Well, SOMEBODY said he did up a character sheet that can be used as a base so we have an idea of who our characters are, where they are from, and what they can do.
As for a story, I have enough idea to get up and running, and can try to flesh it out and free-base as we go on.
I've also been trying to do up a map for reference material.
So, I guess here goes basics:
we are about 1600 years removed from the main Twokinds story.
As time has marched on, war, diplomacy, and natural disasters have shaped the land and its people as much as magic and iron.
The Templars were routed from the Human capital 200 years after the main TK story.
The southern half of Forest wolf territory fell to the templars, now operating out of what was known as the Templar West college 80 years later.
It is around this time that Ditteridge officially becomes part of Snow Wolf Territory. Its people simply wanting to be part of a nation where the government is closer to home and not some distant crown. This led to a war, most of the battles taking place around the Whitefield Ruins. The resulting White Federation was famed for its mixed Magic and Metal tactics.112 years ago, the White Republic was founded in a war of independance that united Whitefield, the Northern Tundra, and Shattered Rock with the White Federation.
The Tiger have ended up the treatied allies of the monarchy.
The Eastern Basitins, seeing that magic was a dead end for them, invested vast amounts of time, labor, and treasure into scientific research, and as a result have recently found themselves at a crossroads between holding true to their honor, and uniting the islands under a single banner. 800 years after the story of TK, the Basitins, after maintaining ties with the mainland, Land in Vippen and proceed to take over much of Fox Territory. Recent developments have pushed the discontents to outright revolt, the uprising still in its early and unorganized days.
Back in human lands, the royal line has found a new branch to follow.
In recent years, about 40 years before the beginning of our tale, the Templars have begun another move to expand, and re-assert their very brutal regime. 15 years ago, a new Master Spy came to power and has been putting plans in place to make that happen.
Now: The Templars have been meddling in affairs the continent over. While in some places they have had much more difficulty gaining a foothold due to ideological differences, such as the White Republic, they have still sunk their tendrils in. Keep your eyes open, because any event could have a sinister element behind it, or be genuine.
TECH AND MAGIC!
Due to a document acquired by Ketzal, I am actually going with Tech and magic synergize so well that you will see very few examples of one advancing without the other. In Twokinds, a mage or enchanter's skill is in no small part determined by their understanding of the science they are working with.
The airship: Still around, a luxury form of travel at this point, oft propelled by magic creating wind.
The steam engine: usually enhanced by magic to make it better contain its heat in the pipes to move the steam to the turbine, these are usually fueled by coal, but in some areas are run on wood, or even mage fire. These began appearing around 100 years ago.
There are also versions where the pipes themselves actually produce the heat to generate steam, removing the need for a firebox at all. These are obviously very expensive.
The Railroad: Airships were fine and dandy to move small amounts of people about, but to really move people and goods, you need the massive tonnage of rail. Appearing on the scene in small miles soon after the steam engine, there are now several large rail lines covering vast sections of the continent.
The Gun: Gunpowder was originally an accident, not what it's creators wanted to develop at all. But a light powder that could release a large amount of energy quickly was worth noting down. the first guns were fielded to take advantage of how cheap and easy it was to make, and to make it more possible to devastate a city without mages. Cannons found themselves miniaturized much as they did in our world, but magic made sparking the pan easier, though nobody ever thought to make it keep the blast from going out the hole. Advancing chemical knowledge lead to smokeless powder, and physics lead to the rifled bore, until the stage was set for the bolt action rifle to appear. This is now in large service. The single action revolver has even come on stage in the last 5 years or so.
The Mana-Kinetic Device: Coming from a paper published not long after the story of Twokinds, it suggested a way to turn mana into mechanical motion. While the idea was novel, actually doing so in a practical way was simply unfeasible at the time, nobody even thought to construct a prototype it was so inefficient.
However, it remained an idea that floated around the Arcane community, the great challenge that couldn't be cracked. It wasn't until the advent of the steam engine that any progress was made, but it is rapidly catching up in terms of cost for fuel in -> to energy out.
The Emerald Confederacy: what's left of the Forest Wolves united under a iron-fisted and very backward, paranoid king.
The Felines: The feline clans organized under a common flag, under a strict matriarchal military government.
The White Republic: The northern lands brought together, they are a mix of humans, snow wolves, and hybrids. It's said every wolf has a little human in them up their, and every human a little canine blood in their line. Slavery is outlawed.
The Basitin Empire: Basins and foxes
The Dragon Empire: It's actually the human monarchy. Slavery is still legal, but the empire is on the verge of splintering further over the issue.
The Templar Order and Vastle Fifedoms: The various lands the Templar control by offering "Protection". A land controlled mostly by fear and cruelty, slavery is still seen as the norm.
Objections, please make them below, and I'll bug my friend who said he would do up a character sheet.
Finally putting my DA Gallery
in my signature.
Reminder that I keep drawing requests open all the time unless I say otherwise.