Search found 3 matches
- Mon Dec 05, 2016 6:59 am
- Forum: Gaming Board
- Topic: "TwoKinds: Total War" ?
- Replies: 4
- Views: 6436
Re: "TwoKinds: Total War" ?
I would love a mod like that, but it would require creating maps, furry models, tech trees, and how would magic tie into it? Btw they created Anthro-Models(Khajiits and Argonians) for "Elder Scrolls: Total War" and they synced in perfectly with the game. I'm just wondering if its ever bee...
- Mon Dec 05, 2016 6:56 am
- Forum: Gaming Board
- Topic: "TwoKinds: Total War" ?
- Replies: 4
- Views: 6436
Re: "TwoKinds: Total War" ?
Blueemerald wrote:I would love a mod like that, but it would require creating maps, furry models, tech trees, and how would magic tie into it?
The same way they implemented magic in Elder Scrolls: Total War and Third Age: Total War
Look them up. Medeival 2 is, suprisingly, a very flexible game for modding.
- Mon Dec 05, 2016 12:27 am
- Forum: Gaming Board
- Topic: "TwoKinds: Total War" ?
- Replies: 4
- Views: 6436
"TwoKinds: Total War" ?
A Mod for medieval 2 Total War. I mean Come on. They have made a Third-Age Total war mod, Elder Scrolls Total war Mod, Hyrule Total war mod, and even PlanetWar Total War(A satire "meme" mod). All of them are awesome mods(minus planetwar) for medeival 2, so I thought, why not?? ...I'm a noo...