I want to ask you a question. What happens when two countries go to war? I know your answers will be different in the general population, but it might come down to this, “Should we help them? Who side should we go for? What are they fighting about? Should we even care?†Know I want to add on to the question, what happens when two of the smallest countries go to war? You’re probably thinking, “Why should we care? They won’t get far in life.†Now again, adding more to it. What happens when two of the smallest countries go to war, and they have alliances tha… “Good for them. They don’t need our help after all. Again who cares?†Let me finish my sentence! Ok…alliances that are linked to just about every country in the world, the world divided in half through alliances, and it all came down because of two small countries, what would happen?
Here is the answer, the answer that could change the views of the world, to stop the limited mind and start a new way of thinking.
The impossible!
_______________________________________________________________________________
Story:
This world takes place in the TwoKinds universe, the world has been plagued into darkness, from the new world, and the old world where the humans once came from.
The two smallest countries have been at each others neck for a long time. The peoples republic of Romerya, a nation that has started by the people, they have separated from the kingdom of Rominthona, a nation that once rules both the counties of romerya and rominthona, which together would have been the nation of Romanyatha. However they separated from each other.
Prince Ren the third was assassinated by a Romeryan citizen who wanted to end the chain of the Rominthonain Royal family, which would have destroyed the entire country. However, due to such event, they world is now in deep terror.
____________________________________________________________________________________
What is your part in the world?
You are an assassin, part of the brotherhood of the hidden blade, or blades for short. From ninjas of the east, highly skilled in the art of the unknown stealth magic, to the pirates of the west, highly skilled in the arts of steal, you are one of the many who will try and end the terror of the war, you might also find that not everything you see is what appears.
The Brotherhood of the Hidden Blade is a mercenary group that isn’t just looking for money. They were formed to end the World War, however they are also looking for something that only the Blade council knows.
Classes of assassins:
The Ninjas: highly skilled in the art of the unknown stealth magic, they are very hard to track, even from their own allies. They are very good at sword skills; however they lack the protection if they found out. They are very weak when it comes to defensive missions and in armor. But of course their maneuverability is quite great since they don’t strain with armor.
Native lands: The eastern world
Originated from: Espanneos
The Hassians: The are the most medium form of Assassins. They are decent in offensive and defensive moves and missions. Their swords skills and weaponry are not as good or abundant as Ninjas, however their defensive armor are a lot better and they move with decent ease with their armor.
Native land: The land of the sand
Originated from: Asarcteos
The Rodusia: They are the most defensive form of assassins, instead of hunting down political leaders; they assassinate any assassin who attempts to kill the political leaders they are protecting. Sounds like a guard or a merc doesn’t it? However, they are more flexible than guards, even though they are the lowest form of flexibility towards the blades and they usually are hidden or in a suit, and do not report the body they killed to the guards. They are also the greatest guards of the assassin stronghold. They could do offensive mission as posing as a guard, but their chance at success are slim. They are more like hidden mercs than anything else, but they have earned their seat amongst the Brotherhood of the hidden blade.
Native land: The land of the frozen world
Originated from: Virarcova
The Witchassin: Knows the jungle inside out, they have been granted the powers of voodoo. Unlike the normal magic, this magic is from potions and equipment rather then mana giving them a constant yet limited magic force. They are good for hunting down political leaders or other important people and used to receive information.
Native land: Land of the overgrowth.
Originated from: Indopis
The Pirates: Though not very secretive and mysterious on land, they are the lord of the sea and air. Their boats/zeppelins are often used to hunt down other boats/zeppelins, and their prey will remain silenced. On land, they are posed as raiders. Helping the country that pays them to siege down strongholds. Due to their assassination with boats/zeppelins, the Pirates have earned their spot in the Blades.
Native land: The Sea
Originated from: the isle of Armantaia
For each Assassin, there is an element connected to him/her. They are able to control their element with such degree. I will not limit down to basic elements, so you are free to choose your own form of element. Your abilities will have something to do with your element, so choose wisely.
Sign ups
Code: Select all
[b]Name[/b]:
[b]Class[/b]:
[b]Gender[/b]:
[b]Age[/b]:
[b]Element[/b]:
[b]Race[/b]:
[b]Appearance[/b]:
[b]Background[/b]:
[b]Personality[/b]:
[b]Power[/b]:
[b]Strength[/b]:
[b]Endurance[/b]:
[b]Agility[/b]:
[b]Wisdom[/b]:
[b]Equipment[/b]
Armor:
Weapons:
Accessories:
[b]Abilities[/b]
[list][*](Name) - (Description)
[*](Name) - (Description)
[*](Name) - (Description)
[*](Name) - (Description)
[*](Name) - (Description)
[*](Name) - (Description)[/list]