This is open to everyone and will continue to be open.
This is the RP.
In the world of Threa, The Continent of Czyk was once a peaceful and fruitful of resources in which the memory of a devastating war is now long forgotten. Their ruins of the two clashing empires from the times of still stand, but at the mercy of nature and vegetation. The stories can be found in scrolls of old in which can be found in book stores collecting dust. Old Drakins, the kin of Dragons, have only seen the end of the war, thus the war remains a mystery.
Before our modern society, the land of Eur was in the state of darkness, war filled the land and the castles were formed and siege weapons were made. The ruins were used as a part of strongholds and guerilla warfare. The entire land nearly went back to the state of being forgotten; However in the mist of the unknown, one man stood out to the dragon of war and nearly killed it. The dragon, confused that it was beaten by a mere mortal, went into a state of dormancy. The man was rewarded by the dragons of the land of Eur the grand title of Dragon King to of what the stories have been told. War finally stopped to see this new figure of the world and obeyed unquestionably. As an accomplishment to the world, a kingdom was built in the middle of the lands of Al-karid, an endless seeming desert that splits Eur and the land to the east, Ansu. The Rule of the Dragon King became the peaceful laws of mortals for 200 years after his death; his crown sits upon the throne.
The rule of the Dragon King dwindled from the people, and war soon nearly started to plague the Continent once more, but before chaos corrupted the minds, the Templars of Eur formed from the 7 Knights of the Pilgrims. Eur was saved and the Templars rule the land with sacrifice and humbleness. Ansu fell into the same stumble and it was the samurai that pulled them out of the depression, and both nations shifted to the Kingdom of the Dragon king. But as both tried to unite it with their own nations, tension built into the two factions. The Emperor of Ansu and The Emperor of Eur wanted to be the Dragon King. As the legend goes, only one can be the Dragon king at a time and the people were willing to give their lives to have their leader be the Dragon King as it promotes their Nation.
War is looming, there is no question about it. The real question is how are YOU going to affect its future? Is there more to this war then just the two warring nations? Is there more to the Kingdom then the authority of the Dragon King? How will you going to approach the solution of this Crusade for the Kingdom! Let your freedom fly as the books are now opened to the first page with the grand march heading towards The Kingdom in which the first stop to this grand crusade is a city called Me’r llarada.
Common Religion:
The worship is based on a type of hierarchy in which is varied and limited by how much one can go with their powers.
Mortals are on the very bottom and the worship of Mortals is based on the envy, pity, delusions, or sacrifice of the ones being worshipped.
The next is Deites, Those who are practically Super beings that have passed a very dangerous or mind numbing task (the way to become a Deite is currently a secret until the third book) in which they have earned their place among the immortals, however their powers are not refueled by worship, and rather they have limitations on how far they can use their powers. Worshiping a Deite is just like worshipping a Mortal and if a mortal becomes a Deite, they are not allowed to become a form of leader unless they form their own nation with their own rules or if the leader position is a militant one. Killing a Deite may prove challenging, but it can be done; Mortals have found that magical enhanced or blessed weapons can kill a Deite easier than normal weapons, but finding those weapons are tasking and buying or blessing them by wizards are very expensive. Deites can kill other Deites like mortals can to other mortals, it only takes a little longer.
Dragons are next upon the list; they are the most powerful being that live on Threa. Their abilities are limited to the basic elements rather than Deites whose limitations are more specific. For instance, if a dragon is a dragon of earth and a deite is a deite of metal, the Dragon controls all of minerals that include metals while the deite is only metal. While having their own reserve, Dragons can have the power of worshippers to fuel their powers. All Dragons have the ability to shape shift into mortals in which is the most vulnerable position, but they use it to move to different locations that the higher ups cannot see them. When a dragon dies by the hands of a mortal of a deite, the being that killed the dragon must place his heart into the area that the heart was placed, in which they must live the lives of dragons for all eternity until another adventurer kills them. The Dragon king found this troubling during the Dragon civil war and ordered all dragons to never kill each other. Drakins, the kin of Dragons, are half human half dragon, to continue the line of dragons and so the civil war can carry on, the dragon king knew of this loophole, but did not void it as the drakins wanted to live life their own way, like mortals.
Gods, basically the immortals, they cannot die other than by the almighty. There are currently 14 gods in which were mortals who proved to be holy and diverse enough to earn their place, they sacrificed and lived their lives in depravity, and wanted nothing but a smile. They have their powers by worship and limitations are virtually none.
The Almighty, he who is everything and nothing, Alpha and omega, the beginning and the end. He is the creator of the universe and the world of threa. His powers are limitless and no need for worship to power him.
If you need to more about the immortals like how they were developed and who they are and their powers, pm me.
Race:
Race is listed but not limited to:
Humans: pretty self-explanatory. They are the most common race in Cryk and control the human domain and the capital of the Empire of Eur in the Eurian side of the continent.
Orcs: Humanic Green brutes who tend to feel that battle is one of the noblest things an orc can achieve in his or her life. Their life span is unknown due to the fact they like to be deployed every chance they get and they end up dying. To make up for the deaths, orcs reproduce like rabbits. They have strength as their virtue. Their capital, Fort Nort, lies within the great plains of Eur. Fort Nort is actually an understatement, the capital is huge and their defenses are grand. It is called Fort by name because it started out as a fort.
Elves: elves are considered saints by the people, the way they fight and win the people’s hearts with their attractiveness. Underneath their smiles are snobbish, crooked, thieving, snake-tongued mortals in the world of Czyk and the orcs sees their lie clear as day. Elves see Orcs as nothing but uncivilized brutes. Though now they are considered tolerable, wars have been fought between the two races. Their Crystal stronghold lies deep within the elven forests, in which is a death trap to those who do not know their way through.
Dwarves: Short humanoids who has a passion to work laboriously. They use their work; wood cutting, mining, construction, ect; to enhance their bodies for battle. Their homes are usually in the mines and their stronghold is within the center of the mountains. They have an aggressive mutual relationship with Goblins.
Goblins: Unlike their counterpart to the Dwarves, goblins rather use brains and invention over pure strength. Creative and crafty, they run the economic parts within the kingdom of the dwarves. Their feelings towards each other are aggressive, but they need each other to survive.
Drakins: Long ago during the reign of the Dragon King, Dragons started a civil war, the dragon population nearly depleted, which is nearly self-extinction as Dragons cannot reproduce. So the Dragon King Ordered the Dragons to halt the war, and to never conflict with each other ever again. Though nearly extinct, there was enough to turn mortal while the rest stayed as elemental Guardians. Their plan was to reproduce and continue the war, but their children and their children’s children never wanted to fight their war, they did not even know what the war was about let alone fight for it. This new breed of dragons became Drakins, the mortal dragon humanoids.
Drakins rather stay on the defensive side of life, they have quite the sturdy body built and can wear heavy armor with large weaponry; however, drakins are rather peaceful, they believe having a large defense to scare their enemies away so that peace remains, but they will still fight if they have too. Their capital, Castle Darrkrada, is a large super stronghold, outer layers of ruins on the outside surrounding the mountainous castle with walls that scrape the sky and towers meant to reach the heavens. Layers and Layers of walls that are filled with traps and bunkers and still enough room to have a city inside. The gates are filled with bunkers to guard from a full frontal assault.
Their stronghold has been their home that they never left unless to farm, until the upcoming crusade. Now they have joined the ranks of the Empire and the Templars to guard from the Foreign Horde.
You may add your own Mythical race within the boundaries of mortals.
Organizations within the nation of Eur:
Templar knights: An elite organization that was originally made of the kin of lords and ladies that sacrificed their royalty to aid the pilgrims with their pilgrimage to the Kingdom. Now they are a military force that defends the nation of Eur and March to conquer the Kingdom. The access to this rich organization is an achievement worth having, as everyone has the chance to join the Knights, but to becoming one is very rigorous as their training requires hiking for 10 miles with everything on, Shoot crossbows expert level, great swordsmanship skills and to lead a set of pilgrims, who will purposely try and irritate you into insanity, to their sight of pilgrimage and back. The Authority of a Templar is far greater than most knights within the Soldiers of Eur, even higher then lords who own incredible large bastions. Because most Templars gave their royalties to the Organization, the treasury became more and more of a bank. Pilgrims who could not travel to the Kingdom because of their weak bones, they could pay tribute to the gods and the almighty.
Heirarchy:
Grand Templar: The highest of them all, leader of the Templars. His rank rivals that of the Emporer but he follows the Papst, the upmost holy of all people in which speaks in the name of the gods and the almighty.
Inner circle: 6 high ranking Templars who make most of the orders, battle strategies, Laws for Templars, and even the financial part of the organization.
Outer circle: 12 Templars who go more into their specific duties. For each 1 inner circle and his duty, he has two assistants who take even more control of the organization. The circles also act as personal guards to the Grand Templar.
Command Templars: The highest Templar that is in the front lines in the field. They control from Battalion to Posts of troops on both Templars and soldiers.
Master Templars: Templars who take control of a company of templars or a batallion of soldiers
1st class Templars: Templars who take control of a platoon of templars or a company of soldiers
Templars: usually the bottom of the list, but their authority lets them take control of a platoon of soldiers.
Constabularies: Templar law enforcement in which protects the citizens from criminals and keeps the soldiers of Eur from being to wild.
Soldiers of Eur: The armed forces of Eur, they are the main backbone of the empire. The Soldiers are the most diverse of all armed forces, like the Templars, anyone can join, whether you graduate depends on how well you adapt. Unlike the Templars, it isn’t all that painful for training. They were formed by the Emperor to have a fighting force to have a superior numbers over the Ansu eastern worriers, or so they thought. The soldiers’ hierarchy is pretty much based off the modern army of today.
The Imperials: The Guardians of the emperor, they are the special forces of the Soldiers in which they train and guard until they are deployed to fight against the ansu horde. They are the proudest organization within the militia of the empire.
More to come; please feel free to bring your own organization to life here.
Application:
Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Affliction: (Good, Evil, Lawful, chaotic?)[/b]
[b]Organization: (if any)[/b]
[b]Rank: (if any)[/b]
[b]Appearance:[/b]
[b]Equipment:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]History:[/b]
Age: 24
Gender: female
Race: human
Affliction: Lawfully good
Organization: Templar
Rank: 1st class templar
Appearance: This is her
Equipment: Other than her equipment shown in the pic, she has a crossbow with it.
Strengths: Other than the equipment of the position that she is in, she is a very strong willed knight, nothing will keep her from doing what she needs to do.
Weaknesses: Due to her personal nature, see does things by the book; laws, battle plans, the way she treats her soldiers, finding even the smallest and unnoticeable smudge on a suit of armor then smoking the soldier for not cleaning it properly as an example. Very strict and commanding, she makes more enemies with everyone.
History: Born from the noble lordship of Champaign in the region of Farn, she always wanted to be a Templar, those who would give their lives for the greater good of the people. After become a soldier of Eur and training her body, she was eligible enough to join the Templar Knights. After 4 years hardships and struggles from the knight school, she was then a low Templar knight, but she was not the same as she was before she joined. The school’s harsh environment seemed to have changed the mental thinking, though she will be able to defend the people with her life, she has become strict and harsh, giving no rest for soldiers.
She believes that if the soldiers hate her, she is doing her job correctly as that it means the soldiers will be doing their jobs and not goofing around. She also gives no pity for soldiers as the peasants from their region are in a far much worse state then they are as she puts it. She is currently on the grand march to the Kingdom, the path is heading directly to the city of Me’r llarada
Name: Dir’ nogash of the Krakan clan
Age: 25
Gender: Male
Race: Drakin
Affliction: Neutrally Good
Organization: Templar knights
Rank: 1st class templar’s assistant.
Appearance:
Equipment: everything he has on him, plus civilian clothes underneath his armor
Strengths: he has the ability to fly, as long as he does not have his heavy armor on. With it on, he has the ability to glide, but not very far.
Weaknesses: with all the armor and muscle, he is slow and his ability to fly is rendered useless with the armor on.
History: He was born in the castle of Darrkada, under no nobility, his father own an iron mine and he worked in the armorer. Life was good until the conflicts started to erupt in which the openings for the Templar knights busted out of proportion and the drakins started their expansion to different places in Eur. Staying in one place while his friends and family goes to different parts of eur was not what he thought was progressive. He joined the Templar knights the same time his new friend did, Jove. Dir is the only person that Jove will show her relaxed side to. Now Dir is part of Jove’s company in the march to the Kingdom.