Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pm
(Like the basitin 3 way jump attack. Where the heck did that come from?)
I'll agree there
(But really, see a later point about anime combat.)
I do actually have a different beef with that fight scene, though; that Keith fought
so goddamn badly, even though everything was on the line for him. Bleh. Though, this is really more about me wanting Keith to be stronger than that. It
is effective in showing that he's ineffectual at protecting the people he loves, which does rather go with his arc
Just... can he ever get past that and the franticness and grab his fate by the neck and get a real big damn hero moment? But I guess in many ways it's early days yet. He's had a
hell of a few weeks. Credit to him for not completely breaking, but he's running on luck at this point. And his luck isn't anything to write home about
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pmDefeating Sara
As she was specifically called to do by Kei, to introduce Reni, and
after she had already been defeated.
Seriously, this point is almost as bad as the one about accents, and that's your all-time top 1
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pm, driving off the wolf attack,
You mean letting Brahn's plan, that she was factored into, proceed as Brahn intended? Shocking!
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pmcapturing the wolf alive that she smashed earlier
I'm actually inclined to agree, in that that hit should not have been survivable... but Twokinds combat runs on pure anime logic. Keith and Alaric
broke a stone bridge. There just fundamentally is no reasonable expectation of realism.
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pm, reading his mind to perfectly guess one of the masterminds,
I think it's just expedience, really. I mean, the natural outcome is just that Reni interrogates him while he's awake; or if it's necessary to loop Natani in more like happened, looks at the wolf's memories with Natani's help somehow. It's just more pages methodically applying tools that are arguably more reasonable, but not as useful dramatically.
Runtime limitations are a real problem in this medium. If this was a shortcut, I don't think it was a harmful one.
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pm using saddlebags of holding to connect the two groups,
Saddlebags which were previously established, and this was a reasonable use of. (Indeed, people correctly called it beforehand!)
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pm and pulling out the key to instantly send them back.
Discussed earlier, but to tie this back to your Chekov's gun analogy: This is
either pure narrative fluff,
or it's actually
putting the gun on the mantelpiece (or the boot, I guess
) for a later more plot-driving use.
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pmTom in stream. No screenshots of it though, I wish I had so it's just my word really. People have asked where she was and when she was coming back and Tom stated that he was thinking about what a 2000+ year old elder dragon in the back pocket of the party would do to the story at the time of the Basitin Isles arc and decided to remove her before he/they became dependent on her as a get out of jail free card.
Sorry, I won't take your word for it. I would trust a screenshot from you, but human memory is notoriously malleable and this is a
really common fanon sentiment. I could see avwolf arguing the exact same point with pretty much the same language. (And I'd challenge him the same way. If you're going to be didactic about someone's intentions, be ready to back it up
)
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pmHonestly the characters are kinda flimsy in a lot of places still as well. I find there is probably a 50-50 split in characters that feel really well written and real vs the ones that are just... Ehhhhh. Part of that unfortunately includes Trace and Flora.
I think the ratio is much better than 50-50 (of course, keeping in mind the relative prominence of characters.) I do agree about Trace and Flora. But of course, that's not a universal sentiment. You'll find plenty of people who are way into them, and just because they don't appeal to us specifically doesn't make them objectively bad.
I mean, hell, some people like
Kei. Can you believe that?
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pmPart of why Trace is in that negative pool. Even knowing what he did, he hasn't really shown much of any remorse or inclination to fix what he did.
And even in current times, he racked up a pretty healthy killcount starting
here and hasn't really ever shown anything like remorse for it. He was a bit worried about what Flora would think of him being a crazed murderer, but zip nada and zilch for the actual acts. I wasn't really kidding when I made this:
Our heroes, the genocidal maniac and the woman who sympathizes with him because they were magically made to fall in love. (Or because she just plain has awful taste in men; see Kei again
)
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pm
amenon wrote: ↑Sun Mar 11, 2018 5:48 pmAlso, two thoughts:
1) So where's
Trace's key?
Brahn maybe? I think it was Trace's manor he was in when meeting with Clovis. He could have made a dubious claim to it after Trace's disappearance.
No way, that had to be the Edinmire tower.
The main reason I'm wondering is that it's something Trace presumably would have had with him around the start of the comic. ('course, it would be simple enough to say that Ephemural yoinked it. And the keys themselves seem to be entirely generic, so I guess there's not really any point to thinking about it.)
Dadrobit wrote: ↑Mon Mar 12, 2018 6:47 pm
amenon wrote: ↑Sun Mar 11, 2018 5:48 pm2) Rose and Raine are about to meet.
I wonder if Euchre ever even told her about Raine? There is a good chance that they never spoke to each other after the gallows catastrophe, even if they saw each other.
Impossible to say, I think. But Raine could know what became of Rose, and even if not, should perhaps recognize her, with the aid of the painting if not otherwise.
Also,
Trace could have conceivably told Rose, since he (at least post-insanity) knew.