I omitted Brahn's company because i forgot about themout of brevity. Also I forgot about something else Trace can't stop the war from happening,as it already begun, Edinmire only "looks peacefull" since the border with the wolves is far away.Eclipse wrote: ↑Fri Nov 06, 2020 2:02 am -snip-
I doubt it, that'd be somewhat anticlimactic if the war is averted. It's been hinted at and the story is building up to it, so if it just ends without happening that wouldn't be as satisfying an ending. Also, it's not as simple as just taking down Brahn, there's also the Master Mage, he could promote underlings that Trace and co. have to deal with (Brahn is proclaiming himself the new Grand Templar, maybe he forms a new group of Master Templar under him?), and we still don't know to what degree Euchre and Sirus are allies (Euchre himself seems to imply the two of them might become enemies down the road). And even after all that, the Masks might step in as well. This is going to be one huge mess and I doubt it's stopped before it's started.Technic[Bot] wrote: ↑Thu Nov 05, 2020 1:21 am In any case i think Trace soon to be objective will be to stop the war from starting in the first place, which will necessarily make him and everyone else to not go to Lyn'Knoll. Personally i feel the comic will end around the same time Flora gives birth. When Brahn is stopped, Trace has reconciled with his past and the war has been adverted all with too much time hopping.
But you do point out an interesting point: what about the mask? For them this is just a game and I do not know the rules but it seems ephemural is cheating. And as a game they probably do not want the war to stop, where is the fun in that? What is there to stop them to reset everything, or worse throw everything out the window. Once the game is not working like the want to?
Anyhow what I tried to said, and failed, is that despite me not liking the idea of a timeskip there may be good narrative reasons to have one and there seems to be already a precedent for it. (Timeskip to Trace defending lynknoll from the war)
I can see after the whole manor blows to bits they end up traveling for quite a time to somewhere, either away from the conflict or towards it. hiven the stressful situation they just went thought they do not talk much and thus we get a time-skip of a couple months as they lick their wound and come to terms to what just happend.Bellhead wrote: ↑Sun Nov 08, 2020 12:20 am I just want to pop in here real quick, since I've been thinking about it. On the subject of time skips and character development:
There are definitely certain things, certain... defining moments... that cannot be simply glossed over. Keith and Nat's first kiss, Eric's "like a sister" comment, things like that. Those must happen in comic to be of note, else they will not have anywhere near the same effect. There are other things, though, such as a group traveling together and bonding over doing so, that can simply be covered with a plain "A few weeks/months later". Group B did that fairly well, as they left their village and the tavern to head to Lyn'Knoll, which was several hundred miles away, and they're now in Edinmire. By the world map, that was a long trek without much exposition. Granted, not much happened during that period, save for them just being acquaintances, but the relation between Sythe and the group went from "He's a soldier who tried to kill us, now he's following us" to "I'll hunt us some dinner. Fish alright with you guys?" And that didn't really get much of an explanation other than the time skip, and him being part of the group during it.
It's definitely possible to have some fairly significant changes in group dynamic, structure, character behavior, or pretty much anything else that we'd figure was going to happen. It can also open the door for a sudden unexpected change, leading the reader to wonder what happened, until someone "comes clean" and confesses what the heck happened. I don't see that happening here, though, at least not in the "this is how things are now, and you don't know why muahaha" kind of way.
A time skip after this chapter is inevitable, given the distance to Lyn'Knoll from where they are. But it could be anywhere from a day at a time for several pages, to a year or more, depending on how Tom wants to play it. I'd wager it to be close to a week skipped, due to monotonous travel time, interrupted by the occasional Keidran tribe, wild animal, abandoned village, etc. But without a skip of some kind, they'd reach their destination somewhere around 2030, and I really don't see Tom dragging this out that long.
On the other hand there is still the door/portal/riftwall at Adira's tavern they could use that to cover a lot of terrain very fast, thought maybe not in the desired direction.