Shadows of the past - The Sixth Holy Grail War

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Laij
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Shadows of the past - The Sixth Holy Grail War

#1 Post by Laij »

We will be fighting in the Holy Grail War. We are all chosen magus by the Holy Grail, markings showing if you've been chosen. After recieving a mark, one have to find a relic that works as a catalyst to summon a servant to fight for you in the war. There are seven classes among the Servants: Archer, Assassin, Berserker, Caster, Lancer, Rider and Sabre. Each with their unique abilities and personalities. One thing to remember as a Master, is that you have 3 COMMAND SPELLS to use if your Servant decides to go out of your way. When you've used all the spells, the Servant may turn on you.

Each servant HAS to be based on a actual person that have gone to history, wether legend or not. Making up a servant, changing facts, changing origin of character is a no go. Things that isn't sure about the legend/hero/person, can be ignored or used, all after your own consent and the approval of me or y7. For example, you don't take Alexander the Great and say he is Brittish, or take Merlin and say he is Chinese.

Place and time will be present-time Detroit. We will use a Day-night cycle, where fighting will be permitted during nighttime. During daytime, Master can, of course, see eachother, threaten, scare, form alliances or w/e. The rules of the church is that no innocent bystanders and that noone learns about magik. Daytime fighting can be permitted, but only if nobody is watching.

CHARACTER SHEETS

SERVANT

Appearance:
Class:
True Name:
Gender:
Stats
(E-A, E being 'Normal Human, D being 'Pinnacle of human ability/Superb Magus', C being 'Beyond Human Ability', B being 'Superhuman' A being 'The pinnacle of this stat')

Strength:(How Strong is your servant?)
Mana:(What's your servant's magic ability?)
Endurance: (How tough is your servant?)
Agility:(How Agile is your servant?)
Luck: (How Lucky is your servant?)



Personality: (Optional)

Class Skills: (E.G Riding, Magic Resistance, Presence Concealment, Mad Enhancement, Independent Action, Territory Creation. Your Servant can have a mix of these skills, so long as you can justify it.)

Personal Skills: (Everything else that doesn't fit Class Skill, but isn't significant or strong enough to be considered a NP)

Weapon Strength: (E-A, with E meaning capable of killing humans and impairing Magus, but incapable of harming Servants, D Being capable of harming Servants, C being capable of doing a fair amount of damage to Servants, B being capable of doing large amounts of damage to servants, and A and above being strong enough to deal fatal or crippling damage to servants.)

Noble Phantasm: (Please list your noble phantasm's here. Don't forget to include type and power, E.G Anti Fortress Rank A, Anti Unit Rank C, Anti Army Rank D. Ranks are E-A, with the same system as the weapons above. If you don't feel safe or don't want to reveal them, PM it to one of the GM's, and we'll look it over.)

Bio/History:
Misc:

MASTER
Appearance:
Name:
Gender:
Age:
Affiliation: (Einzbern, Tohsaka, Church, Clock Tower, or Indie)
Personal Skills: (Non-Magic Skills)
Magik Specialization: (You only get one, better describe it well.)
Magical Skills: (Other Magical skills. However, if they go here, your character tends to suck with them, or is not well versed with them.)
Family Magic Crest: (Does your character have one?)
Equipment: (You have any mystic codes? Guns? Bombs? Money?)
Bio/History:
Other info:


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SERVANT

Appearance:http://browse.deviantart.com/?q=Achille ... 2#/d2jy4a1
Class: Berserker
True Name: Achilles
Gender: Male
Stats
(E-A, E being 'Normal Human, D being 'Pinnacle of human ability/Superb Magus', C being 'Beyond Human Ability', B being 'Superhuman' A being 'The pinnacle of this stat')

Strength: B
Mana: D
Endurance: B
Agility: A
Luck: C



Personality: Due to being a Berserker, Achilles has problem communicating, but as his master shares some of that madness that cursed him as he was summoned, the two of them make a deadly pair.

Class Skills: Mad Enhancement: By trading some of his sanity, he gains a large power boost and makes him one of the strongest servants there is. However, when a Berserk has gone mad, it is very hard for the Master to regain control over him/her.

Personal Skills: I have eyes in the back of my head: A, - Achilles won't be taken by surprise by anyone. His animal instincts and his time as a warrior, have made him observant of his surroundings and who he is fighting. Of course, several distractions will make him vurneable but one on one, it is hard to find an opening. He can notice long range/short range attack at a very short time.

Weapons of the world : B, - There ain't no weapon that Achilles cannot wield. It doesn't matter what size or shape, he can use it. However, it doesn't mean he can use it well, just that he knows how to wield and defend/attack with them for a short period of time.

Concealed by Madness: B, - His mad enhancement doesn't only give him a power boost, but it gains him a shroud for any master trying to find out how strong he is, how powerful he is or even who he is.

Endless Pursue: B, - When Achilles, or rather the Berserk of Achilles, sets his focus on something, he will pursue it till it is dead or hurt, or when his master gets trough to him. Even if his opponent retreats from the battefield, Berserker can ignore his master and continue to chase, blinded by madness.


Weapon Strength: A, Spear, Sword and Shield of Achilles. Unbreakable weapons, the sword that killed Hector. In the hands of Achilles, noone is safe from his wrath. Capable of severing or wounding a Servant greatly.

Noble Phantasm: Furious Strikes:C-A His first noble phantasm is more of a passive one. The more Achilles get wounded over time, the more intense and dreadful does his presence get. His body moves faster, his strikes harder but also more careless, disregarding his own safety to destroy his opponent in a haze of red.

Ashes of Patroclus:C-B The sadness and rage that the death of Patroclus caused Achilles and also made him go berserk, hunting down Hector in his rage and tarnishing his body. As Achilles, according to legend, was cremated (most certainly) and buried in the same urn as his brother-in-arms Patroclus. Now, he recall that memory of his fallen brother and unleashes as torrent of ashes that cover his weapons. Contact with it will drain mana and cause incineration if held in contact for too long.

Bio/History: The spirit summoned first before any of the other, Achilles was brought forward by a non-official member of the Einzbern, Matthias Sebastion Einzbern. After Matthias stole a relic from the headmaster, he summoned Achilles to participate in the Holy Grail War. As Matthias himself wasn't stable at the time, Achilles gained the Enhancement of Madness and they formed a wordless relationship.

http://en.wikipedia.org/wiki/Achilles - Link for Achilles


MASTER
Appearance:http://browse.deviantart.com/?q=Hwoaran ... 4#/d2fh6tt
Name: Matthias Sebastion Einzbern, referring to himself as Matt Bell after leaving the Einzbern family
Gender: Male
Age: 22
Affiliation: Indie
Personal Skills: A brawler and as his servant, with traits of a beast. His instinct and his senses are greatly boosted as his magic specialises in Defense/Survival
Magik Specialization: Defense Oriented Spells. Despite his aggresive nature and his rather intense behavior, when it comes to spells there ain't many who can disrupt his concentration. His defense spells range from defense against physical attacks and to magical attacks. Wheter it be himself being targeted or his servant, he can weave a spell fairly quick.

Magical Skills: Reinforcing skills are his less powerful ability. Capable of reinforcing his own body for either attacks or to flee.
Family Magic Crest: No.

Equipment: As he left the Einzbern, he stole several silver bracelets, items of magic being and they improve his defense spells, making his spells stronger and more resilient against magic attacks. He also carries a katana, having practiced the bushido arts since childhood. The sword itself doesn't show having any magic, but it is like and extended limb in Matthias's hands.

Bio/History: Matthias birth was considered a mistake by the elders of the Einzbern clan. They deemed he had almost no sense for magik and that because he was born from the loins of a woman not of another clan of equal stature and prowess in magic, he was ignored. However, Matthias didn't let it break him. His father, who were of the Einzbern clan aswell, stopped greeting him or his mother, even though they were allowed to live in an estate in Boston. The children of other magicians of Einzbern bullied him at any moment they could find, making his mind clouded and draining his sanity. He lived a spartan life, his body his own temple and his mother his Godess.

When he was 10, he found out about his defense magik. It was during one of his usual tormented sessions, a boy threw a small fireball at him. Matthias didn't know what happened at first, but apparantly he had deflected the fireball and thus discovered his magikal talent. Practicing day and night, in private and never amongst others, he slowly but surely gained powers that would make any mage fear him. At the age of 20, he found out about the Holy Grail War after recieving red marks that formed the shape of a rose on his right forearm, and decided that the old fools at Einzbern wouldn't be the ones who got their wish granted. He would and he would wish for the disappearance of the Einzberns.

Approximately two months before the Holy Grail War, Matthias snuck into the headmasters office and stole the relic, and old bronze spearhead and summoned Berserker, Achilles. After killing a guard and stealing the bracelets, he escaped the estate is Boston and fled to ?, in order to participate in the War. When he first faced Berserker, they only looked at eachother, a strange feeling of belonging filling them both. Strangely enough, Matthias treats Achilles like a loyal dog more than a human being. Achilles sees Matthias as his master but when the blood thirsty side of the berserker takes over, he got trouble following command.
Other info:
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y7h65
The Unpronounceable
Posts: 3608
Joined: Sat Nov 28, 2009 11:00 pm
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Re: Shadows of the past - The Sixth Holy Grail War

#2 Post by y7h65 »

OK, Let's Go! Here's my character.

As a note, OOC stays in OOC. There is no way your character can rapidly deduce the true identity of an enemy Servant without extensive in-character justification, E.G Your servant has fought their servant in their respective myths. If I suspect Metagaming, I'll crack down, no matter what. If your character figures out the true identity of another Servant, that means your character now knows all the enemy Servant's stats with the exception of Noble Phantasms, but only so long as your character can remember their true name.

Second note, if you can, PM long, extensive, wordy fights if possible. It's annoying for people to post ping pong, especially if each post is about three paragraphs long. However, quick three, four post skirmishes are fine. That's three/four posts total, not each.

Finally, the three Command Spells. Laij and I have to discuss this, but what I believe is that they allow you to GodMod, to a limited extent, three times. For instance, you can use them to force your servant's next attack to hit no matter the circumstance, dodge an otherwise lethal attack, but they can't be used to kill a servant in one hit unless it forces your servant to use an unblockable or instakill Noble Phantasm.

Besides that, standard RPing rules.

SERVANT

Appearance: Here 150CM tall Probably NSFW.
Class: Assassin
True Name: Jack the Ripper/Maria
Gender: Female
Stats:
Strength: C
Mana: C
Endurance: C
Agility: A+
Luck: C
Personality: Assassin's personality is pure, but cruel at the same time. Though her manner of speech is innocent, she is quick of thought. She is rational, but is emotionally weak. She responds cruelly to others' ill will, but is soft against good will. And although she wears revealing clothing, she is shy, and doesn't go out during the day. She yearns strongly for a mother, and calls Elizabeth "Mother" all the time. She will do anything for Elizabeth's attention and affection, up to and including murder. Refers to herself as Maria when not in combat, rarely calling herself by the name that media and history has given her. Is also quite fond of eating and small stuffed toys, possibly to make up for a whole life spent in poverty where these things were rare and hard to come by.

Her personality takes a radical change once she activates the Mist and is within it during the night. She becomes a person worthy of the title 'Jack The Ripper.' She becomes cruel and teasing, preferring to attack her opponents psychologically and to wear and grind them down mentally before going in for the kill. She retains her childlike outlook on life, viewing the killing of people and the desecration of their bodies as art and games. She also gets a thrill from messing with her prey and killing them. This is only while she is within the Mist during the night though.

Class Skills:

Presence Concealment: A, To suppress one's presence as a Servant, a Skill suitable for covert operations. By completely suppressing her presence, it becomes nearly impossible to be detected. However, the rank in Presence Concealment falls greatly when making preparations to attack. However, when she prepares for attacking, Murder of the Misty Night activates, allowing her to preform perfect stealth attacks every time so long as it's night or she's in a dark place.

Personal Skills:

Murderer of the Misty Night: A, Concerning the special trait of a murderer instead of an assassin, Assassin will always get the first attack when preforming a stealth attack. It is impossible to counter or block the attack, thought it can be dodged. However, unconditionally obtaining the initiative happens only at night or in dark places. During daytime or in bright light, she will only gain the initiative if the enemy has a Luck Rank of C or below. From the conditions, it is believed that all the victims of Jack the Ripper were assailed when unguarded.

Mental Pollution: B, Maria is unaffected by Non-Servant Mind Based Magecraft, E.G, you can't use illusions on her, can't read her mind, can't control her thoughts, or alter her thought processes if you're not a Servant. Although Assassin normally starts off with C rank Mental Pollution, Elizabeth's initial neglect of her caused her mental state to deteriorate even more so, causing her to be even more unstable.

Information Erasure: B, At the moment the battle ends, information such as her abilities, true name, class, and appearance traits vanish from the memories and records of the opponent and witnesses. The effectiveness does not change even if the battle was in broad daylight or in regards the surveillance of machines such as cameras. To oppose this, one must be lead to her identity by logic and analysis from the evidence left at the scene.

Surgical Procedure: E, She is capable of providing treatment to her Master and herself by using a bloodstained surgical knife. By appearance no guarantees can be made, but she manages somehow. Even with techniques from 120 years ago, it is a little better then modern day surgery thanks to the addition of magical power. The reason that she has this skill is due to the fact that the victims of Jack the Ripper were killed in ways that would require anatomic knowledge, such as the surgical removal of specific internal organs.

Disengage: B, She is capable of ending and escaping from any battle at any given point so long as her opponent's agility is lower then her's. Once she escapes, it becomes impossible to trace or track her. Due to the fact that Jack the Ripper was never caught, she gained the ability to escape any battle.

Weapon Strength: C, She wields four knifes which are stored in the sheaths behind her. The four knifes are each capable of doing a fair amount of damage to Servants, cutting through armor and flesh with some ease.

Noble Phantasm:
Maria the Ripper: D-A, Usually they are four knifes of C Rank, but when the conditions are put together, the grudge of "the 80000 children told to exist in the slums of London at the time, which were abandoned by their mothers without knowing love or acceptance, and left to die." is added up and a brutal effect is displayed. The conditions are the following three. 1."It is nighttime or dark enough to be considered nighttime", 2."The target is a female" and 3."It is misty" By using this Noble Phantasm when all conditions are in place, it will unarguably expel out the contents of the target's body and turn her into a dismembered body. In cases when all conditions are not met, the Noble Phantasm is only Rank D in strength. However, for every condition met, this Noble Phantasm jumps up a Rank. Because this Noble Phantasm is not the attack from the knifes but a kind of curse, it can be used even from long distances. To protect against this Noble Phantasm it is not physical defensive power but Magic Resistance that is necessary. For every rank of Magic Resistance C and above that the target has, this Noble Phantasm goes down a rank.

The Mist: B, A Bounded Field Noble Phantasm that stretches a bounded field of mist. This mist covers everything within a 5 kilometer radius of Assassin's location upon activation. The mist itself, which was originated from prana, is the Noble Phantasm. A form of "clearing out people", if someone who is not a magus forcibly remains inside the bounded-field, they will die after a few minutes and turn to prana for Assassin to feed off of. A magus won't die at once, but he will continuously weaken. A Heroic Spirit will not take damage, but AGI will suffer a Rank-Down. It also has the minor effect of reducing vision distance to fifty centimeters. The user of the Noble Phantasm can select who to give and who not to give these effect among those inside the Mist. While the Mist is just apparently a layer of prana taken on the form of mist, it is still a bonded field and anyone entering will be noticed by Assassin. The Mist works by enforcing an effect of "Forgetfulness" on those within that are being targetted. The longer you stay in it, the more you loose track of Direction, Position, Setup of land, and Location. Within the first fifteen seconds, those things are still fresh in the target's memory and it is still possible to escape from it. Since the sense of direction is lost because of the mist, it becomes necessary to employ either some sort of Magecraft or for the Servant to possess a Rank B or higher in the Instinct skill in order to navigate in the Mist. However, it is impossible to escape from the Mist without an A+ Rank or higher in the Luck Stat along with the previous skills.

Furthermore, since Information Erasure erases any information of the Mist from all records and the fact that the Mist is incapable of leaving Physical Evidence, anyone entering will have no clue about it's properties until it is too late. Finally, None of the electronics in the affected area work. While it is possible for people inside the Mist to contact people outside, the reverse does not work and any attempt for two people within the Mist to contact each other by any other means besides yelling and speaking will fail. Lastly, she can manipulate the Mist to work as a speaker for her.

Bio/History: Assassin was the second to last Servant summoned. She was summoned by Elizabeth, who had come across one of the knives that Assassin had used during her life. However, Elizabeth mistook that knife for another similar knife used by one of the 19 Hassan i Sabbah's and proceeded to use it as the catalyst for the summoning of her servant. However, since the knife had a deeper connection to Jack the Ripper then the Assassin class had with Hassan i Sabbah, Maria was summoned into the class of Assassin instead of a Hassan. Elizabeth was initially disappointed until Assassin killed four people that Elizabeth had shown distaste in, one of which had been a rival band's lead guitarist in order to win Elizabeth's attention and affection. Afterwards, Elizabeth paid her more attention and treated her like a little sister. Assassin's wish is that she could remain in this world to stay with Elizabeth.

MASTER
Appearance: Here 176CM tall
Name: Elizabeth Darby
Gender: Female
Age: 25
Affiliation: Indie
Personal Skills: DJ, Skilled Guitar Player, Parkour, Hacker, and is capable of hitting a dime at 75 meters with a rifle, but only if she reinforces her body to the maximum of her abilities. Without it, she can only a hit a deer shaped and sized target at that range.

Magik Specialization: Mental Illusions. She usually uses her magic to remove herself from the senses of other people with the exception of hearing. This skill works on normal people, cameras and other video recording devices, and magical familiars, though it does not affect Servants that do not have Magic Resistance when she preforms it without her Mystic Code. With her Mystic Code, a Magic Resistance rank of C and above is required to be able to resist the illusion. However, no matter what, music is ALWAYS audible. Even though it is usually too quiet for normal people or magus's with unreinforced ears to hear, a Servant that is sensitive to noise or a Magus with reinforced will be capable of hearing her, and may be capable of pinpointing her location with their hearing.

Despite the fact that she only uses one aspect of her magic, her magic is capable of doing much, much more. For instance, she can force people to see what she wants them to see, she can remove their vision, and she can cause them to hallucinate if needed.

Her aria's are usually hummed, sung, or played on her Mystic code instead of spoken or chanted and she must continue to hum, sing, or play to keep up the illusion. Despite the fact that the Aria's are musical, you do not have to be capable of hearing the music for her magic to work on you.

Magical Skillls: Knows some minor reinforcement, is capable of reinforcing body and eyes to receive some slight strength, endurance, and vision capabilities.
Family Magic Crest: Nope.

Equipment: Own's a Mystic Code, which is shaped like a guitar. It actually plays. The guitar was custom made from carbon fiber, silver plated brass, and specially selected guitar strings. The reason why these items were chosen was due to their particularly high compatibility with her mana. The Guitar contains a large amount of magical energy which was stored into the Guitar by Elizabeth. Elizabeth uses the music that comes from the guitar as either a substitute for her voice or as an amplifier. When used as a substitute, they preform the same, though the Guitar can only be used for 5 minutes before needing to be charged for 3 hours. However, when used as an amp, it can be used for about 3 hours without the need to charge and it boosts her magical abilities, allowing her to manipulate the mind in ways she normally can't.

She also owns an SKS Rifle with a built in 5 round magazine, which she uses for hunting and self defense; a rifle licence; an iPhone 4 with headphones shown in her character picture, and an iPad.

Bio/History: Elizabeth... is not your average magus. She is from a branch family that had to leave England due to the fact that their cover story involved them being Protestants. Not even the Clock Tower could protect them from a large lynch mob. Her family settled in Lower Canada at first and lived there for quite a while until the road West was opened. Upon opening, half of her family left and moved to British Columbia, settling in what is now Vancouver while the other half decided to stay in what would become Toronto. They took with them half the money, and the family magic crest.

Fortunately for her Ancestors, they choose the right time to split, as the Toronto family's magical prowess would degrade over the years while their own magical skills would only grow. Years passed and they would continue to develop their illusion based magic, until it was an art. By the time Elizabeth was born, their Family Crest would contain enough illusion spells to convince an army a giant monster was attacking.

However, Elizabeth was the youngest child of four in the family and had a decent amount of compatibility with the Family Crest. Though she was more skilled with the family magic then her siblings, the eldest son received the Crest due to the fact that he was more compatible then she was, despite the clear difference in the terms of magical capabilities. She resented her parents for their choice for the rest of her childhood and left home at 18, taking her share of the inheritance with her along with some books. She bought a really, really, really crappy house and set up her Workshop in the basement. She practiced music, charged up her Mystic Code, went hunting to keep her skills with Reinforcement, and preformed in clubs with a band she joined for the next 6 years.

One day, about a month before the war begun properly, three strange marks appeared on her body. One on each upper arm with a single band on her chest bridging the two. She detected that they were magical in nature, but she couldn't figure out what they were. So she did the sensible thing, and went home to investigate the family library. Her family kicked her out. So she turned to a friend in the Clock Tower. He explained everything to her. As a gift, he also sent her a gift. A knife that he believed belonged to one of the Hassan i Sabbahs along with a book that explained some of the things about the Holy Grail War. She used the Knife to summon her sevant, and was quite annoyed when she received a young, short, girl with knives that didn't seem to be any Heroic Spirit, since she had never heard of a Hero named Maria. Initially, she ignored Assassin which made Assassin ever so more insane.

One day, Elizabeth voiced her dislike about several people and wished them death. Assassin took that as a literal order and killed those people efficiently and quietly. She quickly got over her initial shock and realized that Assassin would be very, very useful. Afterwards, she began to treat Assassin better, as if she was a younger sibling instead of a Servant. As soon as the war began proper, they headed out. Elizabeth doesn't really care for the Grail. She desires to win just so she can prove that she's the one worthy of inheriting the Crest.

Personality: Elizabeth, is tactical. She thinks in the terms of "Best Outcome for the Least Amount" and is not afraid to kill if the cost of the Best Outcome is the life of a human. However, while she does not have qualms against killing, it doesn't mean she relishes in it. She just sees it as a necessary act in order to obtain the Best Outcome. She also believes that absolute good and evil is merely perception.

Other info: Prefers to be called Lisa. She also seems to have a preference for Canadian Bands, specifically bands with emphasis on guitar. Her Command Seals happen to be a stylized version of the bones they rest above of, with the seals on her upper arms resembling a stylized humerus while the one on her chest lies on the collarbone and above her sternum. The part that lies on the collarbone resembles a stylized collarbone while the part that lies on her sternum is a jagged spear head.
Local Type Moon Fanatic.
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Tyendinaga
Templar Inner Circle
Posts: 3132
Joined: Tue Apr 20, 2010 12:51 am
Location: The land of beavers and maple syrup.

Re: Shadows of the past - The Sixth Holy Grail War

#3 Post by Tyendinaga »

Tell me if anything needs a changing. Completed Servant but master will need some extra work. (I don't know what all I could do for him.)


Servant

Appearance: Appearance, Blurred for your imagination
Class: Lancer
True Name: Miura Anjin/William Adams
Gender: Male
Stats

Strength: B
Mana: C
Endurance: B
Agility: A
Luck: A+

Personality: Miura Anjin is pretty much average as what you'd expect of a Samurai. He's honourable, Moral, Relatively peaceful to be around. He enjoys drinking and being with others. He's rather level headed and cautious, preferring to talk things out when possible and is a skilled diplomat. Despite that though, He does have quite a lot of enjoyment for battle when he gets into it. On the flip side, he like those from his era, had less than a stellar amount of respect for Women. That said he treated them fairly, but there was always the Stigma of them being less capable. He has a heavy dislike of Catholicism as a whole. The one thing that angers him more than anything else though is in insult to his family.

Class Skills:

Magic Resistance: B+

Personal Skills:

Golden Rule: C+
- Measures one's fortune to acquire wealth.
Charisma: C+
- Natural talent to command an army. Increases the ability of allies during group battles. A rare talent.
Master of Weapons: B
- Allows the use of weaponry from his Era with good knowledge of use. His abilities with a Weapon wont reach nearly as high as another servants in their respective categories
Bravery B
- The ability to negate mental interference such as pressure, confusion and fascination. Bonus effect of increasing melee damage.
Prana Burst: B+
- Increase of performance by impregnating one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of jet burst by expending large amounts of prana.

Weapon strength C+

Noble Phantasm:

Armoury of the Sovereign Lord:[Anti-Unit Rank D] The Armoury of the Sovereign Lord is an anti unit type Noble Phantasm revolving around weapons. Through its use he is capable of 'creating' weapons on the spot. Capable of magically shifting in an instant summoning any variety fo weapons from his era
The Will of the Rising Sun:[Anti-Unit Rank A] Physically, this noble Phantasm takes the shape of a hand forged ring gifted from the shogun, Ieyasu Tokugawa to Himself. Ability wise this Noble Phantasm works similar to a Prana Burst but works on a different far more effective level. It takes a large amount of power to activate but once on keeping it active takes some energy as well. Used at full capacity it will take the same amount of power as Burst would but amplify it to the point that less energy is required to stretch the ability longer and fight with much higher much much higher abilities for an extended time. This however is offset by the amount of power required to start leaving only a rather limited amount of energy left in his reservoirs

Bio/History: Miura Anjin, or rather William Adams was the first White Samurai in Japan and a personal advisors to Ieyasu as well as being the one living trade link between Japan and Europe for the longest time. After his ship had landed in Japan he accused of being a pirate by the catholics and was apprehended by the Japanese Shogunate. Over time he forged a relationship with the emperor, Ieyasu, and acted as an advisor to him for politics and naval techniques. Soon after he had officially become a Samurai and had served as the only real trade link between Japan and the rest of Europe during that time. Though mostly unrecorded in the history books, He was a great warrior, Capable of fighting on par with some of the more legendary during his time. His exact fate and cause of death are Unknown.


MASTER

Appearance: It be Here
Name: Lorien Crawford
Gender: Male
Age: 22
Bio/History: Lorien was a Mage born 22 years ago far away and in japan. It was sort of an odd birth though, His father was long gone somewhere and his mother had actually died giving childbirth to him. With that an American doctor working in the area had taken it upon himself to fill out the newly born child's birth certificate and essentially adopt him on the spot. Secretly he had also removed Lorien's family crest. With that he proceeded to live for a while in Japan along with his adoptive father, a Magus, who was staying in japan for the time being. The first few years of his life he ended up going to Japanese schools, learning the language in addition to his fathers English.

Not much had happened with his life. Eventually he and his father ended up moving to the United states, taking up residence in a large cottage in a forested area on the outskirts of Detroit along with two other people who had stayed with them. Both Magus. Around the time he entered his teenage years was when he had had his first experience with Magic. He was taught by his father and the mans two friends. Being taught theory among many others things all the while slowly undergoing the crest transplant as time went on. He was fairly decent with Magic in the beginning, Catching on quick and becoming adept within the next few years. By the end of his Highschool life developing his magical abilities to their matured form.

His summoning of his Servant was something that had only happened a couple days prior to the Wars beginning and one of, if not, the last summoned Servant. So far he hasn't had much success listening to his new 'servant' who has promptly proceeded to follow him around almost everywhere he had gone for the latest while. Often he would stay in invisible form speaking in his masters ear. Frankly, Lorien has thus far believed it to be pure fiction, mostly ignoring what his new servant has been telling him about this so called 'war' and things about lancers and sabers whatever the hell those were. Generally speaking he tries to ignore the guy when he can. That said, While adept in Magic, He knows all too little about the magical world itself.

Affiliation: Independent
Personal Skills: Lorien is just like any human you'd expect in a way. What exactly does that mean? It means that, like most Humans, he has a wide repertoire of somewhat useless skills at his disposal ranging from advanced mathematics, how to pitch a tent, how to maintain mechanical things as well as knowledge on chemistry, physics, electrical systems. In a way, he is incredibly smart. On the other side of the coin, he does have some skills that he's more than skilled in. From his adoptive father he has learned more than a fair bit about medical knowledge which has been taught to him at his home throughout his growing up years to the point he's almost on par with a licensed doctor. In addition to that he's also extremely competent in his Kendo and Martial arts classes, both of which through the manipulation of magic he has never lost a fight in.
Magic Crest: Here
Lorien's Family crest has been one that has been passed down for centuries throughout his lineage from father to son and sometimes daughter. Originally it had began in the late fifteen hundreds and as it descended down the family line was added to person by person to increase its power, capability, and versatility. Just over four hundred years later that crest now rests on the back of Lorien Crawford. The crest itself is woven with spells of many different sorts. It was designed around a mix of support and combat spells. Healing spells, and magical barriers are among them. On the flip side it has a handful of mid end elemental combat spells in it.
Magik Specialization: Unlike most the magic he specializes most in is Reinforcement magic, more specifically, reinforcement on himself. Since he had started using magic reinforcement was what he used most often, using it to perform feats that normally he wouldn't have been able to all the while gaining more and more strength in the ability due to the constant use of that. Combined with his intimate understandings of the human body he is able to push this ability to its near maximum level of use.
Magical Abilities: Crawford possesses a good understanding of magic as a whole due to his study of it while he was young. Specifically the areas he had focused most on were reinforcement, Healing, barrier spells, Counter magic, projection and lower level combat spells. Mostly speaking he's fairly decent with them, most of his proficiency being in reinforcement. That's not to say that he's not good with the other abilities. Just that he's nowhere near as good as someone who had focused more in those aspect. So to say the least, He's adequate in quite a few areas.
Equipment: Signet Ring: An old bronze ring of Japanese Origin. A Magical Codex and one of the things taken from his birth mother on Death. The Ring itself is designed for amplification of Spells and storage of prana, Specifically those of reinforcement and projection. It takes a good chunk of his power to get started but once going and fed spells used with it are much more effective

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Re: Shadows of the past - The Sixth Holy Grail War

#4 Post by MrFlyingAmoeba »

Ty, can you change? I'm trying to get Saber.
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Re: Shadows of the past - The Sixth Holy Grail War

#5 Post by Tyendinaga »

MrFlyingAmoeba wrote:Ty, can you change? I'm trying to get Saber.
Sorry what? Character has TOTALLY always been a Lancer

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Re: Shadows of the past - The Sixth Holy Grail War

#6 Post by Arachnion As Captain Jack »

As mentioned before, I'll be trying to get a Caster. Preliminary character sheet should be up later tonight.
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Re: Shadows of the past - The Sixth Holy Grail War

#7 Post by y7h65 »

OK, Tyen, Sevant sheet looks good to me, but I'll wait for Laij to come back on before approving it and what not. As for your Master Sheet, well, I'll help you with that.
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Re: Shadows of the past - The Sixth Holy Grail War

#8 Post by Kisuke »

Placeholder for my sheet, I have my Archer all typed up at home, and I'm gonna be gone most of the evening. I know we can't actually stake claims on classes, but I'm hoping no one else claims Archer before I get home tonight. Feel bad for Volgaia though, he already has a sheet done for Lancer =/
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Re: Shadows of the past - The Sixth Holy Grail War

#9 Post by Volgaia »

Awww... I feel bad for losing lancer. I'll have to rework my sheet quite a bit to accommodate the alterations that need to be done. Expect it to be up by tomorrow morning.

EDIT: Okay... this might take longer than expected. I didn't see that Laij took the berserker class already. Seems like I'll have to make a new servant from scratch.
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Re: Shadows of the past - The Sixth Holy Grail War

#10 Post by MrFlyingAmoeba »

Servant

"My life the least, my death no loss-My only worth is you, my royal Uncle, all my virtue is through you.."

Appearance: Here. 6' 1", looks to be in late 20s.
Wears this suit in normal situations to avoid sticking out.
Class: Saber
True Name: Sir Gawain (Couldn't find full name.)
Gender: Male
Stats:
(E-A, E being 'Normal Human, D being 'Pinnacle of human ability/Superb Magus', C being 'Beyond Human Ability', B being 'Superhuman' A being 'The pinnacle of this stat')

STRENGTH: // B+ (A)
ENDURANCE: // B+ (A)
AGILITY: // B+ (A)
MANA: // A
LUCK: // C++ (B)
NOBLE PHANTASM: // A++
()=(You'll see.)

Personality:
-The very epitome of chivalry. Noble, courteous, valiant, generous, pure, compassionate.
-Completely loyal to King Arturia.
-Refuses to harm a true maiden, but once attacked as a warrior, gender is irrelevant.
-Despises those who would betray their lord and liege, sees such as the ultimate sin.
-Disgusted by the unscrupulous, those who fail to fulfill their promises.

Class Skills:

-Magical Resistance B

-Riding Class B
-Handles mounts at above-average level, but cannot ride Divine/Demonic Beasts/NP Beasts (Pegasus, etc. Probably won't come into play unless we get into a jousting tournament or something)

Personal Skills:

-Exceptional Swordsmanship: A

-Eternal Arms Mastery B
- Fighting skills not degraded by mental hindrance.

-Bravery B
- The ability to negate mental interference such as pressure, confusion and fascination.

-Military Tactics C
-Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. (Acquired during long service to King Arturia.)

-Knowledge of Herbs B
-Understands the uses of medicinal herbs, and poisonous ones.

-Prana Burst: C

Weapon Strength:
-A single-sided battleax, almost more like a hatchet in shape and size. Rank B. (B++)
-Other weapons are rank B when not activated, both shield and sword. (A)

Noble Phantasm:
1-Excalibur Galatine Rank A++(Star Guard Attack). Anti Fortress, targets 1000. Very slight glow, burns with power of the sun at all times. (Slices through normal items with ease, NP and other reinforced items not so much) Guard opens up to blast power of a miniature star. Often mistaken for Excalibur, as they are twin swords, both owned by the Lady of the Lake.

2-Five Virtues - Crimson Shield of Five Fives. A+. Fortress type.
Shield Design.

3-A Knight's Shield Accompanies His Sword. Can utilize any item that could conceivably be used as a shield (Chessboard, trash can lid, whatever), turns it into a Rank D NP (Meaning it outstrips even rather high quality normal shields.) He can also steal and use other Servant's shields at full capacity. (Extremely low Prana cost)

4-Fires of Valor- B. Sir Gawain is capable of manifesting the power of the sun around his blade to a far more intense and widely spread area than it normally would be. Flames sweep up the length of Excalibur Galatine, and he can then swing the blade at a target. The intense flames will fly at the target in the form of the movement of the blade. Max size a burst of flame about six feet high.

Bio/History:
-The nephew of King Arturia, the son of King Lot and Arturia's sister Anna.
-Rose to prominence in the Round Table as a knight after being recognized by King Arturia as her nephew, one of the greatest knights of all time, the equal of Sir Lancelot, was, and always has been completely devoted to King Arturia, wishing that she become the greatest king of history.
-Refused to take part in the execution of Guinevere, was one of the few who knew Arturia was indeed a woman.
-Came to hate Lancelot after his former friend betrayed the king by rescuing Guinevere, and killed two of his brothers in the process. Fought and lost to Lancelot after being struck in a recent wound, died of his injuries within days, expressed regret over his actions tearing apart the nation, but still hated Lancelot for what he had done.
-Now summoned by Jacob, he wishes to atone for his failing King Arturia, someone for which he has never forgiven himself for doing, and also to distinguish himself in the coming HGW.
-Wishes to reach the HG to simply wish that he had never failed (As he sees it) King Arturia.

Misc:
-Possess many odd quirks that one would not expect someone like Sir Gawain to have, such as great skill with needlework. (Will not give him advantage in battle, just random surprising minor details)
-Yes, you CAN beat him, if you're not stupid, just like any other Servant. Some of them, one of which would be instant loss, are inaccessible, due to how the RP is setup, but the others are still there.

Gawain Theme.
I...I failed you, my Uncle. My King.

MASTER
Appearance:Jacob Holmes. 6' 1"
Name: Jacob Holmes
Gender: Male
Age: 93 (Physically early 30's)
Affiliation: Sea of Estray
Personal Skills:
-Adept in dirty, desperate combat from the trenches.
-Excellent aim with a pistol.
-Skilled swordsman.

Personality: Friendly, polite, honorable. Reluctant to go back on his word. Enjoys snarking, and is quite sarcastic, loves needling enemies, which Sir Gawain mildly disapproves of doing.
-Lost a great deal of his more chivalrous qualities during the war, but still will refuse to fight a helpless maiden.
-Both a combat pragmatist and idealist. He understands that sometimes, he must resort to the thumb in the eye, the kick in the groin, but agonizes over doing so.

Magik Specialization: Healing.

-His family's line specializes in the healing and prolongation of life. He can regenerate wounds that would be fatal to others, such as a limb being lopped off. Of course, if you get him quick enough, there's little he will be able to do.
-Can heal others just as well, range limited to about 500 feet.
-Many of his spells are no longer long chants, due to his Crest.
-Can't exactly heal someone who's been reduced to ashes, but he can do miracles pretty close to that, as long as they're actually still physically alive.
-Thusly possesses great knowledge of human anatomy and physiology.

Magical Skills:
-Reinforcement, roughly E. Can reinforce body+weaponry for better performance.

Family Magic Crest:
Here.
-Gives him more advanced healing magiks, and some basic protective magiks.
-Means that many of his spells are far easier for him to cast, along with taking less Prana.
-Appears on Sternum.

Equipment:

-Mark VI Webley Pistol (His Mystic Code) (D)
--Type 2. Means that it was made for specific purpose, not to amplify. These bullets will disrupt a Magus's body when it hits. Depending on where it hits, it will have a different effect. Penetrate the same as a regular bullet.
---Muscle? Lose all feeling and most control in that muscle for about 30 seconds. Has to actually damage muscle at least a moderate amount to affect, not just graze or touch. If it gets your heart, you should be dead anyway.
---No effect on skin/fat/bone/hair/other dead cells except same as regular bullet. Blood clotting is slowed mildly.
---Nerve? Nerve shuts down for 30 seconds. Slows entire body if hit in spine/head, a rank down in agility and strength for those it can affect, as well as messing up your balance and senses.
---Only works for him or his bloodline. (If I can have that trait, anyway)

-Hand-and-a-half Sword
-Quarterstaff used in rituals.
-Various healing paraphernalia.
-Fairbairn-Sykes Fighting Knife.

Bio/History:
-Born in Britain, fought in WWII and was knighted for valor, as well as receiving the Victoria Cross. He earned these honors at great damage to his own body, suffering severe burns and cuts over most of his body.
-His family were Magus, the family crest(NOT the magical one, just the official carved into stone type) being that of Sir Gawain's pentagram, their line known for their healing and protective abilities, but strongly believed that before one could be taught the higher level abilities, they had to prove themselves chivalrous. Jacob was sent back to his home due to his wounds rendering him unfit for the continuing war, and also his own meager magecraft not sufficient for restoring himself (Purposely done by family), where he was accepted into the family's inner workings.
-Now possessing their knowledge, he restored his own body to full capability, but kept several of the nastier scars, to remind himself why he was one of the family.
-He learned of the HGW after being accepted into his family, and was given a large fragment of Sir Gawain's shield, which he used to summon the mighty Servant once the new War was announced. Sir Gawain, although mildly disappointed that he was not being brought forth to fight alongside King Arturia, was content with the Magus's attitudes, that matched his own closely enough that he accepted him as his liege.
-Second Servant summoned.

Other info:

-His family does not like the Clock Tower, seeing them as having abandoned nobility and chivalry. Of course, the CT returns the favor, and dislikes them as well.
Jacob Theme.
Command Seals located on back of left hand, appear as a very brief sketch of two swords crossed by a rose.
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Re: Shadows of the past - The Sixth Holy Grail War

#11 Post by y7h65 »

MFA, Sabers get Magic Resistance as a Class Skill. You'd have a minimum of C, from what I can figure. Even then, Gawain is supposed to have a B Rank in MR. Also, edit the 20 Stat increase to "One Rank up in all Stats". Fires Of Honor would be a NP, not a Personal Skill. I'm not even going to bother with Fires of Valor. That's not so much a personal skill as what activating Excalibur Galatine as a NP would look like. Riding is a Class Skill, not a personal Skill. Weapon strength is supposed to be the strength of the weapon when it hasn't been activated and in Noble Phantasm Mode,, and finally, I'm going to have to say no to A Rank Luck. Gawain's luck sucked too much in life for him to have that high of a Luck Rank.

Now onto your master. I'm going to have to say no to the whole "Master Alchemist" thing. Alchemy in the Nasuverse is really, really, really, really confusing. It involves physics and they're primarily researchers. And while we are technically in an AU, we're still in the Nasuverse. So you're going to have to remove that.
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Re: Shadows of the past - The Sixth Holy Grail War

#12 Post by MrFlyingAmoeba »

Ah, alright, I was mistaken. I figured that we could make skills for ourselves like such. Like I said, massive editing still going on.
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Re: Shadows of the past - The Sixth Holy Grail War

#13 Post by 2plus2makes5 »

I'm gonna call Rider, if nobody else has already.
We wear the mask that grins and lies,
It hides our cheeks and shades our eyes,—
This debt we pay to human guile;
With torn and bleeding hearts we smile,
And mouth with myriad subtleties.
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Re: Shadows of the past - The Sixth Holy Grail War

#14 Post by MrFlyingAmoeba »

2plus2makes5 wrote:I'm gonna call Rider, if nobody else has already.
Can't call, have to make. That's why I posted 75% partial CS.
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Re: Shadows of the past - The Sixth Holy Grail War

#15 Post by Kisuke »

MrFlyingAmoeba wrote:
2plus2makes5 wrote:I'm gonna call Rider, if nobody else has already.
Can't call, have to make. That's why I posted partial CS.
Which is why I'm hoping no one else makes an Archer, otherwise I'm gonna have to sit this out, cause I know that the other classes are taken now. That and I think Rider is the one Volgaia is gonna use since that's the last one left. Unless I counted wrong.
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