Mutant Awakening (closed)

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Raphael
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Re: Mutant Awakening (sign up and OOC)

#16 Post by Raphael »

I'll try and put them in my suggested order, with minor tweaks:
Before
Electrokinesis: Manipulating electricity around her is fine where it is, but she can't store it in her body for use later. She can redirect it to be stored in her battery (which still needs a reasonable voltage strength: like a 9volt battery for an example), but that's it.

Discharge: Minimize the distance to maybe 25 meters for now, 100 meters before the event is REALLY pushing it.

After
Electrokinesis: This is when you could maybe store electricity into her body to use later (if PF approves) and reduced energy loss can be approved, so long as you don't abuse it.
Discharge: 100 Meters is still kinda pushing it, how would she be able to tell who the target is from that distance? I can allow only 50 meters unless PF approves of the 100 meters.
Magnetic: This one I have no problem with. (Personally, I think "magnetic/static cling" sounds better for this one, but that's your call)
Cordolaine signal: She would be pretty vulnerable to being outnumbered if the distance was that far, assistance would be very tough to reach her in time. tone it down to at least 10-15 and that'll work.

Make the edits and repost, then if PF agrees, or approves the original distances posted for after the event only, she'll be approved.

I still can't believe we haven't gotten many other members joining this. It's been a few days since I posted this reboot, and it was fairly popular back then when PF created the idea.
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MrFlyingAmoeba
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Re: Mutant Awakening (sign up and OOC)

#17 Post by MrFlyingAmoeba »

New crowd, plus lots of people (Ex-Kisuke, Volgaia) haven't been around for a long time.
Red Mage Statscoski wrote:That is not how we do things around here, buddy. First we have to argue incessantly over semantics.

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Raphael
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Re: Mutant Awakening (sign up and OOC)

#18 Post by Raphael »

Yeah, we seem to be the only regulars...
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the red soldier
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Re: Mutant Awakening (sign up and OOC)

#19 Post by the red soldier »

There's less people RPing in general as well from what I can see.
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Laij
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Re: Mutant Awakening (sign up and OOC)

#20 Post by Laij »

I got a character in mind, but would need a little more time if possible to get it sorted out.
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SekerutaHeruta
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Re: Mutant Awakening (sign up and OOC)

#21 Post by SekerutaHeruta »

You're still accepting people right?
Can I join?

EDIT: Eh, I'll just post my character and you dismiss him if you don't want him.

Name: Axl Nathaniel Winters.

Gender: Male.

Age: 17.

Height: 189 cm. (About 6,1 or 6,2.)

Weight: 71kg.

Looks: An albino with short, white hair, and red eyes. Somewhat thin, but muscles are quite visible on his upper body. His right arm in particular looks very muscular in comparison to the rest of his body. Wears a grey t-shirt, blue jeans and a leather belt. Has a tattoo on his right arm, depicting a coat-of-arms of unkown origins. (Looks like my avatar, just change the things I changed.)

Story: Axl was a social outcast as a child, lived in an orphanage, and spent most of his getting beat up for being different. Eventually, he discovered that he was a lot stronger than most kids his age, and that he could take a lot more damage. He used this to his advantage in fights, and people quickly stopped bothering him. Eventually, he decided to learn some martial arts. However, he found that almost all of them didn't suit his body type. The only that came close was boxing, and that was just because of his ridiculously powerful right hook and haymaker. Therefore, he decided to train himself. After some time passed, he decided to get a job as a bouncer, putting his superior strength to good use. Until...
One day, when a few drunkards refused to leave the bar he worked at, he tried to punch them with his left hand. The problem was, it wasn't where it usually was. It was laying on the floor. He freaked completely out, until it turned to some kind of liquid, and returned to his body. At this point, he realized that he wasn't like other people at all, and decided to learn how to use his skills.

Personality: Easy to anger, and not good with other people.
Becomes shy and awkward around women, no matter how old they are.
The only people he treat with respect are the elderly, since they were almost always nice to him at his orphanage.
Foulmouthed and violent, though he's almost never the one to throw the first punch.

Abilities Before Event: Increased physical strength and control over his body structure.

Hand to Hand: He mostly just punches in the same way a boxer would, but without the finesse of one. He was never to taught to fight properly, and instead just uses punches and throws he taught himself on the streets.

None-Projectile: Whatever he can find. Usually a large stick or a steel pipe.

Noteable: He can change his body to some extent, usually making his right arm slightly bigger.

Abnormal: His left arm doesn't contain nearly as much blood as his right arm, or any other part of his body for that matter.

Abilities After Event: Due to his lack of blood in his left arm, he can freely remove it and use it as a weapon by changing it completely.
Most of the time, he changes it to a greatsword with only one side being sharp. His fighting style is based on this weapon, and he becomes a lot stronger when using it this way. Since it's made of his own body, it weighs much less than a sword this big normally would. (The bones provide the handle, the flesh and blood provides the blade, making it red.)
He can also make blood move around in his body much faster and gather more in specific areas, making him insanely agile and strong.

Psychic: Can hypnotize himself to not feel pain, though he rarely does this.

Regenerative: He can turn all of his limps to liquid after they've cut off, though he will usually lose a lot of blood in the process. (Not counting when he does this with his left arm.)

Noteable: While he almost always uses his left arm as a weapon, he can in fact change his entire body. He just can't tear off those body parts, since that would cause anemia.
He refers to his left arm in its greatsword state as ´´Blood Blade.``

Will this do?
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bigro
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Re: Mutant Awakening (sign up and OOC)

#22 Post by bigro »

ehh, not like a new crowd ever hurt anyone. Just patience is needed is all.

Anyway, I am planning on joining up to this one as it seems like it could be going places and if it worked before why wouldn't it work now? (y'know, excluding that whole fashion thing)

Think I'll be PM'ing the CS though for all the neat-o little check up things first however. More tidy this way.

SekerutaHeruta
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Re: Mutant Awakening (sign up and OOC)

#23 Post by SekerutaHeruta »

Oh, and if you're wondering if I'll become a regular, I can assure you I will.
If you have any doubts, ask Judah4, he'll confirm this.
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Raphael
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Re: Mutant Awakening (sign up and OOC)

#24 Post by Raphael »

Laij wrote:I got a character in mind, but would need a little more time if possible to get it sorted out.
Does this mean you'll be in other active ones as well? I'm not saying you need to do anything right now, considering Pyro is unable to post much until he has a working computer, and fox lord is hardly online cuz of how busy his life is.

Sekuruta: I have no objections, looks pretty good. Though he may want to keep his cool around my guy, they would not get along very well since their attitudes would be kind of conflicting of one another. >w<

Geo: I just saw your voltage comment, 20 volts sounds pretty good, that would pretty much be a full recharge after depleting her powers. Make any changes I suggested and either repost, or notify me, and I will approve her.

After bigro and laij make their characters I will close the sign ups (and Brother Varz if he's still in this, sent him a PM about it).
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Geo_&_Bio
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Re: Mutant Awakening (sign up and OOC)

#25 Post by Geo_&_Bio »

Raphael wrote:I'll try and put them in my suggested order, with minor tweaks:
Before
Electrokinesis: Manipulating electricity around her is fine where it is, but she can't store it in her body for use later. She can redirect it to be stored in her battery (which still needs a reasonable voltage strength: like a 9volt battery for an example), but that's it.

Discharge: Minimize the distance to maybe 25 meters for now, 100 meters before the event is REALLY pushing it.

After
Electrokinesis: This is when you could maybe store electricity into her body to use later (if PF approves) and reduced energy loss can be approved, so long as you don't abuse it.
Discharge: 100 Meters is still kinda pushing it, how would she be able to tell who the target is from that distance? I can allow only 50 meters unless PF approves of the 100 meters.
Magnetic: This one I have no problem with. (Personally, I think "magnetic/static cling" sounds better for this one, but that's your call)
Cordolaine signal: She would be pretty vulnerable to being outnumbered if the distance was that far, assistance would be very tough to reach her in time. tone it down to at least 10-15 and that'll work.
When I was thinking of the ranges, I was kind of using This to scale; I was remembering how close both Fast Freddy and the 100 meter was. But 25 meters (about the size of a professional swimming pool) sounds good enough to still kind of play as a tank type role. I'll keep discharge at a reasonable 25 meters in After Event and add Electric slide to before event.

Anyways, I Edited the CS.
The ending of the words is ALMSIVI.

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Raphael
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Re: Mutant Awakening (sign up and OOC)

#26 Post by Raphael »

Geo_&_Bio wrote:
Raphael wrote:I'll try and put them in my suggested order, with minor tweaks:
Before
Electrokinesis: Manipulating electricity around her is fine where it is, but she can't store it in her body for use later. She can redirect it to be stored in her battery (which still needs a reasonable voltage strength: like a 9volt battery for an example), but that's it.

Discharge: Minimize the distance to maybe 25 meters for now, 100 meters before the event is REALLY pushing it.

After
Electrokinesis: This is when you could maybe store electricity into her body to use later (if PF approves) and reduced energy loss can be approved, so long as you don't abuse it.
Discharge: 100 Meters is still kinda pushing it, how would she be able to tell who the target is from that distance? I can allow only 50 meters unless PF approves of the 100 meters.
Magnetic: This one I have no problem with. (Personally, I think "magnetic/static cling" sounds better for this one, but that's your call)
Cordolaine signal: She would be pretty vulnerable to being outnumbered if the distance was that far, assistance would be very tough to reach her in time. tone it down to at least 10-15 and that'll work.
When I was thinking of the ranges, I was kind of using This to scale; I was remembering how close both Fast Freddy and the 100 meter was. But 25 meters (about the size of a professional swimming pool) sounds good enough to still kind of play as a tank type role. I'll keep discharge at a reasonable 25 meters in After Event and add Electric slide to before event.

Anyways, I Edited the CS.
Fair enough. I did say you could have 25 meters before the event, but that's your choice.
And I just remembered a term for sapping energy from an object, to "Siphon" power from a source. But again, that's your choice to edit or not. She's already approved now that the edits are in the CS.
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SekerutaHeruta
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Re: Mutant Awakening (sign up and OOC; 2 spots left!)

#27 Post by SekerutaHeruta »

So if nobody else have joined by, say, tomorrow night, will you start the RP with just us?
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Raphael
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Re: Mutant Awakening (sign up and OOC; 2 spots left!)

#28 Post by Raphael »

I'll leave the two spots open for escapees not in the main cast. I'll give them until Friday night, Eastern US time.
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Re: Mutant Awakening (sign up and OOC; 2 spots left!)

#29 Post by Raphael »

I may make a sub character for the RP as well, just to keep the plot from going in random directions.
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bigro
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Re: Mutant Awakening (sign up and OOC; 2 spots left!)

#30 Post by bigro »

Ahey, just in the nick of time methinks
Name: Lorenta Walker
Gender: Female
Age: 19
Height: 179cm.
Weight: 75kg
General Description: Blonde, with brown streaks; natural of course. Relatively fit although she would never admit it. Tan skin. Green eyes. Fairly curvy but not very and just about average elsewhere. Oh, and black lines on her arms that are resultant of the poisons in her body
Special Items: She owns several necklaces that she will, repeat will slap you repeatadly if you touch.
Story: Lorenta has never really had the best start on life, she was born with a poison coursing through most of her body that when it came to it killed her mother at birth. Her father was not a rich man and not a very lucky one either. They barely managed to keep a roof over thier heads for most of her life. Until one day that roof burned down, she was 8 by now and had managed to not kill anyone in school on accident yet. The following week she was teased relentlessly by her schoolmates for not having a house up until she spat on one of them; as 8 year olds do. He suffered a major stroke and was in a vegetive state until his family decided to pull the plug. This is when the A.S.R.T.D. first took notice of her and tried to 'take' her. But she managed to outrun the physically fit and well trained man...and 8 year old. Not a year later after much quietness and homeschooling that her father was working a triple shift for, the A.S.R.T.D. burned down her house in hopes of getting her. What they did do was kill her father fairly well. She got away again on them. Ever since she has been mooching off of orphanages and foster care only killing or harming people occasionally. She was eventually given up on by the system and told to get a job and a house. A local butcher accepter here as an apprentice butcher. It was all well and good for a couple years till eventually the A.S.R.T.D. used this as the perfect way to lock her in the fridge and steal her away. That was last week.
tl;dr? poor girl escapes A.S.R.T.D. a couple times at a young age, A.S.R.T.D. kills her dad, she bums about for a bit, get a job as a butcher, A.S.R.T.D. lock her in a fridge and steal her finally.


Before Event
Hand to Hand: Pathetic, could not fight to save her life, taken self defense classes which she somehow failed. BUT she is very good at escaping trouble and can run very fast, for a long time.
Non-Projectile Weapon: If it came to it; meat hooks which she would use to grab onto your back or anywhere really
Projectile Weapon: Proficient with most small arms and bows, also knows how to use a blowpipe.
Noteable: Lorenta is not one for fighting, she will try and talk her way out of it, then run, then try something sneaky and only then fight.
Abnormal: Has always had venomous spit and blood with effects on par with that of the blue ringed octopus. In addition to this it only takes a small amount on your skin to effect you. She can also run much much further and a little faster than the average joe.

After Event
Elemental: Spit is slightly more effective as a poison, but her blood has become as corrosive as a liquid acid (similar to the xenomorphs in the "Alien" series). Her flesh and skin neutralizes this effect on her own body, similar to an alkali compound neutralizing acids.
Psychic: Manipulation of conscience; makes people not want to fight her. It forces a person to question their motives the closer they get to her, to the point of wanting to turn back once within a meter (this power is mostly effective on regular humans, meta-humans will show less of an effect, until being within range for long enough).
Rengenerative: None
Notable: Her new mutation makes her skin burn to the touch, so she must wear clothes made from an anti-acid & alkali fabric, or other non-corrosive materials. The markings on her arms are a deeper black and more prevalent around the rest of her body.
Sorted through PM's?

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