it will only use a small bit of blood to use and the rest of the blood will come back. Blood magic is the only magic thus far that can summon strong beings. Summoning with blood magic will require summoning circles for specific summoned beings and will require a drip of blood to activate it. To summon, the thing would require a sacrifice, preferably things that are still alive.

Those who tinker with Soul Magic will often have transmutation spells, enchantments, golem creating, ect. This type of magic is usually the type of magic you see in the movies and books as it is the more explored magic, even though there is still much to learn about this type of magic. Some attack spells would be Attack spells from this magic would usually include "Elemental" spells(like fireball or ice walls) or force spells (Lighting spells). Pure Soul Magic, however, is something like dark souls's magic. The possibilities of this magic is seemingly endless, so I would say use best judgment for that one.

Those who are baptized in Spirit Magic, or miracles, will often have buffs and more harmless debuffs, defensive spells, and visions. This is probably the more preferred magic for the Sol Inquisition as it deals directly with religion, but it is the hardest to learn because of the amount of faith that is required. Some of these spells could be healing, magical barriers, guidance from their god, detection of evil, forcibly make others walk slowly for peaceful reasons, or even alleviate anger and stress. some of the offensive capabilities is smite, which would uses a weird form of elemental power of said god that is strangely different from Soul Magic.

Handguns are not, necessarily, out of the question; however, it will depend on the type of handgun as well. Something like a Flintlock pistol would be acceptable.

Weapons would usually be european-ish in general because of the starting area, but I will allow other weapons from other parts of the world with good judgment involved.
The ending of the words is ALMSIVI.

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Re: Everlasting Symphony OOC and Signups

#15 Post by MrFlyingAmoeba »

Are we going to be split into separate groups? Things might get a bit clunky if we're stuck together, since there's so many of us.
Red Mage Statscoski wrote:That is not how we do things around here, buddy. First we have to argue incessantly over semantics.

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